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-   -   [Multiplatform] Call of Duty 4: Modern Warfare. God Damn it russ, stop cheating. (http://www.gamingforce.org/forums/showthread.php?t=25088)

Lukage Nov 6, 2007 06:33 PM

I'm hesitant to get the game because of one reason:

The history of stupidly-short single player campaigns. I'm talking like 3-4 hours long, tops. If its longer, I'll be glad to pick up the game and emerge from the WW2 era.

Slayer X Nov 6, 2007 07:34 PM

CoD4 clocks in around 6hrs if you gun it straight to the end. There's lots of optional conversations and things that you can participate in which can extend the play another hour or so in total. Also some levels have a few different paths that you can take which creates different firefights entirely.

Also after you beat campaign mode you unlock Arcade Mode, which is the campaign, except you are given points based on performance, kill chains and multi kills. Which is linked to a leaderboard.

Then there's the multiplayer which makes for 70% or so of the total package. So if you're not planning on playing it online, then make sure to rent it for the intense firefights.

Jurassic Park Chocolate Raptor Nov 7, 2007 05:28 AM

Well, Veteran's a bit more difficult this time around, but that's more due to the hilarious situations you get put into where you have no option outside of getting hit once or twice. And that's all you can get hit by on the harder difficulties, so it's really more an exercise in frustration than anything else.

Multi's still awesome though.

Edit: Thanks to a really really BAD bunch of design decisions, SP is kinda annoying. The infinite respawns combined with the whole push forward to make them stop mechanic takes hilariously obvious scripting to another level entirely. Thankfully this is limited to three or so areas in the game where it's really noticible, and the rest works pretty well.

Iwata Nov 8, 2007 04:46 AM

Can anyone tell me why headquarters is one of the greatest online modes ever? Just spend 3 hours playing it nonstop with Gelb 1 and 2 and BigBlah.

Me, tails, and skills all did modestly well. Although, let me tell you about the biggest shit wrecker you will ever meet! Bigblah fucked shit up and basically decimated the opponents like no other.

so more of you gffers need to get CoD 4 ( preferably 360 version ) so you can see the legend in action.

russ Nov 8, 2007 01:47 PM

I picked this up this morning and have had a chance to play a little bit of it. As I expected, the campaign mode is shaping up to be lame, but since somebody here said the multiplayer was so good, I figured I would pick it up and see. I played one match and got some kills, so we will see how it goes once I start playing with GFF people.

Iwata Nov 8, 2007 03:10 PM

Quote:

Originally Posted by GARUDA-2 (Post 529110)
I picked this up this morning and have had a chance to play a little bit of it. As I expected, the campaign mode is shaping up to be lame, but since somebody here said the multiplayer was so good, I figured I would pick it up and see. I played one match and got some kills, so we will see how it goes once I start playing with GFF people.

Really? I've only played the prologue and first mission of the campaign so far. But just that small part was the best experience i've had with a SP FPS for years.

From the dialogue between the S.A.S members from the subtle details like the drunken sailor/sleeping dudes and escaping the sinking cargo ship. It is just full of awesomeness. Not to forget the fact that you get to experience certain cutscenes through the eyes of one of the victims is just awesome as well.

russ Nov 8, 2007 03:49 PM

In terms of presentation, yeah, it is interesting, but in terms of actual gameplay, why can I not take cover when everyone else can?

Iwata Nov 8, 2007 05:06 PM

Quote:

Originally Posted by GARUDA-2 (Post 529170)
In terms of presentation, yeah, it is interesting, but in terms of actual gameplay, why can I not take cover when everyone else can?

You can take cover. It's called the B button.

Jurassic Park Chocolate Raptor Nov 8, 2007 05:53 PM

Ducking isn't a cover system, buddy.

Tails Nov 8, 2007 06:14 PM

Quote:

Originally Posted by GARUDA-2 (Post 529170)
In terms of presentation, yeah, it is interesting, but in terms of actual gameplay, why can I not take cover when everyone else can?

I'm dodgy on the issue of first person cover systems. It works well in Gears because you've got a full 360 of everything around you. I haven't played R6 Vegas but I'm under the impression that taking cover in first person would greatly limit your FOV greater than it already is, making some of COD4s frantic gunfights even harder to get around.

OmagnusPrime Nov 8, 2007 06:18 PM

Can't take cover, wtf? You get behind an object, and if it's small, you press B. I've had no problem with getting out of gun fire, other than when you get surrounds, or when I tried to take cover by what turned out to be a door, which opened as I was sat there reloading.

Tails Nov 8, 2007 06:27 PM

They're talking about taking cover ala Gears of War where you could "snap" onto any solid object big enough to cover your character and use it as protection, allowing you to swing around, jump over, or just sit behind it as long as you saw fit.

