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Bob engages in the tactically interesting act of trying to ignite tinder-dry barrels full of liquor.
Scorching Burst: 10 damage to Soldier D Hoping to take out three birds with one stone, Garrmondo dashes into the thick of things. Disappointingly, all three of the soldiers manage to dodge his whirling blade. Sweeping Blow: 11 damage to Soldier A (on account of he's being flanked by a sea cucumber) Happily, as the third soldier dodges away from Garrmondo the hobgoblin inadvertently skewers itself on Motsognir's falchion. Bloody Ending: Soldier A murderized Much as I would like to hunt down a goblin wine overlay, using your armor to trigger Bloody Ending costs an action point so you ain't got one to use. Cha-cha-cha. The sea cucumber opens one of its six multipurpose orifices, and sings the song that ends the Earth. Roar of Holy Shit I Love Diagrams: Pretty much exactly as Acer described it, except as "dazed good" = "dazed (save ends)". Also, Soggy bloodied. Twitching and bleeding from the ears, the soldiers near Garrmondo manage to pummel him a little before staggering away. The soldier atop the casks reverses course temporarily, waiting for the ringing in his head to subside. Hobgoblin Flails Upside The Head: 10 damage to Garrmondo Delics hauls himself up atop the casks, confronting the dastardly would-be backstabber. Swordfighting whilst on one's hands and knees is an awkward business at best, but that's why they Delic gets the big dividends. 5 GP/day is a big dividend, right? Insightful Strike (if he won't be specific, I will): 13 damage to Soldier D Unsteady on his feet, the hobgoblin mage makes a sound of disgust and breaks the crystal off the top of his staff. He throws the gem into the center of the room, and it explodes with a massive ripple of force. Force Pulse: 9 damage to Soldiers B (bloodied) & C, Soggy, Garrmondo (bloodied), Gordok (bloodied); bitches sent sprawlin' every which way. :savepoint: Bob, Garrmondo, Gordok, Motsognir, Hobgoblin Soldiers, Delic, Hobgoblin Warcaster Maybe a little less friendly fire next round, maybe not |
Motsognir stays exactly where he is and drinks two healing potions.
He was somewhat let down that his barrel smashing attempt had failed outright. |
Delic blinked, shaking off the horrible sound from the sea creature. Its sound was surely an ill omen, one from the Sea Tree, who was doubtlessly suffering in sending its children to follow them. Something would have to be done, the Sea Tree's wishes must be respected.
The cask groans under the weight pressed from Delic's elbows and knees, nevermind the sorcery explosion moments before. The wood feels rough and rotted from too many years of fermentation, splits in cork and knots of alcohol rub achingly into pressed flesh. His sword swings forward, attempting to gut the Hobgoblin in one blow. Insightful Strike against Soldier D |
Our new ally was not as friendly as we had initially thought it seemed and worse still, he was a wereslug! I hurriedly searched my pockets for something silver I could stab him with before he infected us all but found nothing of any use. It would seem our only hope would be to kill these hobgoblins and hope one of them was carrying an anti-lycanthrope kit of some description.
At that moment, the wereslug let out a hideous scream which seemed to have little effect on the goblins but sent the rest of the Horde staggering about in pain. Their misery was compounded by the enemy mage who threw some kind of device into the room, scattering the melee. Decisive action was needed to quickly end this fight before the wereslug killed us all. I moved forward into cover behind the nearest barrel and blasted the most injured looking of the goblins with a necrotic ray. Move to L7, Ray of Enfeeblement on hobgoblin B Elven accuracy |
Sea cucumber needs food badly. Dead hobgoblin on ground looks tasty. Om nom nom nom. Burp! The belch ushers forth an arctic blast reminiscent of the cold wind that howled against the high cliffs but a short while ago. The sea cucumber recalls his zombie friends and smiles a ghastly smile.
