Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [Rant] LeHah's Abandonware Emporium (http://www.gamingforce.org/forums/showthread.php?t=35945)

Crash "Long-Winded Wrong Answer" Landon Jan 7, 2009 05:14 PM

Maybe. It depends on whether a person simply wants an official-sounding soccer game or if he's sincerely interested in rosters. The heavier fans, the ones to whom the FIFA series caters, are probably not that interested in playing with pros from a decade ago. Given the choice, they'd likely opt for the current teams.

You could make an argument for downloading an older game to see if you like how they present the series, however. EA's known for changing relatively little between iterations, so the differences between FIFA 03 and FIFA 08 are probably not that grand.

Misogynyst Gynecologist Jan 7, 2009 05:19 PM

Quote:

Originally Posted by wvlfpvp (Post 672355)
I'm confused. I could swear that Gametap is still up and running. I mean, what with the commercials still running on TV and all.

It is - but not in its original form. There was a lot of interior re-management that affected the site's materials and policy. They lost a shit-ton of great games for refusing to resign with EA.

Quote:

Originally Posted by Crash Landon (Post 672365)
Stop dwelling in the realm of ideals and get practical. Nobody is losing anything concrete in this equation.

Let's say I download an ISO of FIFA 99. EA is no longer producing material copies of this game; they are no longer estimating and calculating revenues from purchases of this game. EA is no longer paying royalties to Sega for sales of FIFA 99. All transactions involving this game are on the secondhand market and use a system of exchange so arbitrary that there's no way Sega or EA could even begin to calculate perceived losses. It is, for all intents and purposes, a game obsoleted by subsequent versions and technology itself. There's no real stake in the FIFA 99 market.

As for Mountain Dew, Red Bull, and any other tie-in product, they should shut up and be glad people are still being exposed to the ads in these games, downloaded or otherwise. They know there's no such thing as bad publicity so it's extremely doubtful that Mountain Dew is going to up and launch a proprietary suit against leechers and ISPs who facilitate piracy.

Likewise, it's not in Sega's better interests to formally go after pirates. That would alienate the existing fanbase who would happily support any future console endeavors on Sega's part. The people who download Dreamcast ISOs do so because there's really no other practical and/or affordable way to play those games. Sega receives no compensation from secondhand sales; you're not supporting the company by purchasing off Ebay or at a flea market, so why pay through the nose for something so discardable as an ideal? Does paying $120 for a hard copy of Marvel Vs. Capcom 2 make you a better man? No, it makes you a silly man.

Here's a good analogy for Abandonware: It's like the public library. It sometimes takes a while for popular titles to become available, but they eventually do. In the meantime, there's plenty of older and forgotten titles for everyone to enjoy. The purchase fees and royalties have already been handled, nobody is going without.

Why are you so worried about the legal holdings of companies in which you have no stake, anyhow? Do you not watch TV and/or movie clips on YouTube because the studios, actors and distributors aren't getting their cut, also?

Dear Sir (or Madame),
You may be right.
Sincerely yours, HL Mencken

RacinReaver Jan 7, 2009 05:31 PM

Quote:

I think the difference between "Abandonware" and "Public Domain" is the same difference between the words bear and bare - they're vaugely similar but mean totally different things if you bother to use your brain.
Or, you know, one could be a subset of the other.

Misogynyst Gynecologist Jan 7, 2009 05:41 PM

Quote:

Originally Posted by RacinReaver (Post 672389)
Or, you know, one could be a subset of the other.

Abandonware seems to be an internet buzzword. Do you see it mentioned on a website like CNet when it comes to their download section? I can't remember ever hearing the term until 2002, and only then on the internet.

On the other hand, Public Domain appears in all sorts of legal records and offical paperwork. It has an actual definition to it and can be discussed in places like courts or criminal justice classes.

wvlfpvp Jan 7, 2009 06:42 PM

Quote:

Originally Posted by LeHah (Post 672380)
It is - but not in its original form. There was a lot of interior re-management that affected the site's materials and policy. They lost a shit-ton of great games for refusing to resign with EA.

