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-   -   [Multiplatform] End of Eternity of Fate and Resonance. Tri-Ace should not be allowed to name things. (http://www.gamingforce.org/forums/showthread.php?t=37132)

Inhert Jun 30, 2009 11:49 AM

New gameplay video:

Resonance Of Fate Video Game, Japanese Tri Attack Battle Trailer | Game Trailers & Videos | GameTrailers.com

so it's definitely an rpg, or action/rpg. I'm really more interested in the title now that we got a better look at the gameplay, which seem pretty cool to me :)

Dark Nation Jun 30, 2009 01:09 PM

End of Eternity, a John Woo RPG™

Actually the gameplay looks pretty interesting, reminds me of Parasite Eve coupled with Grandia, while the graphics have a kind of 'Shadow of the Colossus' influence.

Taco Jul 3, 2009 03:04 PM

Hey alright, it looks like they actually managed a constant framerate in that trailer.

If the combat is less clunky than Infinite Undiscovery I may start to become interested. Or if it's more than just strafing and firing, which seemed to make up a bulk of that video.

edit: oh look this thread has become a lot prettier

Vkamicht Aug 17, 2009 05:14 PM

YouTube - EoE ????? ??????????

Definitely the VP2 team at work here. And that is such good news. Also the first song is very nice!

Tankalex_Storm Aug 17, 2009 09:23 PM

^Thanks for the post^

This game looks beautiful so far. Interesting side note on the music, Motoi Sakuraba is going to be working with Tanaka Kouhei, who is responsible for the soundtrack of Legend of Legaia. This is going to be AWESOME! :beer:

Single Elbow Aug 17, 2009 09:35 PM

VP2 team?

Aww.

But the video is pleasing enough. Here's to hoping it ain't all just for show. Then again, I may be expecting too much.

Hindman Sep 11, 2009 06:50 PM

End of Eternity scans seem to indicate it should take place at a coffee shop.

"End of Eternity, Thursdays right after Seinfeld."

Vkamicht Oct 4, 2009 03:31 PM

Resonance Of Fate Video Game, TGS 09: Japanese Mechanics Trailer | Game Trailers & Videos | GameTrailers.com

Yes

Jurassic Park Chocolate Raptor Dec 23, 2009 05:02 AM

Ok, so.

Demos on both platforms in JAPPO REGIONS. Silver access on circlebox, so no need to worry about that gold locked bullshit.

Tried it on both. Frames are stable on both. Would be hard pressed to tell the difference.

Combat system makes abso-fucking-lutely no sense at all.

I've figured out how blue and red damage works, and about the bar and your slow mo moves, but the trigger for restoring the bar is beyond me. It seems to pop at the defeat of an enemy but it's also showed up elsewhere for some sort of juggles, so I'm not certain?

OmagnusPrime Dec 23, 2009 05:15 AM

Just a guess, but would the instructions for how the combat system works be in Japanese, a language you don't speak?

Jurassic Park Chocolate Raptor Dec 23, 2009 05:29 AM

I should elaborate.

http://i45.tinypic.com/70vr7m.jpg

There is also a 300 MB tutorial video on both services. The demo is 680.

I have read what people translated and even they don't fully get it.

It feels needlessly complex for the sake of being needlessly complex.

I wasn't expecting to get the same sort of battle system gimmicky feeling I got with SO4 with this, to be honest. Scratch Damage, at least as presented here, makes little sense from a design standpoint, the same end could be accomplished with a little more variety in the moves instead of forcing me to end all the infinite actions with a specific character/gun in order to deal the red damage and kill them for good.

Unless there's an element to it not explored here, I'm having a bit of difficulty understanding the why.

The Plane Is A Tiger Dec 23, 2009 11:12 AM

I gave the PS3 demo a try last night without reading up on any translation stuff, and failed miserably. Like Skills said, the battle system feels needlessly complex and awkward at times. If I could actually read how to play then it has definite potential, but it's difficult to say from this.

Is there some sort of timer in battles? At one point during the second fight a warning sign flashed and suddenly all the enemies were getting something like +400 to damaging me.

Jurassic Park Chocolate Raptor Dec 23, 2009 11:24 AM

Danger Mode or whatever it's called occurs when you run out of infinite actions. As long as you keep that bar at least partially full, you won't end up in it, but it seems that after you do, it's increasingly difficult to get out of it.

Shenlon Dec 23, 2009 11:42 AM

I was just taking a guess on the commands and wooped ass.
I just know square is for the running direction, then I jump and attack in the air but I stopped jumping so much after I saw how awkward it looked. They kept reseting in the air evey time they got a chance to attack.
Did some sort of special move when I got them in the air, don't know how. I also switched out for grenades on the girl since they were the strongest attack. Then sometimes I hit triangle and they go running all around the screen . Formation plays a big part but hell if I know how to use it.

Jurassic Park Chocolate Raptor Jan 31, 2010 05:42 AM

I wish I could hate you to death, Tri-Ace

ffffffff

Vkamicht Feb 1, 2010 03:57 PM

Quote:

Originally Posted by Cadillacs (Post 742997)

Some people are getting WAY too upset over this.

Jurassic Park Chocolate Raptor Feb 1, 2010 10:44 PM

You have to admit, it's pretty bizarre. I realize they know it's cheesy, and they do it on purpose, but more often than not their recent attempts at corniness backfire from humourous to just flat out annoying and terrible. =\

Vkamicht Feb 2, 2010 12:57 PM

Quote:

Originally Posted by Cadillacs (Post 743214)
You have to admit, it's pretty bizarre. I realize they know it's cheesy, and they do it on purpose, but more often than not their recent attempts at corniness backfire from humourous to just flat out annoying and terrible. =\

IMO that has more to do with the characters from the recent games being annoying and terrible themselves. If this scene involved Capell or Edge instead of Vashyron I'd sigh and shut it off, but because I like him (and the two others) it's amusing to me

Jurassic Park Chocolate Raptor Feb 2, 2010 01:04 PM

It's like a circle of bullshit, I suppose.

Do I hate the characters because of dumb shit like this, or do I hate dumb shit like this because it's done by a character I hate?

The Plane Is A Tiger Feb 2, 2010 02:03 PM

I think it's mostly in how often the dumb shit occurs. Capell got to be annoying as hell pretty quickly, but when he finally stopped acting like an idiot towards the end I started to like him. Too little too late, but it would help the characters tremendously if they'd cut it out with this crap.

Hindman Feb 4, 2010 11:54 AM

My wife's been capping videos and takin' questions. She's loving the game so far. I'll get to it when I've kicked these PSP games out of my queue (Valkyria 2 is talking up a lot of my time...)

Hindman Feb 9, 2010 10:03 PM

Janelle just wrote up a very detailed description of the Battle System:
Everything You'll Ever Need to Know About Resonance of Fate Part 1: Battle System.
It's very detailed and goes over all the stuff other previews have left out...which is lot.

value tart Feb 10, 2010 02:21 AM

That battle system sounds complicated as fuck and yet intrigues me nonetheless.

Where is my 360 demo, Tri-Ace? :(

Taco Feb 10, 2010 06:16 AM

On the moonspeak marketplace.

Xero_Urthgard Mar 13, 2010 06:25 PM

wtf?
 
im thinking for the title maybe they put little pieces of paper in a hat. after that , they get blown back and draw outta the hat to come up with a title.just like infinite undiscovery


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