Move to J5 Consume dead hobgoblin Tundra Wind proof The Hobgoblin Warcaster is pushed to G11, receives 11 cold damage and is knocked prone. Hobgoblin D has a wall in the way and therefore is not pushed to anywhere in particular. However, he too receives 11 cold damage and is knocked prone. The sea cucumber continues to pilfer through the bloody sediment for sustenance. Yum yum. |
Ray of Enfeeblement: 14 damage to Soldier B, weakened until end of Bob's next turn
Garrmondo saves vs Daze Tundra Wind: 11 damage to Warcaster and Soldier D; Warcaster pushed to G11, Soldier D pushed to F8 (sorry, the language of the power indicates that you must push if at all possible) and bloodied All dazed enemies recover Motsognir drinks one Potion of Healing, since he's dazed and can only take one action; regains 10 HP. Motsognir saves vs Daze Soldier C's Formation Strike: 7 damage to Garrmondo Delic's Insightful Strike is already used, let's.... hmmm. Rain of Steel? Yeah, any enemies who start their turn next to Delic get a beating. That sounds fun, and more importantly it's the only real option after you get down from the barrels. :savepoint: Bob, Garrmondo, Gordok, Motsognir, Hobgoblin Soldiers, Delic, Hobgoblin Warcaster Might fluff this up a bit later but for right now let's keep the game rollin' |
Another hobgoblin had come for dinner. The sea cucumber serves up an appetizer of Warlock's Curse and a tasty course of Eldritch Blast.
Cast Warlock's Curse and Eldritch Blast on Hobgoblin B Hobgoblin B takes 8 damage from the Eldritch Blast and 1 curse damage |
move to H7
Second Wind Viper's Strike to Hobgoblin D |
Figuring that the general hobgoblin soldiery were battered enough and still keen to end this fight before we all got turned into slugs every full moon, I turned my attention to the mage. A strange feeling of meloncholy had fallen over me, as if I would not be seeing much of my new friends in the immediate future so I decided I might as well do something really impressive, just in case I never got another chance.
Gathering my will for a really impressive spell, I concentrated hard on my new staff, all thoughts of my big icy hand spell being immediatly dispelled and replaced by knowledge of my fuck off great big fireball spell. I edged forward to get a better view before launching a huge bastard fireball across the room, hoping to immolate the mage and half the remaining soldiers in the process. Move to K5, use Mnemonic staff power to remember Fireball, Fireball at F8 |
Though the fight's going fairly well by Horde standards, Bob can't shake a sense of impending doom. It seems unlikely that the goblins could pose any real threat to him, but all the same he decides to speed the battle toward its natural conclusion. No use in dawdling.
A tiny ember bursts into life in Bob's open palm, and he flicks it toward the opposite end of the room. The fire grows as it flies through the chamber, and as it touches down it explodes into a truly massive conflagration. A little something to remember him by. http://www.saxypunch.com/missile/feuerfrei.png Fireball: 18 damage to Warcaster (bloodied), 18 damage to Soldier B (killed), 9 damage to Soldier D Garrmondo raises his blade against the soldier in front of him, only to watch the hobgoblin fall to the floor charred and smoldering. The fighter shrugs, and turns to smash open the jaw of the soldier behind him. Crushing Surge: 11 damage to Soldier C (bloodied) The sea cucumber continues its writhing and mysterious performance, drawing a luminous rod from — perhaps it is better not to think on it. Even as the soldier reaches up to clutch at his ruined face, the cucumber fires a jet of black fire into his open mouth. The hobgoblin screams in agony as his mouth ignites with a hateful fire which burns but does not consume. Eldritch Blast: 10 damage to Soldier C, cursed (B was all kinds of dead so I just kinda nudged you over hope that's okay =/ ) Motsognir has had quite enough of things exploding in his face, and he scrambles atop the barrels for a breather. Second Wind: Motsognir's HP +12 The soldier before Delic raises his flail to strike, but Delic is ready. With a flick of his wrist, his bastard sword slices like lightning through the hobgoblin's neck. The soldier topples to the floor, blood spouting from the ragged hole where his head used to be. Beginning of Soldier D's turn: Rain of Steel does 6 damage at a minimum, killing Soldier D :savepoint: Delic, Hobgoblin Warcaster, Bob, Garrmondo, Gordok, Motsognir, Hobgoblin Soldier |
Overenthused with his quick, clean kill of the last hobgoblin, Delic's noble bearing cracks slightly and he runs straight at the table, grabbing it and driving it into the hobgoblin in an attemping to pin it to the wall.