Jurassic Park Chocolate Raptor Nov 8, 2007 06:27 PM

Do any of you idiots know what a cover system is? Because honest to God.

Also, in Vegas, the camera pulls out and you don't lose your orientation or nothing. It's quite useful. Wether or not such a system is useful for a call of duty game is up for debate, though.

Slayer X Nov 8, 2007 06:34 PM

While I like it for single-play, in multiplayer I find the ability to shoot through walls a little cheap. I got a 4 kill spree by aimlessly shooting through a wall and I had no idea that they were there. I knew someone was there, but not 4.

Doesn't break the game. Just makes it more of a short-lifespan game, rather then the long lives you could live in CoD2.

What do you guys think. Do you love the shoot through walls mechanic or hate it?

P.S.
Cover in Vegas was masterful. That's all I've got to say on that.

Jurassic Park Chocolate Raptor Nov 8, 2007 06:35 PM

It counters a lot of normal camping spots, and makes you think about what you're hiding behind. No longer will assholes hide behind chairs. It's is great.

Especially since I kill a lot of people that way.

OmagnusPrime Nov 8, 2007 06:50 PM

Skills: I didn't realise we were talking about 'cover systems', so whatever. But on the subject of them, I don't think one in a fast-paced, intense shooter such as CoD4 would work all that well. I could see myself getting annoying that you couldn't 'snap-off' a wall quick enough, or similar.

Slayer X: Shooting through walls works fine. I see no problem with it. If you're dumb enough to stay put behind a bit of wall seemingly getting shot out of nowhere, well you deserve to die.

Iwata Nov 8, 2007 08:22 PM

Quote:

Originally Posted by GELB-2 (Post 529271)
They're talking about taking cover ala Gears of War where you could "snap" onto any solid object big enough to cover your character and use it as protection, allowing you to swing around, jump over, or just sit behind it as long as you saw fit.

But what FPS game utilizes a cover system like gears besides RS:Vegas? ( which i think is horribly implemented ). I would take the cover/duck system in CoD4 anyday over the shit in Vegas or gears.

Cover in CoD4 works like it was intended if you know how to utilize it to your advantage. Its just that you can't use thin walls or metal as cover anymore and if you do, you will get shot to death like no other, which i think is awesome as fuck.

OmagnusPrime Nov 12, 2007 04:36 AM

OK, so I've not completed the game yet (I've made it to the start of the mission where we're about to go after that guy's son), but from what I've played so far, this game is awesome. Some bits are bastard-fucking-hard on Veteran level (I honestly don't know how I survived the Ferris Wheel bit), but it's brilliant. The story is completely involving, I actually care about my team mates, certainly the SAS squad, and there's been a number of occasions where I've been completely surprised by what's happened.

And on top of that there's the multiplayer, which I've already ploughed a large number of hours into because it's just so damned good. The ranking up system works like a charm and just gives you more options. Yes, you get new guns and stuff, but no weapon out does anything else, it's just about styles of play. The P90 is a brilliant SMG with a crazy fire rate, but it's got a slightly shorter range and longer reload time than some of the others.

Much like Iwata and others, the Headquarters game mode is an absolute fave of mine, though others are pretty great too (Sabotage is a pretty cool game mode). And it's a pretty strong set of maps. Some don't suit certain game types all that well, but there's no map that I outright hate; Bloc is probably the weakest of the bunch.

Absolutely top notch game this.

Jurassic Park Chocolate Raptor Nov 12, 2007 05:27 AM

No. weakest of the bunch would be Wet Works.

But I got Mile High Club today. Took a fair bit of trial and error to figure out exactly how to do it on vet in under a minute. I'll spoiler what I did, if anyone's trying for it.

Weird error, though. Seems like when I was playing the last stage before, at the infamous double tunnels part, I didn't get a checkpoint between them the first time I was playing. Turned game off, and the next day when I tried again, boom, checkpoint, and then I got past the whole thing and finished the game. Weird.

As for Mile High Club;

Spoiler:
You've gotta be pretty close to perfect, doing this. There's an asshole coming out of the bathroom to your right. Shank the fucker. Then turn forward and headshot the asshole down the hall. The one through the conference room is the key one, since he's got one of those semi auto shotguns. As soon as you drop him, chuck a flash, even if the other guys aren't all in the room yet. Shoot as many as you can with the bullets in your clip. Grab the original asshole's shotgun and clear the room. Before leaving the room, find one of the P90s on the floor. THIS IS IMPERATIVE, as you need the large clip.

You should have 45 seconds left by now.

Lob a flash into the next room. and then pop around, and dash for the overturned table, then go prone behind it. Your buddies should run in behind you and fuck the people in the room up pretty good. Get up and peg anyone left, if there is any.

Should have at least 25 seconds left.

