![]() |
Does anyone know if the PAL version has the bug or what.
Double Post: There's also a newer "Soul Calibur III Fixed 2.0 NTSC" torrent. Does anyone know what was even updated. |
i download that..
the game it is all in english, but the title in the memory card appears in japanese... what do you think? |
Quote:
Even in 2006, the graphics of a game made in 1999 can compete with what's currently on the market. It's aged well. Soul Calibur II was so horribly broken which had characters with absolutely no range being paired against people with insane range. Everybody in Soul Calibur II just used nightmare anyway, which was absolutely no fun. I even did a review on Soul Calibur II. It was that bad. |
I love the Soul Series since the time of Soul Blade. This game was the reason I bought a Dreamcast.
In SCIII my main characters are Xianghua and Sophitia. I loved Talim and Ivy in SC2 but in this version is common knoledge that Talim is crap, and Ivy is completly different. Xianghua is still the same, a few changes here and there, nothing that makes me worry. |
So how has Raphael fared with the transition of SC2 and SC3? I heard he was one of the bad guys now. True/False?
I want to play this game but haven't been able to find a copy -_-' |
Quote:
|
Quote:
Zorro |
Quote:
I really enjoy playing SCIII when the game sold here on the first day. Mainly playing Taki. Quote:
|
I belive Soul Calibur 3 is also coming to the Xbox 360. Last I heard anyway.
|
I have to agree with Megalith. I enjoyed Soul Calibur, and SC II to a limited extent. Couldn't get into this one at all. Spent a couple of hours playing multiplayer with some friends, and then mutually agreed that it was a game worth returning. End Of.
|
I'm divided as to whether or not I should consider getting this game. This game seems to be going for fairly cheap (it's not that old is it?) and I thought maybe it had flopped big time. I'm not really into fighting games but I really did enjoy Soul Calibur 2, is Soul Blade worth looking into?
|
If you found Soul Calibur II mildly fun, stick away from Soul Blade. It was like a extremely unbalanced version of Soul Calibur without the option to strafe all around (the 8 way run) and wasn't all that good, despite how everyone seemed to like it at the time.
Quote:
The only other overused character at that time was Taki, and that was only because she had an extreme advantage over Nightmare. I think a few others were used, but mostly Nightmare. His range was utterly insane, and he had an insanely high variation of moves. Many of his moves had multiple options, and upon soul charge - which sucks in SC3 - alot of his NORMAL moves became fire ones. His speed was admitedly low, but it was decent and combined with his range it seriously needed toning down. Seriously, don't tell me you've never found Nightmare even the slightest bit overpowered in Soul Calibur II? Nightmare was a huge percentage of the reason why SCII was totally unbalanced |
Klonoa, have you heard of the bug G2? It makes Nightmare's 3[B] extremely safe. No matter how hard you try to punish it, he always block. Long range alone doesn't matter. Never rely only that.
I guess you never play agaisnt Xianghua. I think she's among in the top five. She's very annoying by just only whore only five moves in competition. IMO, SCII is just a boring game because of the bug. The guard impact aren't very useful, the avoid system is lame, not all horizontal attacks can't track. Weak wake up game. Just turtle and whore safe poke. Meh... |
Top nightmare players could earn 10000 a year from consistant tourney playing if they so wished it.
Guard impact isn't useful?! Dude, at tournaments, that was the SCII METAgame. Xianghua is, yes, top 5. Nightmare is top 1. Kthx. No one cares about nightmares 3B, I never even fucking used it much dude. I have killed a Tier 1 Xianghua player who tried using VC in SCII vs me, barely taking any hits. You scrub or what? edit - oh, you meant another bug. No, I didn't use that one. You don't really have to need it, you can fight above all the other chars anyway. Well, I didn't. I can fight G2525'ers in SC3 with my Mitsu most of the time, so long as they're not using it with Setsuka's glitch throw. I don't really use bugs. 3B without the glitch is useless, from when I looked at it. G2525 is all but removed in my copy of SCIII for some reason, so I assumed most, if not all europe copies have no VC. It may have been the same for SCII, as I tried searching for bugs alot... |
This thread is a little funny, anyone that knows more than the average player in the SC community knows that DTN (Dan the Knight) from france, and a few others from the US, used Nightmare as their mains, Im not counting no name players. Xianghua definitely was the cheapest in 2, even more so in 3 with that cancel she got; and to Elixir who said that sc2 was broke, your way wrong on that one, that game was one of the most balanced fighting games out there. Almost anyone in that game had a fighting chance, with the exception of Yunsung and Raphael. Nightmare is a pretty solid character, but you definetly got to work for it against good ppl. NM's 3B is what made him good though. The top 2 ppl in sc2 were Mick and RTD Mick used Cass and X, while RTD used X mostly. Klonoa, in sc2 nationals an Ivy player won it. And there were about 5 ppl who used NM in that tournament. Almost all the charcaters were used; and no, guard impact does not play a big role in top level play, way too unsafe to do. SC3 nats is coming up in chicago on july 9.
|
I rented III recently, and one of the things that I found noteworthy is that instead of "fixing" Nightmare like you might see in a different fighting game, they simply split him into two characters: the faster, but less versatile new Nightmare, and the much slower, but flexible Siegfried, whose multiple stances make for a formidable arsenal.