"GAHHUHRUHFUHFU HUHURRRUHR TABLE!" he yells - though anyone can guess why. Sprint to H5, drives self into table full-force, attempt to pin Hobgoblin C against the wall |
Delic throws his weight behind the table, hoping to use it to smash the last of the soldiers against the wall. Sadly, the battered old table splinters immediately against the hobgoblin's raised shield.
The warcaster waves his staff at Motsognir, and the dwarf goes flying off the barrels toward Bob. Luckily his quick reflexes land him on his feet, but it's still hard on the ol' knees. Force Lure: 12 damage, Falling (mitigated by Acrobatics Training): 3 damage. Motsognir bloodied. :savepoint: Bob, Garrmondo, Gordok, Motsognir, Hobgoblin Soldiers, Delic, Hobgoblin Warcaster |
Seeing the warcaster throwing around my dwarven love, I became extremely agitated and in my rage, couldnt' decide which of my two stock spells to throw at him. I garbled the words but to my astonishment, both activated at once, slamming the mage with a frosty beam and blast of fire at the same time!
Ray of Frost at Warcaster, spend action point, scorching burst at same |
Munching on delicious hobgoblin carcass the sea cucumber catches scent of his earlier beckoner and provider of explody goods to the face. All this food gave the great worm quite the odd headache. He seemed to recall an odd memory of being told not to eat too much or too fast but he couldn't recall just what or who that might have been. The warcaster would be a good release. Yes, he would.
Diabolic Grasp A dark talon of darkness forms around the Hobgoblin Warcaster tearing repeatedly at his flesh (for 13 damage) and as a farewell drags the cut and battered and burned flailing cretin over to the wall (E6) before dissipating into the shadows. Ahhh... that headache was gone now. |
Motsognir stands up and charges at the warcaster. He loved being on that barrel. Son of a bitch must pay.
As the dwarf ran towards the magician, something else killed it. Oh well. Making a swift left, he heads for the last thing alive. move to G4 bloody ending 20 damage to hobgoblin C |
Delic walks to G3, and promptly urinates in the corner.
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Scorching Burst: 9 damage to Warcaster
Diabolic Grasp: 13 damage to Warcaster; killed Bloody Ending: 20 damage to Soldier C; killed Victory! 1000 XP (200 XP each) The halfling crawls out from underneath the table at the end of the room, smoke pouring off him in streams. Bob's Fireball evidently picked up an unintentional victim. "By all the toads in Hommlet, I've not seen such a thorough arse-beating since my sainted Aunt Bee caught me stealing pipeweed from poor old Farmer Anders. Mind you, he was entirely senile by then and it made him no nevermind, but Bee was always one for sticking to the principle of the thing. Still got the scars!" Brushing soot from his vest, he strolls up to Motsognir and sticks out his hand. "Ignatius Conmara. Reckon I owe you my life, but for now I can offer you room and board at the finest—" Iggy's eyes travel up the length of Soggy's beard and he realizes who it is he's introducing himself to. "Well. That's once you've spared my life and once you've saved it. Probably I ought to go ahead and volunteer to be your pack mule if I didn't think I'd just get in the way. I'm glad to see you managed to hang on the tall girl. High maintenance usually, that kind. Can't say I think much of your other companions, though." Iggy looks doubtfully around the room: Delic relieving himself in a corner, Garrmondo pummeling an already-dead hobgoblin with his shield, and Gordok noisily absorbing the Warcaster's leather boots. "So, why'd you and Bee part ways? Those other two I imagine just walked straight into a dragon's mouth on account of somebody told them there was candy in there, so I won't even ask after them. The story'd just make my head hurt." |
"I killed her. With spiders."
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Iggy's facade of jocularity crumbles immediately as Motsognir bluntly informs him of his aunt's unfortunate fate.
