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"THIS IS EAGLE, I HAVE TAKEN CONTROL OF BELKA'S AIRFORCE. SURRENDER YOUR FORCES OR PREPARE TO BE BOMBARDED BY OUR BLACK BOMBS." Also, I heard a rumor that they were making a console version of Advance Wars for the Wii (And I do NOT mean Battalion Wars, that shitty wanna-be version), any verification on that? |
No verification.
And Battalion Wars isn't that bad. I'm looking forward to the sequel at the end of this month. |
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Nintendo had a deal with Kuju Entertainment to allow them to develop a game in an established series. And considering there was no guarantee that Kuju was going to do a good job with it, they probably took the safest route imaginable.
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It's an easy point of reference if you've ever actually played the game, people would otherwise be quick to say "but then the computer would always hit you and the forests would be useless!". |
Goldeneye, Quake 3, Unreal Tournament.
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Like I already said, Goldeneye had plenty of levels where they scripted the AI to see you through walls, it's not nearly the same as the line sight/hearing system the first Halo employed. Once an alarm was made, everyone knew where to find you and they never went back. Using the Goldeneye style AI with the indirect fire system would lead to levels where the computer just magically bombs everything in range with pixel perfect accuracy.
But beyond that, understand it's a point of reference, like saying "Resident Evil controls". Most of us know many games used the controls before Resident Evil, but a lot more know them through RE, so it's easier to refer to them as that. |
There is a new trailer at Gamevideos.
I think the new graphic stye is pretty good, but I really don't like the new music. Hopefully it was just for the trailer, and not what the actual soundtrack will sound like... |
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I like the music. :) Eagerly awaiting more on this.
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Apparently Kotaku recently got some hands-on with AW: DoR
So the motorbikes count as infantry eh? I wonder how much they cost considering their infantry abilities plus their mobility. |
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Thanks for those pics Zuare. Looks like almost all of the units have returned, plus a few new ones. Motorbikes probably have the same firepower as Infantry (Or somewhere in between Infantry and Bazooka), but have a longer range for travelling per turn... just a guess though.
I also see something called Flare, I wonder if that will play into Fog of War Maps? (Unit Fires a Flare, which revealed a 3x3 or 4x4 area of the map?) Mobile Workshop is particularly interesting, but I would think it would cost more... hmm. I also took a glance at the videos, and for the one Metal Sphere brought up, the music sounds cool. Got some rock, along with the main (?) theme of the game. Meteor shower destruction confirmed, and apparently 90% of humanity along with it! This game is very appropriately titled. Very interesting all around :) |
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And then I read the WiFi section and exploded. |
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*checks* Oh wow, completely missed that! Well that's cool. |
Flares, interesting. That might throw a wrench into my old AW style of using Grit and sniping everyone from Fog of War forests.
What I'd like to see is a Sniper unit, a long-sighted unit that could massacre infantry/mech troops, but if directly attacked would essentially be boned. Been holding out for that since the original Advance Wars. Oh well, maybe in a future game. Some of the name changes I don't care for though. If a Mobile Workshop really is an APC, why the name change? Changing Artillery to Mech Gun? Glad they finally changed Medium Tank to Heavy Tank, though. Regular tank, Medium tank... Neo Tank? |
Heh, this interview is nice and quick and touches on quite a few things. Looks like they made it a point to strip everything down and refine it.
Gamespot's preview reveals a bit more. Quote:
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Eh. CO Powers were what made this series unique. I can pick up a million and one grid-based strategy games, but not with mechanics similar to Advance Wars' S/COPs.
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They're not doing away with CO powers, just hitting them with the nerf bat. It won't be like before with colin or some other broken CO/CO combo where in the middle of a battle you can pop the SCO and basically win. Personally I think this is a good change. This way CO powers will be used to win smaller battles here and there, instead of completely overturning the battle in one turn.
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I agree with what Qwarky said about the indirect fire it was always REALLY annoying to be in a bottleneck situation with only one point of attack and it's a god damn tree square! Meaning you had to basically block the main way through with something before you could even consider attacking whatever is hiding.
I know I'm late, but as for the news of this newest game I'm honestly kind of shocked at the revamp, advanced wars was always cheesy looking, but that was one of the main things that made it stand out from other turn based strategy games. Now they seem to have gone for the generic hardcore "war is hell" angle, which is tough on people with previous character favorites, but forgivable as long as they keep the co variety in there they built up from previous games. It almost makes you wonder how much they tested the co powers in the previous game with all it's broken combos, since it's the thing they've fixed the most this time around. The new unit sprites on the game map look ugly in my honest opinion, although I can understand them wanting to change the sprites when two units attack since they've been recycling the same sprites for 3 games now. Come to think of it what happened to them trying to make the board look 3D? I guess that went out the window too. The cute brightness of the past games with a war theme was aways an odd combination, so I guess they finally decided to change to go with a formula that made more sense. |
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They probably found something called the Colin Paradox that made it impossible to nerf him without reworking all of the game mechanics. |
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So I don't think this CO power nerf stemmed solely from the power of Colin's powers, although when talking about overpowered powers Colin's comes to mind first. However just exactly how nerfed CO Powers will be and what kind of things they will do in this next game has yet to be seen and until then it is kind of pointless to cry over the CO power changes (least of all the loss of Colin, which in my mind is an awesome thing). |
A good player is always prepared for a Lightning Strike or Victory March and not put in that kind of position in the first place. The first thing you learn is to not overexert yourself when you're playing against Eagle. Just like how you learn to make Colin waste his funds.
Eagle/Sami isn't even insta-capture. Unless you're an absolute retard and let a bunch of air units and some infantry waltz up to your HQ when they're about to tag (even though it takes about 233.3 turns to charge). All I'm saying is that one or two kinks doesn't mean to just trash the whole thing or weaken the shit out of it. |
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