I can't help but feel like they nerfed Siegfried a bit too much in terms of speed, though. The moves don't flow fluidly like they did in II, as there's often a short (but devastating) pause as he transitions from one move to the next. Coming from an avid SCII Nightmare player and fan, it's really a hard shift to make. It seems almost as if there is no way to keep Siegfried constantly in motion without making yourself painfully open, and in my eyes he's pretty much broken against anything faster than, say, Yoshimitsu. Xianghua in particular was giving me no end of trouble, not only because she's been beefed further, but because of her innate speed. After that, I toyed around with Nightmare, and although I really like his speed advantage over Siegfried, it's still harder to keep him in constant motion. Still, I really prefer II's system over III, not just for Nightmare, but because I feel like the combo system itself seems to have been reigned in, allowing characters to do less moves in succession, and favoring instead a series of quick, surgical strikes. It's more of a game of seeing an opening and capitalizing on it rather than being able to apply a strategy towards an opponent. More defensive, in other words, than offensive. I was also hoping the character creator would be more intricate than it is. Having an option to change build or features would have been nice, but I guess for what it is, it's nice as a gimmick. I don't think any of the created characters could ever replace my standards, though. Of course, I have only had the game for a few days, but given how much I loved SCII and made it a point to study each character and find a personal favorite, I can't help but feel choked off when I see some of III's alternate movelists and standards. |
Quote:
And what's up calling someone scrub in internet? What's make you think you're the better player? unknown_user: I heard some comment about DTN performance in Evo2K4. They said they were boring to watch him whoring 3B everytime. |
Yep thats true. But that just shows what top level play is like, and like i said 3b is what made NM good. NM still wasnt the best in that game though.
|
Quote:
I meant, VC/G2525 doesn't bug me, because I just refrain from stuff that it can wreck. And no, I think its scrubby to think that Nightmare was good just because of 3B. Its well known that he can do other nasty shit as well. I'm out of shape on SC2, but if you refrain from sophitias 1A glitch (what was it? I know its set to 1) and Setsukas vc combo, I'd suprise you in a match of sc3. I'm not big on 3d fighters, so didn't practice much. I can wreck on it though, I have beat one or two high tier tourney players. Also, Guard Impact in SC2, unsafe or not was still whored by some high level players, and very well. x.x Its not used in SC3 tourneys as much, but it was indeed whored in alot of competetive matches in SC2. One of my friends quit playing tourneys at SC2, labling it a Guard Break match, and does not find the same problem in 3. End note - Soul Calibur except 3 is unbalanced ass in general. |
I cant say how wrong you are when you say 3 is more balanced than 2. Everything i said in my previous post is true. X and sophie are definitely top 2 and really hard to beat in the right hands. I would like to hear these 'top tourney' players you speak of though, because if they are top, i would know who your talking about. Id also lke to hear NM's good moves. I believe they would be, 3b, 2k, 6a, 8wr a+k, 22/88 AA. I believe thats all that needs to be used, what am i missing Klonoa? On another note, im in SC3 nationals, and all the main/known players are on sc.com.
edit: You live in europe, unless you played DTN or Kayane, there really were no good players around there. That also means you have the PAL version of sc3 which is more balanced, Sophie is still top though. X dont have the 66A+B cancel, but still up there. Unlike sc2 though, there is about 10 characters that can be used in top play other than 2 or 3. |
Quote:
Pitting characters with NO RANGE (and require more skill) against characters with HUEG RANGE (and require no skill) doesn't make for a balanced game, no matter how experienced the players are. |
Quote:
SC2 is insanely broken, the one tourney player I know of (James Arnold Stanton aka Arbital 24, hes an ass. earnt over 100000£ in 2005 from diff videogame tourney winnings apparentally, including Counterstrike and ALOT of SC2 tourneys) said to a friend of mine who knows him that SC2 was totally broken, and almost anyone is usable in 3. The guy also knows every bit of frame data in SC3, you can quickly ask him a move out of nowhere, he'll tell you the start up, execution, and recovery >_< ps my friend played him and thinks I could prolly wreck him, thats not the point. SC3s chars are all totally usable, that much is completely apparent. SC2 was more broken than Unknowns inner rectile tissue. Your generally told to fuck off in SC2 unless you have Nightmare, Taki or X x.x and maybe Mitsu. Also sc.com is full of shit. As elixir said, whos sad enough to go to tourneys these days? x.x |
Hey don't hate on tourneys. If there were NeoGeo Battle Collisieum tournaments in my area, I would defenitly go to them. Either way, IMO SC3 is just a lot more fun overall than SC2. So much to do, but I got hit hard by that damn memory glitch. :(
|
Well obviously you guys dont know enough about the community, so some of the statements you guys are making are just wrong. Such as long range charcaters taking no skill. Range plays a small role in SC. I guess i cant convinve you that 2 is way more balanced than 3. Talim, Yoshi and Voldo are easily in the useable characters. If you guys would only play good ppl you would know. And why is sc.com full of shit? Thats all the proof of what im saying right here. Thats an international board, with the best players on it. On a side note, SooMighty is one of the best mvc2 players, so that would take alot of skill to win on a pad. Unless it was a tournament w/ no name ppl.
|
Quote:
Anyway, SC2 isn't broken. It's just the SC serie is very glitchy. :D |
All times are GMT -5. The time now is 11:21 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.