"You... you rotten..." The halfling shoves his way out the door and down the corridor. The Horde will have to find their way deeper into Thunderspire without a guide. A perfunctory search of the hobgoblin lair reveals nothing more valuable than some old rags. There's a half-finished game of Three-Dragon Ante on the table in back of the room, but it's not at all apparent what the hobgoblins were actually betting on. Resigned to another long hike, The Horde shoulders their packs and resumes trudging down the seemingly-endless corridors of Thunderspire. After hours and hours of aimless wandering, they seemed to be getting no closer to either the ancient ruins or the rumored settlement. Motsognir calls a halt for the day; this far underground, only a dwarf has the faintest ability to keep track of the time. They make camp in a little room down a side corridor, just in case any belligerents come tromping up to see what happened to the slavers. Bob offers to take the first watch, needing less sleep than the rest of them. The Horde sleeps, and The Horde dreams. Motsognir drifts off, and it seems like only seconds later when his eyes snap open again. He looks around to see what could have disturbed his sleep, and finds that he's been abandoned. All the packs and bedrolls are still where they'd been when he laid down his head, but his companions have gone missing entirely. He cranes his neck around to look for his elven lass, but Bob is entirely absent from the chair he'd been resting in while studying his spellbooks. But the chair isn't empty. "Don't look so surprised to see me, stone-son. I promised I'd have work for you, did I not?" The Reaper leans forward, steepling his bony fingers. "It took some time to think of how best to make use of the service you owe me. We don't get many dwarves on the workforce, you understand. Most of them refuse to deal with us, prattling on about their honor and their family. We have to be careful to use you to the best advantage. But as it happens, just today a... situation has come up that will make excellent use of your particular interests and talents." A strange clicking sound becomes apparent, growing louder and louder. Motsognir hadn't heard so much clicking since he bribed the tap-dancing troupe at Goldquat's party to leave early. The noise seems to be coming from every direction. "It is an unfortunate state of affairs that demons, as a rule, rarely get on well with one another. Every day is another series of little squabbles, power plays, turf wars. Today, for example, the spider goddess Lolth has seen fit to irritate my particular employer with an incursion of her favorite little creatures. Now, it would be easy enough for any of us to mop up this little infestation, but we are all of us quite busy. That's where you come in. I remembered where it was that we first contracted you, and I thought perhaps this would be an excellent personal-growth opportunity for you. To summon in supernatural aid for a few little arachnids? Obviously some kind of irrational phobia is at work. We can solve two problems at once here, I think." The Reaper waves his hand idly, and the walls of the room dissolve into smoke. The underground tunnels of Thunderspire are entirely absent. The Reaper's little chair is the only sign of order in a seemingly endless plain of grey ash punctuated by pools of bubbling magma. And as far as Motsognir's eyes can see — spiders. Big ones, and getting closer. The dwarf scrambles out of his bedroll, and he's on his feet with sword in hand in less than a heartbeat. "You see, my friend? We can solve our pest problem, and you gain the benefit of... let's call it aversion therapy. Just tidy up the place and you're free to go. Just give me a shout once you've taken care of them, yes?" The Reaper vanishes, leaving Soggy to his appointed task. Motsognir hears, ever so faintly, an old woman's uncontrollable laughter. ———————————————————— Meanwhile, Bob is having an entirely different sort of conversation in an entirely different sort of room. The elf awakens suddenly in a pristine white office, looking across a desk at perhaps the strangest secretary he was likely ever to meet. A luminous creature settles into the chair opposite Bob, roughly man-shaped but composed of a blazing white fire. Oddly enough, Bob doesn't perceive any warmth. The creature heaves a massive ledger out of a drawer in the desk and spends a few moments flipping through until it finds the page it's looking for. "Mr. Ilos Tiramnethon, correct?" Bob frowns at the bizarre thing addressing him by his given name; no one had called him that since the unfortunate incident that drove him away from the family home. Better that no one be able to trace him back to those times; the people of his village, he had heard, had adopted the name "Tiramnethon" as a curse word which conveyed relatively complex ideas about the absurdity of living in trees while running a lumberyard but which could also be used simply to mean "idiot". He'd been driven out of more than a few towns by distant cousins recognizing him and getting inexplicable hostile over some things which were, really, ancient history. Still, the flaming shape could at least speak comprehensibly, which is far more than anyone else he'd