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-   -   [DS] Sonic the Hedgehog RPG for the DS (http://www.gamingforce.org/forums/showthread.php?t=22460)

Kesubei Jun 22, 2007 05:09 PM

I'm pretty certain that Baldur's Gate was a 2D game.

I think this is great news, though I can't help but wonder how they're going to do this. A simple turn-based game wouldn't work, and I'm not sure how you can make an RPG about Sonic's speed... Maybe it'll be like Shenmue, but with Sonic characters. Amy will be Nozomi.

THE POWER OF WATER Jun 22, 2007 05:17 PM

Quote:

Originally Posted by Kesubei (Post 457143)
I'm pretty certain that Baldur's Gate was a 2D game.

It plays isometric, but I thought at least the characters were rendered. Maybe I'm confusing it with the sequel or another game entirely.

Lacerta Jun 22, 2007 05:52 PM

I don't remember any 2D characters in Baldur's Gate either.

Maybe I am thinking of one of the 34859458945 expansions though.

My interest grows more and more as I think about this, mostly because I'm wondering what kind of characters they will use, how they will develop them, what story they will give, etc.

People are going to bitch and moan either way probably since "OMG THIS ISN'T HOW SONIC IS SUPPOSED TO BE FU BIOWARE >=0!!!!!!!!!!!!!"

Also Heroes of Mana is an okay game, not really GOOD but better than the latest x of Mana travesties.

S_K Jun 22, 2007 06:28 PM

I've seen flash based RPG games for Sonic around longer then I can remember, so the prospect of a real company doing it for a change raises all kinds of questions. Either this will add to the confusion of the already plot hole riddled history of sonic by doing yet another alternative world or side story (sup secret rings), or wishful thinking this might actually be the thing to finally tie everything together in the sonic universe... and I mean wishful thinking... :rolleyes:

Monkey King Jun 23, 2007 06:38 PM

Quote:

Originally Posted by Lacerta (Post 457157)
People are going to bitch and moan either way probably since "OMG THIS ISN'T HOW SONIC IS SUPPOSED TO BE FU BIOWARE >=0!!!!!!!!!!!!!"

Given that they've made two fighting games, a racing game, and a pinball game with Sonic in it, I think it'd be really hard to claim that anything deviating from the norm is "wrong".

I will note here, though, that part of what makes the various Mario RPGs feel appropriate is tone and gameplay. It's only appropriate that an RPG starring a platform hero be more action based than the usual model (or how the usual model used to go, anyway :(). Will Bioware actually make the game play like something, well, Sonicy?

SuperSonic Jun 23, 2007 10:41 PM

A Sonic RPG? It's about friggin time. It was bound to happen one day and I finally get to see it come to light. Now I have to hope that the story and the gameplay will be good. I would've preferred if they had used the 360 or the Wii for it but I can settle with the DS. Also by this time if they don't substitute the shitty 4Kids people with the original Adventure cast, then there had better be an option to turn on Japanese voices like in Secret Rings (even though the game wasn't that great). This also depends on if there's any voicing at all in this game.

Kairi Li, I can see where you're coming from but let's face the facts. Sega would never use the SatAM cast, no matter how popular it is. I will agree it would be very awesome if they did because like you said, the setting and the mood is already there.

Alright, hope more info is announced this coming July at E3.

Conan-the-3rd Jun 25, 2007 04:48 PM

I have a feeling that i'll probably be TBS to a degree but it'll have a real time element in there sorta like HP rolls down in real time and attacks are timed hits based (Earthbound and SMRPG/Magical Starsign). Though how aweosme would the Knights of the old republic system be for this?

That said, if we could actualy use the established cannon whithout having to intrudce a whole new bunch of chracters for no discurnable reason whatsoever, that would be the "nintendo" diffrence between Sonic Team and Bioware.

Sin Ansem Jun 29, 2007 09:46 AM

Huh.

I've got my eyes peeled on this one, but considering the idiocy of both the fans and the haters of the franchise, I see Very Bad Things happening even if the game doesn't fail--actually change that to "especially if the game doesn't fail."

