Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [PC] Mabinogi (http://www.gamingforce.org/forums/showthread.php?t=28459)

Validur Mar 17, 2008 09:13 AM

Never seen this before, but I guess I kinda have a problem with nexon because of the other games they have and they aren't all that good.

Ill download it later, Seems good though. Any update on the guild fix?

Nehmi Mar 17, 2008 09:20 AM

Been playing a lot of Rappelz lately, but that is getting old and boring...

This looks like it might be an interesting game.

Lacerta Mar 17, 2008 10:54 AM

Quote:

Originally Posted by Taco (Post 584201)
Sometimes I think I'd trade the 4chan crowd for the creepy bunch of roleplayers that seems to be all over Rauiri. Nothing like seeing a "couple" being "in-character" with their polygonal anime avatars.

More like.

"Hi mommy ^^"
"Hey son ;D"
"Are we going to go to the church today mummy ;;"
"Yes, Yes we are >:("

Although I wouldn't mind Mari if I were still active with one of the top guilds there. Our experiences with the Korean version at least guarantees us that we'd have a good dungeon party (until Mari starts lagging and we all die)...

Cetra Mar 17, 2008 06:32 PM

I went ahead and started a character on Ruairi named Reisya and already got to level 16 in a little over an hour. Amazing what a little experience can do.

I'd be up for some higher end dungeons and other content as I learn the game more. As is I've pretty much only known the solo game.

Taco Mar 17, 2008 07:45 PM

A lot of people know how to solo efficiently, myself included. However, many, myself also included, lack the necessary teamwork to tackle the tougher dungeons without too much trouble. This game would be great to be played with Teamspeak or Ventrilo, as sometimes typing out directions or warnings can be far too slow.

Cetra Mar 17, 2008 07:51 PM

Yeah the grouping aspect in this one is totally different from other MMOs I've played since there really isn't a class system and there really isn't much in the way of a 'healer' or 'tank' and the tools available are different (no taunt, strange as hell magic system.)

The few successful groups I have been in seem to center around everyone just grabbing a target with the goal of helping out someone if they attract two or more targets. As for bosses, I really haven't figured that out yet. The groups I've been in have pretty much been about hitting on the boss until it dies and hope nobody in the group dies in the process.

Taco Mar 18, 2008 12:40 AM

The time-tested boss strategy is simple enough. Don't let it get up.

Have melee users spam Smash as the primary damage dealers, have archers spam Magnum Arrow, and have casters spam level 1 firebolts. With enough people a boss can't get a single move off.

This only is a problem if there's more than one boss, like Ciar Basic's 2 golems or the three Hellhounds in Math (But it's easy if you can pull them one at at ime)


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