met in the last few months could manage. The elf nods his head resignedly. "We apologize for the familiarity. You prefer 'Bob', yes? Fair enough. While we understand the rationale behind your decision to hide your identity, it has caused certain issues with our bookkeeping." The flaming creature pushes its chair back and stands up, pacing the room. "You may recall, Mr. Tir— Bob. You may recall, Bob, an incident approximately 10 weeks ago in which you were thrown down a well. You will remember waking up at the bottom of the well, at any rate. You were quite thoroughly intoxicated at the precise time at which the descent itself occurred. Unfortunately, Bob, the fall killed you. Splintered a rib and punctured your heart. Under normal circumstances that would have been curtains for you right there. However, we checked against all 1,735 volumes of the Book Of Lives and found not one instance of a person named 'Bob' possessing no surname. We surmised, therefore, that despite your elvish appearance you were either some variety of particularly inept extraplanar creature for which we had no record, or else a devil or demon of some sort. The notion of you being a demon became very popular, actually. We very nearly sent an archangel to smite you. Nobody wants to smite anyone we don't have to, I assure you. It has the nasty effect of completely removing your very essence from the universe, which is why we reserve it for Abyssal types most of the time. As a result of being unable to locate you in the Book Of Lives, we were quite unable to scratch you off. With no one able to figure out who the hell 'Bob' was, we were unable to send a retriever to fetch your soul. That being the case, you got up and walked around for the better part of three months. Perhaps you felt some occasional chest pain. You certainly don't seem to have noticed that your heart wasn't beating." The angel sits back down at its desk, rifling through the drawers again before brandishing a slim volume embossed with what looks like a halfling skeleton on the front cover. "Happily, you crossed paths with a cleric of our acquaintance, a Ms. Conmara, I believe. She was very enthusiastic about helping us solve the problem of your — shall we say, defective — afterlife. It wasn't long before we could confirm who the mysterious 'Bob' was, after which it was a simple matter to cross-reference against the genetic data — but I digress. Here you are, safe and sound where you belong. Now, this entire conversation, strictly speaking, was unnecessary. It would have been simple enough to deposit you on some fluffy cloud while you slept and feed you a story about a goblin sneaking up on you if you happened to ask. But in truth we're all a little embarrassed about how things happened for you, and we'd like to offer you a little something by way of an apology. Bob, we're very interested in exploiting the flaws in our system before the loyal opposition catches wind of the way it works. We may have a place for you in a little thing we call Project Revenant. If you'll step this way, please?" ———————————————————— The dreams of Garrmondo, Delic, and Gordok revolve primarily around wenches, ale, and rubber trees, although some dreams may have contained different proportions of rubber tree than others. Garrmondo is the first to wake, discovering both Motsognir and Bob missing along with all their gear. Reckoning that they must have gone scouting ahead, he quickly rouses the other two so as to catch up. Hours later, there's still no sign of the two anywhere and Garrmondo begins to think they've deliberately gone AWOL. At long last the trio stumbles into a wide thoroughfare lined with lanterns, with a dim-looking ogre guarding the exit into a massive open cavern beyond. The ogre eyes them suspiciously. "More visitors? Brugg has no time to play tour guide for every small one that wanders into the Seven-Pillared Hall. You go find other strangers. Rothar's. Ale house. Tiny dragon with wings missing and his friend what refuse to take his armor off. Very rude. Brugg not like either of them. You go bother them, Brugg not talk to you any more." The three remnants of the Horde squeeze past Brugg to begin taking in the sights of the Seven-Pillared Hall when the ogre slaps a meaty hand on Garrmondo's shoulder. "WAIT! Tiny man no take complimentary visitor's map! DO TINY MAN WANT TO GET LOST! PROBABLY! BECAUSE TINY MAN IS STUPID!" Brugg glares at Garrmondo balefully, slapping a rolled parchment into his hand before turning back to his duty of standing and grunting at passers-by. http://www.saxypunch.com/missile/sevenpillared.png 1. Road of Lanterns (exit to surface) 2. Custom House 3. Deepgem Company 4. Wainwright 5. Temple of Erathis 6. Residential Apartments 7. House Azaer 8. Pigeonholes 9. Deep Stair (Underdark access) 10. Halfmoon Inn 11. Waterfall 12. Grugg & Frugg Memorial Bridges 13. The Chute 14. 30' Tall Minotaur Statue (can't miss it) 15. Gendar's Curios 16. Provisioner 17. Rothar's Taproom 18. Road of Shadows 19. Grimmerzhul Trading Post 20. Dragon Door 21. Tower of Saruun 22. Shining Road |
Without Mrs Brugg's Famous Dark Coffee to wake him up, Delic simply follows his team, yawning the whole way.
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