Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [Wii] Wii Zapper + Zelda Crossbow Training (http://www.gamingforce.org/forums/showthread.php?t=25030)

PsychoJosh Sep 12, 2007 07:41 PM

Quote:

Originally Posted by CloudNine (Post 502600)
The Wii Zapper is better suited to match the way that you would a crossbow then to how you would hold a revolver.

http://img503.imageshack.us/img503/2...yzapperys0.jpg

Oh, dear me... I was in a mall yesterday and thought I saw third-party renditions of gun handles for the Wiimote and forgot completely about this thing. I thought those were "zappers" too. My bad.

It doesn't look at all appropriate for a bow and arrow setup. :eye: Wouldn't it be way more logical to just hold the Wiimote out in front of you while pulling the nunchuk close to your chest? In fact, what purpose does this thing serve at all beyond just being a 20 dollar hunk of plastic? It definitely doesn't work for a game like this in which you use a bow and arrow, and I think it would've worked just fine without this useless thing, but obviously that would've made too much sense for Nintendo's "if it's not broken, break it" policy.

Quote:

Originally Posted by NovaX
dumbest thing I've read

I don't really see why, as I was envisioning a scuba diving game using one of those aqua-jet motorized things that scuba divers take with them sometimes, but... that's the point I was trying to make. It's a dumb idea that makes use of a dumb and generally useless "peripheral".

NovaX Sep 12, 2007 07:42 PM

Quote:

Originally Posted by PsychoJosh (Post 502595)
No it doesn't, they're handled in two completely different ways. A bow you need two hands to handle and a gun you just need one. It makes no sense at all why they didn't just make a game where you use a gun peripheral, for, you know, actually shooting stuff with a gun.

You're an earth-shattering idiot.

PsychoJosh Sep 12, 2007 07:51 PM

Quote:

Originally Posted by asshole (Post 502620)
You're an earth-shattering idiot.

Fuck you too, go ahead and defend Nintendo's idiotic decisions, I just dont care anymore.

Quote:

suck my ass

FatsDomino Sep 12, 2007 08:09 PM

And with that I will escort our gaming expert from the building. :)

Lukage Sep 12, 2007 08:38 PM

Quote:

Originally Posted by PsychoJosh (Post 502619)
It doesn't look at all appropriate for a bow and arrow setup. :eye: Wouldn't it be way more logical to just hold the Wiimote out in front of you while pulling the nunchuk close to your chest?

Good thing this isn't in reference to a CROSSBOW Training.

I still agree with Skills in that this would be the perfect chance for releasing Duck Hunt.

Congle line of abuse. Or is that conga-line. Or congaline. Sep 14, 2007 10:27 PM

I know it's a moot point now, but I think josh was confusing a regular Bow and Arrow with a Crossbow. Looking deeper in the way he was describing his issue with the zapper, it would seem this was the case, but tragically this is still MOOT.

FatsDomino Sep 15, 2007 12:43 AM

When josh can sit back and calmly reason things and then speak (which will mean he might not make these stupid mistakes as much) and then makes such a mistake I'll give him the benefit of a doubt. Until then he's just a tard as usual and trying to wrap yourself around his thinking patterns is a waste of time.

Infernal Monkey Sep 21, 2007 10:02 AM

Press'd

http://i2.photobucket.com/albums/y13...rt/65z5086.jpg

Quote:

Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

* Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.

* Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.

Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.
I still think it's stupid that they're using Zelda for this, another Mii game or a revival of one of their many forgotten NES/SNES era light gun games probably would have suited it better. But Ranger mode sounds like it could be pretty rad. :] Also where's the 'shoot Tingle out of the sky' mode? Tsk.


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