But they have SYBERIA. Also PSYCHONAUTS. FOR FREE!

mortis Jan 7, 2009 09:51 PM

I have heard that a person/company can lost rights over something over a (very lengthy) period of time if those rights are not renewed. However, it takes a long, long time, unless they give them up themselves.

I always understood Abandonware as something the publishers will say "Hey, here ya go. We aren't responsible for anything you do with this and good luck with it, but we still retain the rights to it all". I think that over time, people have modified that definition so that a publisher isn't "required" to blatantly say "here you go, guys". Of course, that doesn't legally mean anything as NoA has actively gone after ROM sites for NES/SNES roms despite everyone saying that they were 'abandonware'.

Now, in the long scheme of things does this hurt anyone? Presuming there aren't any remakes, revisions, ports, re-releases, "Classic Online Gaming Networks" (see Nintendo) or "collection series", then no. Yet, that doesn't make it legal.

Consequently, some of this may all be quite a topic people will discuss on in the future. If Nintendo were to ever REALLY open up it's gaming library to encompass retro-gaming, then all the talk regarding NES/SNES roms being abandonware will fall to the wayside (well, maybe not ALL).

wvlfpvp Jan 7, 2009 10:38 PM

I remember the rumors of NoA opening the entire released SNES library for the Virtual Console.



I remember being happy that this might be really nice.





I remember being sorely disappointed.

speculative Jan 8, 2009 12:12 AM

To take this argument perhaps in a little different direction, what I see in our society today tells me that the general populace doesn't concern itself with concepts such as "abandonware," and simply downloads what it can, even if the title was only released hours earlier or is in fact a pre-release version that hasn't even hit the shelves yet. Enthusiasts that frequent forums such as this one are more nuanced than that, as evidenced by this thread for example, but are far fewer in numbers.

The recent writer's strike illustrates how important getting compensated for Internet downloads is to content creators. I wonder at times if the iPod generation has a strong concept of what IP actually is, or if they are blind to such issues? I remember we used to record cassette tape mixes of our favorite songs off the radio. Is this the same thing as downloading songs for free off the Internet? I'm not sure. When we recorded songs to cassette, we were listening to the live radio feed, which included advertisements. So, the songs were generating ad revenue. However, since we didn't tape the ads the ad revenue was not being generated upon repeated listening.

On a similar note, does it make a difference if I borrow a friend's copy of a song, movie, or game, if that copy was purchased at retail or copied for free off the Internet? Either way, it is not generating revenue since I'm only borrowing it. But in this case if the first step of the process is illegitimate, is anything derived from it de facto illegitimate also?

If I'm downloading new games, I'm not paying for them. If I'm downloading old games, I'm not buying as many new games as I otherwise would and therefore not funding the development of new games or the industry in general. So, does downloading games of whatever state of "abandonment" one wishes to define, hurt or help the industry? Industry sales are up overall in 2008, even with this crazy economy, yet many smaller development houses are folding for various reasons. Similar to the movie industry, we are seeing a collapse of the "middle," with only giant titles (GTA IV, Halo, etc.) or freeware being released, with less and less in between.

One could argue, I suppose, that freeware is similarly problematic. By downloading games that were never offered for sale, one is also not providing development capital to the game industry. I think where this argument fails, however, is that I have not yet seen freeware of the quality of titles like Half-Life 2. Various alternative models have been tried before, such as ad-supported titles, but these haven't been proven as viable alternatives to the tried & true retail model (whether B&M or Steam-type models) thus far.

I wonder, given the current state of the economy, if there will be a drastic uptick in "questionable" downloads vs. retail purchases?

I'm trying not to paint any strokes too broadly here, as this is a complex topic. This is a good thread for discussion, and I hope we never see the day where such topics are not discussed...

Misogynyst Gynecologist Jan 8, 2009 07:47 AM

Quote:

Originally Posted by mortis (Post 672442)
I have heard that a person/company can lost rights over something over a (very lengthy) period of time if those rights are not renewed. However, it takes a long, long time, unless they give them up themselves.

American Copyright laws allow things to fall into public domain if its over 50 years old and only if theres no estate involved. Other countries have similar laws though the time for it to fall into public domain varries.

