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New gameplay video:
Resonance Of Fate Video Game, Japanese Tri Attack Battle Trailer | Game Trailers & Videos | GameTrailers.com so it's definitely an rpg, or action/rpg. I'm really more interested in the title now that we got a better look at the gameplay, which seem pretty cool to me :) |
End of Eternity, a John Woo RPG™
Actually the gameplay looks pretty interesting, reminds me of Parasite Eve coupled with Grandia, while the graphics have a kind of 'Shadow of the Colossus' influence. |
Hey alright, it looks like they actually managed a constant framerate in that trailer.
If the combat is less clunky than Infinite Undiscovery I may start to become interested. Or if it's more than just strafing and firing, which seemed to make up a bulk of that video. edit: oh look this thread has become a lot prettier |
YouTube - EoE ????? ??????????
Definitely the VP2 team at work here. And that is such good news. Also the first song is very nice! |
^Thanks for the post^
This game looks beautiful so far. Interesting side note on the music, Motoi Sakuraba is going to be working with Tanaka Kouhei, who is responsible for the soundtrack of Legend of Legaia. This is going to be AWESOME! :beer: |
VP2 team?
Aww. But the video is pleasing enough. Here's to hoping it ain't all just for show. Then again, I may be expecting too much. |
End of Eternity scans seem to indicate it should take place at a coffee shop.
"End of Eternity, Thursdays right after Seinfeld." |
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Ok, so.
Demos on both platforms in JAPPO REGIONS. Silver access on circlebox, so no need to worry about that gold locked bullshit. Tried it on both. Frames are stable on both. Would be hard pressed to tell the difference. Combat system makes abso-fucking-lutely no sense at all. I've figured out how blue and red damage works, and about the bar and your slow mo moves, but the trigger for restoring the bar is beyond me. It seems to pop at the defeat of an enemy but it's also showed up elsewhere for some sort of juggles, so I'm not certain? |
Just a guess, but would the instructions for how the combat system works be in Japanese, a language you don't speak?
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I should elaborate.
http://i45.tinypic.com/70vr7m.jpg There is also a 300 MB tutorial video on both services. The demo is 680. I have read what people translated and even they don't fully get it. It feels needlessly complex for the sake of being needlessly complex. I wasn't expecting to get the same sort of battle system gimmicky feeling I got with SO4 with this, to be honest. Scratch Damage, at least as presented here, makes little sense from a design standpoint, the same end could be accomplished with a little more variety in the moves instead of forcing me to end all the infinite actions with a specific character/gun in order to deal the red damage and kill them for good. Unless there's an element to it not explored here, I'm having a bit of difficulty understanding the why. |
I gave the PS3 demo a try last night without reading up on any translation stuff, and failed miserably. Like Skills said, the battle system feels needlessly complex and awkward at times. If I could actually read how to play then it has definite potential, but it's difficult to say from this.
Is there some sort of timer in battles? At one point during the second fight a warning sign flashed and suddenly all the enemies were getting something like +400 to damaging me. |
Danger Mode or whatever it's called occurs when you run out of infinite actions. As long as you keep that bar at least partially full, you won't end up in it, but it seems that after you do, it's increasingly difficult to get out of it.
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I was just taking a guess on the commands and wooped ass.
I just know square is for the running direction, then I jump and attack in the air but I stopped jumping so much after I saw how awkward it looked. They kept reseting in the air evey time they got a chance to attack. Did some sort of special move when I got them in the air, don't know how. I also switched out for grenades on the girl since they were the strongest attack. Then sometimes I hit triangle and they go running all around the screen . Formation plays a big part but hell if I know how to use it. |
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You have to admit, it's pretty bizarre. I realize they know it's cheesy, and they do it on purpose, but more often than not their recent attempts at corniness backfire from humourous to just flat out annoying and terrible. =\
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It's like a circle of bullshit, I suppose.
Do I hate the characters because of dumb shit like this, or do I hate dumb shit like this because it's done by a character I hate? |
I think it's mostly in how often the dumb shit occurs. Capell got to be annoying as hell pretty quickly, but when he finally stopped acting like an idiot towards the end I started to like him. Too little too late, but it would help the characters tremendously if they'd cut it out with this crap.
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My wife's been capping videos and takin' questions. She's loving the game so far. I'll get to it when I've kicked these PSP games out of my queue (Valkyria 2 is talking up a lot of my time...)
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Janelle just wrote up a very detailed description of the Battle System:
Everything You'll Ever Need to Know About Resonance of Fate Part 1: Battle System. It's very detailed and goes over all the stuff other previews have left out...which is lot. |
That battle system sounds complicated as fuck and yet intrigues me nonetheless.
Where is my 360 demo, Tri-Ace? :( |
On the moonspeak marketplace.
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wtf?
im thinking for the title maybe they put little pieces of paper in a hat. after that , they get blown back and draw outta the hat to come up with a title.just like infinite undiscovery
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