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This is me completely disagreeing about the voice work but also saying the game is BBBAllin' Where the fuck is my soundtrack already capcom?
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Honestly, I don't care that it's level-based. I like not having to putter and wander around looking for collectibles or even just the correct way to the next mission. The levels give you plenty of objects to grapple onto and thus you're afforded many different ways to travel, and that's enough for me. I really hope this game sells. I think they're on the cusp of something really great, but it gets bogged with some crummy elements that could be easily fixed in a sequel (precise aiming with things other than the sniper rifle, the loss of collectibles and in-game achievements upon death, etcetera). |
There's more lateral freedom in the later stages (especially end of Act 2, Chapter 3), in the port. You need it to because there's lots of fireball throwing assholes.
Game's kinda short. Bought Wednesday, finished just about an hour ago. I wish there was a total time clock. The Biomech fights were the only things that got a tad annoying. Oftentimes you wouldn't be given enough places to move and get behind them, and it felt more like luck when they didn't face you fast enough so you could get the zipkick in rather than you actually outsmarting or out maneuvering them. Rest of it is pretty ace though, and my GOD, the soundtrack. I was also extremely amused by the "skip" function of the dialogue during a certain boss fight. Instead of hearing the boss's speech, Spencer would just yell "Would you shut the FUCK UP" and cut it short. Ending leaves little room for a sequel, all things considered. Although I totally hope for one because the minor niggles could be ironed out into something god damn HYPER AWESOME. Also I hear CTF Multi is pretty sweet. Anyone tried it yet to confirm? Also also, Commando is tearing me a new asshole. |
Okay, I just had a weird dialogue thing happen to me, too. Fought the giant worm robot thing right now and died. Ordinarily the beginning dialogue is:
Joe: "Spencer, there's no way out. You're going to have to fight it." Spencer: "My pleasure." Instead, I got this on my second try: "Spencer, there's no way out. You're going to have to fuck it." "Um..." |
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The thing Toku mentions is just the skip function though, and not any altered dialogue on retry, so it's not the same thing. |
Ok, I'm incapable of figuring things out.
The fireball throwing biomechs have a weakness. You can shoot the fireball as they're charging it and it'll blow up and cause them to hang in the air for a moment. It's not quite intuitive when you're trying to figure this out, and I did accidentally just now on my Commando run, but maybe it'll help someone to have this info ahead of time. SO MANY WASTED GRENADES. ----- Edit: Yeah, after figuring out the weakness to the fireball assholes, the later parts of Commando went relatively easily. The boss on the crab near the end can instant kill you if he hits you with anything, so that was a little tricky, but otherwise not too bad. I was anticipating it being a lot worse, but once you learn that you have to play more conservative (less whip usage, more DFA, for example) and lots and lots of kite tosses for the heavies, you'll adjust pretty quick. Forces you to really get that swing down to second nature, especially versus snipers because they can fuck you up quick. Damn intense though, that fight before the worm, with the music and the SHIT LOADS of guys, and the OH GOD I WILL DIE IN TWO SECONDS IF I FUCK UP. Just make sure you have all three armour upgrades and it won't be that bad. =o |
Ok, to the three manly men who bought this shit because they have a functioning pair of testiclates, some awesome is going down.
Amazon.com: Bionic Commando: Original Game Soundtrack: Music Yeehaw. |
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Simply put, if you don't buy at least "The Gauntlet," you are an individual who hates fun.
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Just buy the damn disc, you boobs. :(
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Honestly, Skills, that shit is just getting copied onto my computer anyway.
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Follow my or Skills' lead, people. |
I could make a quality argument and go into "I'd buy FLACs" but it's an entirely superfluous argument considering we're both the cool dudes buying the shit here instead of everyone else sitting there and masturbating into a jar.
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Im debating purchasing CD or the mp3. I'm being impatient and don't want to wait for the cd.
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You can't lose either way. The download is a couple bucks cheaper, while the disc is a nice physical, non-burned copy of the OST you can put up somewhere.
You're getting the ridiculously phenomenal soundtrack regardless, so there's no bad choice here. |
Well, the game has finally been released properly. By that, I mean, the PC version is available and solves all of the problems that plagued the awful console versions.
Perhaps these issues bothered some folks less, but the terrible framerate and constant (lengthy) load screens destroy the original release. I simply couldn't deal with it. It really made the game feel like a chore. The PC version, however, moves at a rock solid 60 fps and requires nothing more than 3-4 seconds to load (or reload) a level. Basically, the game is now fixed and the results are so much more fun. |
Playing this game now for the first time and having a blast! Taking polycrafts down with your mighty boots is pure win.
Btw, what's behind the big door you encounter in the start of Fissure location? It says you need some purple matrix from BC: Rearmed (which was released a year ago!). Is there any way to cheat your way through? |
No, there is no cheat to unlock it.
I've yet to get through it since it requires all Yashichis from Rearmed (something I've been meaning to do), but from what I can recall hearing, it's Spoiler:
They made it so that the more "interesting" bonuses (RAD skin, prototype weapon) are more easily obtained. |
In true Amazon fashion, the disc is in stock, but they don't feel like actually shipping it for two weeks.
So I won't get it until the end of August. Or something. :( Edit: Or maybe not. It's listed as in stock on the site, but apparently after contacting the department directly about this, they said that's an error. Maybe there was another delay of some kind. |
So I finally got around to playing this, and I'm highly disturbed by what seems to be the ending.
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WolfDemon
There is only one ending. Spoiler:
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I personally didn't think of him as the final boss, but more of a... resolution to the story? I thought it was minimalist-- a bit cheesy, perhaps, but ultimately satisfying.
For the Sniper, he's given a name (as I happened to look for the man who does his voice in the credits, and there it was). I mean, I can't remember it, but maybe there's your reason to play it again. something about the ending:
And if you haven't done so yet, go and read the translation of the second Morse code message. |
The morse Code in the end:
-... . ... - .- . - .. --. . .-.-.- / .- ..- ... ..-. ..- . .... .-. ..- -. --. / ...- --- -. / .--. .... .- ... . / --.. .-- . .. / ...- --- .-. -... . .-. . .. - . - .-.-.- / .- -.- - .. ...- .. . .-. . / .--. .-. --- .--- . -.- - / .- .-.. -... .- - .-. --- ... ... .-.-.- BESTAETIGE. AUSFUEHRUNG VON PHASE ZWEI VORBEREITET. AKTIVIERE PROJEKT ALBATROSS. CONFIRMED. IMPLEMENTATION OF PHASE TWO. ACTIVATE PROJECT ALBATROSS. |
I would spoiler tag that bitch.
But yes, there you go, guys. |
I read the translation for the second message and it says something about
Spoiler:
Oh, someone posted it. |
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