Quote:

Originally Posted by mortis (Post 672442)
I always understood Abandonware as something the publishers will say "Hey, here ya go. We aren't responsible for anything you do with this and good luck with it, but we still retain the rights to it all".

I don't know why I'm even responding to this - but you have to be a giant goddamned idiot to ever think this happened by a company looking to make any sort of money.

Quote:

Originally Posted by speculative (Post 672478)
To take this argument perhaps in a little different direction, what I see in our society today tells me that the general populace doesn't concern itself with concepts such as "abandonware," and simply downloads what it can, even if the title was only released hours earlier or is in fact a pre-release version that hasn't even hit the shelves yet. Enthusiasts that frequent forums such as this one are more nuanced than that, as evidenced by this thread for example, but are far fewer in numbers.

The recent writer's strike illustrates how important getting compensated for Internet downloads is to content creators. I wonder at times if the iPod generation has a strong concept of what IP actually is, or if they are blind to such issues? I remember we used to record cassette tape mixes of our favorite songs off the radio. Is this the same thing as downloading songs for free off the Internet? I'm not sure. When we recorded songs to cassette, we were listening to the live radio feed, which included advertisements. So, the songs were generating ad revenue. However, since we didn't tape the ads the ad revenue was not being generated upon repeated listening.

On a similar note, does it make a difference if I borrow a friend's copy of a song, movie, or game, if that copy was purchased at retail or copied for free off the Internet? Either way, it is not generating revenue since I'm only borrowing it. But in this case if the first step of the process is illegitimate, is anything derived from it de facto illegitimate also?

If I'm downloading new games, I'm not paying for them. If I'm downloading old games, I'm not buying as many new games as I otherwise would and therefore not funding the development of new games or the industry in general. So, does downloading games of whatever state of "abandonment" one wishes to define, hurt or help the industry? Industry sales are up overall in 2008, even with this crazy economy, yet many smaller development houses are folding for various reasons. Similar to the movie industry, we are seeing a collapse of the "middle," with only giant titles (GTA IV, Halo, etc.) or freeware being released, with less and less in between.

One could argue, I suppose, that freeware is similarly problematic. By downloading games that were never offered for sale, one is also not providing development capital to the game industry. I think where this argument fails, however, is that I have not yet seen freeware of the quality of titles like Half-Life 2. Various alternative models have been tried before, such as ad-supported titles, but these haven't been proven as viable alternatives to the tried & true retail model (whether B&M or Steam-type models) thus far.

I wonder, given the current state of the economy, if there will be a drastic uptick in "questionable" downloads vs. retail purchases?

I'm trying not to paint any strokes too broadly here, as this is a complex topic. This is a good thread for discussion, and I hope we never see the day where such topics are not discussed...

Dear Sir (or Madame),
You may be right.
Sincerely yours, HL Mencken

Fluffykitten McGrundlepuss Jan 8, 2009 08:22 AM

Quote:

Originally Posted by Crash Landon (Post 672377)
the differences between FIFA 03 and FIFA 08 are probably not that grand.

08 let you control offensive players off the ball and had almost unrecognisably better AI than 03 (Called Road to World Cup technically) although RTWC had a dive button and the silly spins and other tricks. All Fifa games allow you to edit your own players though and most have classic teams included on the roster so nobody would ever buy an old one to play as old teams.

I appreciate this is pretty off-topic but I think I'm backing up Crash's first point in that nobody ever, ever buys a Fifa game more than a year old so I imagine EA stop accounting for them and write off the stock after a couple of years.

mortis Jan 8, 2009 09:07 PM

Quote:

Originally Posted by LeHah (Post 672541)

I don't know why I'm even responding to this - but you have to be a giant goddamned idiot to ever think this happened by a company looking to make any sort of money.

Wait, what? Companies HAVE released games for free years after they have sold them. Sometimes it's because they feel they have already received the most profit they can from the game, sometimes they do it to be nice, sometimes it's to promote an upcoming sequel, and sometimes it's a combination of reasons. Here's a simple example:

Rockstar Classics - Free Downloads

GTA1 and GTA2 were released waaaay back. They were very popular and resulted in a great deal of sales. Now, years later, they have been released to the public for free.


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