As you're going up the stairs, head right. and start prepping your flash EARLY. As soon as you get upstairs, let it fly through the first door you see. There will more than likely be 3 assholes in front of the door, and two behind it. They should all be blinded and go down easy.

18 seconds left.

There's flashes on the table here, but you won't need them, but grab 'em if you think you will or have time. Reload the damn P90.

15 seconds left.

Flash the coming hallway, and then run into it, unloading the P90 like crazy. There's about 40 billion assholes in this hallway, and you need to hit all of them and save at least 8 bullets, since ass soon as you get to the end, there's two more assholes. One of which has a shotgun. Fuck him up GOOD, he's a dick. You're probably out of ammo now. Don't reload, you'll die. Either shank the last motherfucker there or switch to pistol and fuck him up.

You've probably got less than 5 seconds now.

Run like the god damn wind to the door upahead to trigger the slow mo shoot the last fucker in the head thing, and make sure you don't miss, because shit. Right away though the VIP moves a bit and gives you a REALLY good shot at this guy's head, which you have to hit, (you can't shoot him in the legs ala Regular, here).

After that, it's just a matter of waiting for your buddies to bail and you following suit.


1000/1000'd SO BAD SON

OmagnusPrime Nov 13, 2007 03:23 AM

Quote:

Originally Posted by Colonel Skills (Post 530984)
No. weakest of the bunch would be Wet Works.

I think I prefer Wet Works to Bloc, but it is one of the weaker maps, true. To be fair though, out of the 16 maps I can only think of two or three I'm not a massive fan of, most are really very good.

So the question for people like russ, Tails and Iwata (and myself I guess), who are creeping up on that rank 55, is will you be going for prestige mode? Having spent time unlocking things, I like having options, so I don't know as if I want to. Does anyone know if the challenges reset too? I'm guessing the do as if you lose all your equipment you'll need a way to unlock things like the red-dot sights, etc.

Free.User Nov 13, 2007 03:42 AM

Does this game support DX10, and if so, does it make a noticeable difference?

crimsonsabre Nov 13, 2007 05:22 AM

Quote:

Originally Posted by Free.User (Post 531716)
Does this game support DX10, and if so, does it make a noticeable difference?

It's made to work with DX9, but I'm sure there's bound to be subtle differences in terms of shading and lighting with DX10 running.

I've just got the game, and am slowly working my way up the multiplayer ladder. Anyone else kind'a got the feeling that it's almost impossible to put down, how addictive it is? I'm absolutely just loving crouching in a building on the Crossfire map, and sniping everyone that gets into my cross!

OmagnusPrime Nov 13, 2007 05:57 AM

Quote:

Originally Posted by crimsonsabre (Post 531740)
how addictive it is?

Very. Very, very, very. I'm sat at work counting down the hours (of which there are far too many to go) so I can get home, do a little single player and then hop back on the MP.

Quote:

Originally Posted by crimsonsabre (Post 531740)
I'm absolutely just loving crouching in a building on the Crossfire map, and sniping everyone that gets into my cross!

I assume you're using a silencer on that, either that or you're playing some dumbass people. If I get sniped then I'm paying attention to the kill-cam and telling my team where the sniper is. If someone's sniping teammates then they show up on the map as a red-dot, and you can be damn sure I'm going to shank that bastard if I can (and have done so on many an occasion).

I unlocked the M14 last night and I don't know as if I'm that impressed. It doesn't feel as elegant as the G3. For a single-shot gun it feels a little more hap-hazard, which isn't great.

russ Nov 13, 2007 10:08 AM

Quote:

Originally Posted by OmagnusPrime (Post 531712)
So the question for people like russ, Tails and Iwata (and myself I guess), who are creeping up on that rank 55, is will you be going for prestige mode? Having spent time unlocking things, I like having options, so I don't know as if I want to. Does anyone know if the challenges reset too? I'm guessing the do as if you lose all your equipment you'll need a way to unlock things like the red-dot sights, etc.

I haven't decided about prestige mode yet. Honestly, I am so locked into the G3 right now that I'm simple not sure if I could switch back to a less precise killing instrument. And with Mass Effect coming in a week, I will probably be putting less time into this, at least for a bit, so I don't know that I would want to give up my weapons. Maybe once I have played through Mass Effect once, and can put more time into Call of Duty, I will do the prestige mode. That, or I will just wait until my Kill/Death ratio is comfortably above 1.00 enough that I can absorb some bad games en route to level 25 and the G3.

OmagnusPrime Nov 13, 2007 07:04 PM

Quote:

Originally Posted by Colonel Skills (Post 530984)
But I got Mile High Club today.

I'm joining you there sir, just got in now. I did things a little differently, but to the same effect. Got to the last bit with 6 seconds to spare. That is quite insane, and hats off to anyone who pulls that off. In-fucking-tense that is.


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