Jurassic Park Chocolate Raptor |
Oct 14, 2008 11:52 AM |
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Originally Posted by eprox1
(Post 651908)
I was wondering about the differing ship stats, mostly because it seems like that ship you use during Zones has all of its stats maxed out and I usually handle that thing fairly well compared to the other ones - mostly when it comes to turning.
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Like what, exactly? What each one does? Yeah, zone ships are maxed. They've also got a better center of balance than some of the other ships. (Some swing out a bit more.)
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Turning is probably my biggest flaw, actually.
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Honestly, I'm hoping it is. If your largest flaw was the straights, I'd be concerned.
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I always take the turns so goddamn wide that I just slow way down, even though I’m cranking the gas and the airbrake the entire time. Are you supposed to let up off of the gas at all for sharper turns? I never let go of X, but whoever I’m racing seems to just blaze right by me.
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Letting go of the gas and sideshifting are great recovery tricks if you fudge the line on the turn. They aren't optimal, but they'll work. Unless you're far enough to be in the later speed classes, you won't need to coast through anything if you enter wide, hit apex, accelerate out.
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I should probably just start the campaign over without auto pilot, as that's the only way I'm going to learn.
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Just redo them all instead of a data wipe. You can at least continue to unlock skins that way.
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