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Maybe you'll have to create a new character at the onset of the game, and at a certain point, you get to pick up Shepard again - which makes sense in terms of carrying over the same character from the first game. That way all the high-level abilities and weapons Shepard has doesn't go to waste.
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That actually kind of makes sense, NP. But then what about the character you just spent time working on? New party member, maybe? Geth food, maybe?
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So they were just kidding about Shepard being dead. Not that we didn't already know that.
I can only assume it would be pretty difficult to effectively carry out your spec ops duties while simultaneously being the most famous human in the known galaxy, hence the fake death. "Oh, Shepard's dead, now we can go back to being nefarious in human space with no human Spectre to bother us!" "Hey sup." "Shepard? But you're dead. I just saw it on the news last week!" "No, you." +25 Renegade |
Mass Effect 2 Video Game, E3 09: Extended Cut Trailer HD | Game Trailers & Videos | GameTrailers.com
The new trailer looks pretty damned sweet. I hope they put back in the able to disrupt a character in mid sentence and it sounds like they're going to revamp the combat from interviews I have read. Oh and hopefully they fix the Mako's controls and improve the texture pop in. Otherwise this is a day one purchase for me no contest. I'll more than likely pick up the limited edition like I did with the original. Hell I just recently bought the two books and the soundtrack. |
I have gone to a conference 2 weeks ago from the creator of mass effect and they were talking about the development of ME2. Basically, what they said about ME2 is they don't want to reproduce all the problem they had with the first (texture pop-in, bad frame rate, etc). They are making sure that ME2 is playable at all time, even if at the start it was just gray box, dummy and text pop-in for cinematic.
That way they were making sure that everything worked as they planned and knew if the pacing was right. but in a game development, bad frame rate and other problems like that often get corrected at the end of development, it's a way to polish the game. But the way they talk, the bad frame rate of the first is the one thing that really bothered them and are making sure it doesn't happen in the second. That and all the elevator thing lol |
Could you type a legible sentence just once, Inhert? Christ almighty.
Anyway, if anyone knows what the song is thats used in the E3 trailer, lemme know. |
well sorry Lehah, I know you might have heard this excuse before but English is not my first language... (French is my native language)
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Yeah, but people in Quebec rarely receive any sort of proper education.
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He's from Quebec, you're expecting way too much from him. I always wonder if English is anywhere in his first fifteen languages though.
About the trailer music, according to the Bioware forums, the song was custom by Bioware for the trailer. |
So I guess if I'm not American, I shouldn't even try to be on this board...
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STOP THAT. Quote:
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From the looks of the trailer, we might be exploring more Cities and not just Ice_Planet_A, Lava_World_2 and Underground_Bunker_Gamma, which would be a welcome mix-up. Not that I minded traveling and uncovering alien worlds, but there wasn't quite enough variety. It seemed like the only cities you visited were direct story-line related. Ah well, probably a minor complaint of just my own.
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Oh ho ho, Jessy caught my joke!
Someone crown her queen of the paste-eating crowd! |
Oh ho ho, go fucking kill yourself.
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There was also the whole switching characters in combat thing, the interupting conversations, the being able to have a conversation with every single npc, the decisions you make actually effecting the story and it not looking like Quake 3 running on a 486 with the graphics setting turned up to max. I liked Mass Effect well enough but god damn was it nothing at all like what they promised. One would hope that this time round they'll either actually put in one or two of the features they promise or they'll just shut the fuck up rather than making shit up constantly. I honestly think that Mass Effect was a contender for Fable's crown of "Most lies told about a computer game by the developers prior to release". |
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BUT I'M MORE LIKE CHRISTOPHER LAMBERT THAN DAVID CARRIDINE |
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Also, their comments about the shifted color palette kind of annoy. A game doesn't have to be pastel, but I like some color and a game I don't have to play on Gamma -> Max. Plus, dark color != grit. Did they not see Doom 3? Worry I'll spend the entire damn thing trying to distinguish varying shades of black from one another. On the city scenes shown in the previews, one and all those look like shots of the Citadel arms which you can see from the scenic outlooks in ME1. It appears they're just going to have you go down into them. Course, if the Citadel section is anything other than endless Financial -> Markets -> Financial -> C-Sec fetch quest runs it will be an improvement. Really, I hope for ME2 they just kill the Mako garbage completely. When ME1 was on its game, doing well scripted / designed missions, it was one of the better RPGs to come out in a long time. I enjoyed the hell out of Noveria, Feros, Virmire, ect... But the randomized worlds were god awful, and enough to make you forget any successes. Hell, even Diablo level randomization of the bunker interiors would have been a slight step up. Even the DLC was more of that crap. :( Just completed an achievement run through, so the annoyance is still fresh. |
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I agree that ME2 needs to take a page from KOTOR 2. It's just that I'm not sure Bioware has it in them. Their writing just can't ever seem to measure up to that of Black Isle/Obsidian. They always focus on the outcome of a choice rather than examining the choice itself. It makes me feel like I'm essentially just picking an attitude to run with (especially in ME, where it's basically good cop or bad cop, be like the Federation or be like the Romulans) as I tackle another 'stop the big bad guy' story.
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I don't think anything is said about the fate of Jolee Bindo. Disciple/Mical mentions the importance of preserving the stories of his adventures for future generations, but that's it. Edit: Whoops, it turns out that you CAN get a similar message from T3 if you're on the dark path. It just winds up being Bastila (dark Bastila, just like with the Sith Holocron message) instead of Carth (who again is missing or dead when you follow the dark path). |
If memory serves, there's a reference to Jolee Bindo surviving KOTOR 1 in the descriptin of the weapon named after him (A pistol I think), although it's been a year or so since I last played it. I agree though that the handling of the previous game was well done in KOTOR 2, essentially giving you the choice as to what happened in the first one during your first conversation with Atton.
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MASS EFFECT 2 IS COMING OUT NEXT WEEK
MASS EFFECT 2 WILL FEATURE SPACE HAMSTERS http://imgur.com/tRdeY.jpg GOTY ALL YEARS |
hehehe, I'm really excited about this game! Mass Effect effect is one of the few game I don't get tired to play over and over, so I'm pretty psyched to know what happen next!
I just hope EA will have received my copy next week. |
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