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Manny, kudos to you for having this level of interest in fighting game mechanics, but I think you're massively misjudging the audience here at GFF who are a lot more casual about it. And mentioning tiers is not a problem, except I only ever see it mentioned to deride some character, for example:
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What the whole tier, frame-counting, mass of stats thing is equivalent to is those people who learn every single possible opening move to the game of chess, the likely second/third/fourth moves someone is likely to make based on their own myriad of response move choices. Sure there are players who do that and who are expert chess players, and no doubt they love to extol the virtues of various moves and argue the merits of certain actions versus others, but novice and even beginner players don’t care. Worse, a novice player certainly doesn’t want to say how they started a game only to have some expert player come along and deride them for their choice because it’s not statistically optimal. As I said, fair play to you for having that level of interest and skill, but don’t start talking down to people (which is how it comes across sometimes) because they don’t share that level of interest and perhaps just want to play for fun. |
Why so serious?
But yeah, tiers exist whether you like it or not. Jin broke Tekken 4 for that very reason. Using the chess analogy, it is generally accepted that a rook has more value than a knight; however, that does not mean that in any given situation a single rook will always cripple the knight. But in most cases, it will. Thus it is useful to know the relative strengths of your pieces when making critical decisions. Yes, guns don't kill people -- people kill people. But if you had a pistol and I had a rocket launcher, unless we were both in a confined space I think you had better run your ass off. |
Why so serious, he says, comparing a game about anime characters hitting each other to chess.
If I had a pistol and you had a rocket launcher I would shoot you with my pistol. |
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