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Yeah, I really wouldn't worry about playing CoD4 for the story, I doubt it'll be relevant/important to MW2. That said, it is an ace game and well worth playing through, even if you just rent it for a weekend or something and blast through on the normal setting.
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But but ICBMs and nukes in saudi arabia.
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True that the story does not matter. At all.
What matters is: - Tubin' - Airstrikes and Chopper - Reload glitchin' - Russ cheating - POW POW POW - HEADQUARTERS LOCATED - UAV IS ONLINE Among others. MP is the selling point here and I can't imagine all kinds of horseshit GFF crew will come up. |
Oh man I can't believe I forgot about the noob tube. Now there's some shit that got old quick. Dudes running around with grenade launchers like a bunch of pricks. It's a good thing most of 'em had terrible aim.
Also reload glitching was the best thing ever. I don't think I've ever seen Skills so angry in my life. I like how it took me about five seconds to go from "well yeah why would you do that" to abusing it whenever I felt like it. |
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I must disagree with Terminus and OmagnusPrime (and, incidentally, agree with a couple of folks in the abovecited thread): story matters; it's why we're pulling on our combat boots, locking and loading, and getting ready to go into the sharp end. |
The whole point is of course that Jessy obviously shouldn't play so much for PLOT, as for the general amazing experience the single-player campaign is. The story itself could be anything, but the presentation and the setpieces are still spellbinding.
That and so many here are more interested in the multiplayer, sadly. |
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Get in the spirit of multiplayer gaming, yo. Infinity Ward spent a great deal of time developing the MP aspect and it really showed. Edit: Ahahah the title. Requesting the next one be 50,000 PEOPLE USED TO PLAY HERE... |
It was a shame I picked up the first Modern Warfare game so late, missed the mutual everyone figuring out the multiplayer together...thing. But I still had a good time, might pick this up first day again if my computer can still run it >_>
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I'm quite looking forward to the sequel. I think what i'm most afraid of is infinity ward ripping off Killzone 2, and implement their cover system and clan shit.
I'm all for inspiration, but lately...game companies rarely get inspired, but rather rip off one another. On a side note...it kills me that CoD4 for the ps3 has not gotten trophy support and dual shock 3 support >_> |
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Gametrailers has a GT Pop-block of the teaser. Nothing overly informative, but there's some neat details one can easily miss.
I also only now learn he said "No russian", instead of "Go russian". Hopefully it's not as simple as "lol russians all along" again. |
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Cover systems only really make sense in small squad based games or those with an emphasis on stealth. There's not a lot of point hiding behind walls when the enemy are calling in airstrikes on you.
That said, last time I played Halo I killed myself with grenades at least twice by instinctively pulling the left trigger to hug walls Rainbow style. :( |
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Well..then what do you call Killzone 2? |
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A game with not enough airborne UAVs.
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A game with not enough tails on the roof.
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A game with not enough russ cheating.
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A game with not enough prostituting us to the west.
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GT Pop-Block of the new gameplay reveal, the one that didn't really show gameplay.
Not very insightful, but it did spot a few weapons I missed, if nothing else. |
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If you guys caught the gameplay video from the other day, the one where you and your boss are scaling the cliff face and then assaulting the enemy base during the blizzard, you may have noticed that your superior was named MacTavish, as in the SAS player character from Modern Warfare, Soap MacTavish.
The assault rifle with the built-in radar was pretty nice, and it looked like the game has a full-auto pistol this time around (assume it is a Glock). The game looks pretty sweet so far. |
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Speaking of multiplayer features, I wonder if it would be possible for the host to disable killcams and (as in America's Army 3) kill messages. |
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