![]() |
Quote:
Ironically though, I did play the first 5 chapters or so of Sakura Wars 2 before the Japanese text started to get on my nerves. I rather enjoyed it. Quote:
Quote:
My point with Dragonforce is it LOOKS exciting and is for the start, then it dawns on how repetitive and random it is (guys leaving your army for no reason, for example), so the reward of capturing more territory is kind of lost. 20 hours into it, I just couldn't take anymore of the same old, same old... Quote:
|
Quote:
|
I really appreciate Matsuno. FFXII is my least favorite of his offerings. What I really like about Matsuno is his attention towards developing mature dialogue and story-line elements, which is something I always appreciated about FFXII, even if the story didn't seem fully fleshed out.
I have been a fan of Matsuno since the original Ogre Battle and ESPECIALLY after Final Fantasy Tactics. Quote:
The game provides a simple choice; learn the mechanics of the game and the systems of combat... or fail. Riovanes becomes extremely easy after a few tries. I am glad it was THAT challenging. |
Quote:
|
Quote:
Uh, yeah...More than one save file...I'll get right on it...Aw shit, back in the days of PS1, I only had 15 blocks of memory and I had to ration them between other games. Tsk, tsk, sorry Tactics. I'm not giving you another FUCKING BLOCK ON MY CARD! |
Xenogears.
You had a lack of memory cards and I didn't, sounds like a personal problem, not to sound heartless. Certain old school RPGs are notoriously unforgiving, that's a fact of life. There are things people had to do to get around them, and I feel it's a giant gray area of those who used those methods such as mapping their own dungeons or writing down equipment and growth stats when games wouldn't spell it all out for them. Yeah, FFTactics threw you into a fucked up situation, I don't deny that. I also can't deny there are things certain players would do to avoid things like that, because it certainly wasn't the first or last time you'd fall into a "no going back" scenario. |
Quote:
Quote:
Quote:
Honestly, though. We can't be angry at a game because it forces us to try a different strategy from time to time, can we? :-P Quote:
Quote:
|
Quote:
Quote:
|
Diff'rent strokes I suppose.
Hell, I still do it out of habit. Even did it on Eternal Sonata, though I never needed it. :-D |
I loved the designs in FFT and the artwork. I know it doesn't sit well with some people, but I thought it was different in a good way and the costume designs looked awesome to me. I haven't played Vagrant Story or Ogre Battle, so I can't comment much on that end (I will get around to it eventually... I hope). I still consider FFT to have one of the best plots in an rpg and I really enjoyed playing it.
FFTA is just a nightmare I wish to forget entirely and FF12 was lacking quite a bit. The character designs in that game were downright awful. |
Maybe I played too much Fire Emblem, but I always considered FFT to be fairly easy from start to finish. Then again I spent about 98% of the game just levelling up cause that was by far the most fun thing about the game.
Overall I don't particularly like Matsuno's stories or settings. I actually do like his character designs, though, in FFT, FFTA and FF12. So it seems like I'm in the minority in this respect. And I think all his games are actually really fun to play, which most of the Square games are absolutely not. He did Vagrant Story right? But, I really think that if he'd just leave Sakimoto to die in a fire, I'd already have a much better opinion of his games. |
FFT had great music you heathen. :(
|
Quote:
Quote:
While we're on the subject, I recently bought my brother a PSP for Christmas, along with Tactics and Jeanne D'Arc. I've played the hell out of FFT, but I put in Jeanne last night. I was surprised that... it wasn't an FFT/Tactics Ogre clone. From the screenshots that I saw (everything was in the isometric view) and the fact that it was Level 5, I expected a Tactics inspired game. It definitely reuses alot of Fire Emblem mechanics. Which is not a bad thing. No perma death, though. I'm about 50/50 on the game right now. Some stuff is great, but then they get bogged down. The opening cinema works pretty well, but then it goes on for several more minutes... Then there's that whole sailor moon moment. But it's all negligible. The combat is great (Hell, it would have to be since it's practically Fire Emblem) so that's what matters the most. Story isn't bad either. Then there's that Dhoulmagus character. He's interesting. |
Quote:
Quote:
Quote:
|
Quote:
|
Yeah, but you followed it with this:
Quote:
It's too bad that the Ogre Battle Encyclopedia site doesn't seem to work anymore. That place had a wealth of information on each game from the series. :( |
Quote:
Too bad Mitsuda possibly went nutso on FFXII. Again, we live in hope. |
Quote:
Quote:
Quote:
Yeah, I don't know what happened to Matsuno after that one. We can definitely stay hopeful based on what Sakimoto was saying about working on another project with Matsuno. |
Yeah, that's definitely a slip-up. But I've got you elsewhere, don't worry. Well, I do enjoy when you opine on the series. Because I am rarely reading thoughts that are just going off pure infatuation, in that respect.
Elsewhere: http://www.gamingforce.org/forums/rp...tml#post564484 |
Quote:
|
You're reading it wrong, I suppose. It was meant to be a compliment.
|
I'm glad I asked. I thought that 'based on pure infatuation' was saying that I write fanboy drivel. Just some curious wording there, I suppose. I almost mistook a compliment for a stinging retort. That's communication on a message board for you.
|
I try too hard at times, but I'm glad that's all sorted out. Again, it's nice to, in simple terms, find someone who can see a game for what it is rather than what they would like it to be.
|
Quote:
|
See, you have misunderstandings... and you have people being obtuse.
|
All times are GMT -5. The time now is 09:02 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.