I predict nothing on the RPG until October or thereabouts.

Kuhazan Jun 29, 2007 01:25 PM

I think Namco Tales Studio would be a better choice for a fast paced RPG game (that won't involve boring turn based battles) anyhow the only way to do a large scale Sonic game is to have a world 2X the size of Zelda Twilight Princess and just make it a really long Sonic Adventure game where you only play as Sonic...

SuperSonic Jun 29, 2007 01:55 PM

The last time they had a game where you play only as Sonic...it didn't turn out that great. Let's face it the story sucked, the gameplay was innovative but Sonic just can't work with steering, and the music overall sucked with the exception of a few songs.

A world 2X the size of Twilight Princess? Holy crap...well that wouldn't be as bad since Sonic could scour the world fast with his speed and it wouldn't be as bad as running the world map on Dragon Quest VIII. That would be interesting to see.

Kuhazan Jun 29, 2007 02:39 PM

Sonic and the Secret Rings wasn't that bad... sure the story was ass but the gameplay was pretty good... unless you're refering to the other recent Sonic game for 360 and PS3... then I have nothing to say (but the music was ok)

SuperSonic Jun 29, 2007 03:45 PM

Nah, I was referring to Secret Rings. The other Sonic game for the 360 was much better. Sure people had some problems with glitches but seriously, what games aren't without their flaws? Hey, it still doesn't measure up to the Adventure games though.

Kuhazan Jun 29, 2007 04:41 PM

you thought the loading time/glitch fest was better than Secret Rings? Thats amazing... well I was mostly disappointed at the slow pace of the game... the only redeeming feature was the mach speed zones which played out identical to Secret Rings anyway.... but the load times were more lengthy than most stages... so it was still a painful experience.

Monkey King Jun 30, 2007 05:18 PM

Quote:

Originally Posted by Kuhazan (Post 461327)
I think Namco Tales Studio would be a better choice for a fast paced RPG game (that won't involve boring turn based battles) anyhow the only way to do a large scale Sonic game is to have a world 2X the size of Zelda Twilight Princess and just make it a really long Sonic Adventure game where you only play as Sonic...

Wouldn't that make it not an RPG, but just a really long action-platformer?

Kuhazan Jun 30, 2007 11:24 PM

Does Sonic + RPG make any sense? I mean what are they going to do? "Sonic lost his running shoes (Again!) ... he thinks Dr.Robotnik took them... but he's not certain."

The question here is would that make games like Kingdom Hearts and Brave Fencer Musashi not Action RPGs... but instead really long action platformer games...

Monkey King Jul 2, 2007 01:09 AM

Quote:

Originally Posted by Kuhazan (Post 462214)
Does Sonic + RPG make any sense? I mean what are they going to do? "Sonic lost his running shoes (Again!) ... he thinks Dr.Robotnik took them... but he's not certain."

The question here is would that make games like Kingdom Hearts and Brave Fencer Musashi not Action RPGs... but instead really long action platformer games...

Mario + RPG doesn't make any sense either, and yet those all worked. Heck, the original Mario RPG's storyline had a rather complex undertone to it that didn't clash at all with the source material.

Sonic Adventure is strictly an action platformer, and your suggestion of a really long Sonic Adventure in a Twilight Princess-sized world would still be just an action platformer, so I'm not sure where you're drawing these parallels.

Kuhazan Jul 2, 2007 01:57 AM

I'm just saying games that have been classified as action RPGs have nothing that really seperate them from a 3D platformer... it seems like a developer can throw in a fancy menu, experience points, and levels and get away with calling it an action RPG these days.

Oh and I've never played Super Mario RPG.

Monkey King Jul 3, 2007 04:41 AM

I would call that a fair point, but I'm struggling to think of examples besides the two Kingdom Hearts games, and those had more than just menus and stats to differentiate themselves from platformers. You couldn't even really call Oblivion a FPS with RPG elements tacked on.

Also, if you want to catch up, there's four other Mario RPGs out there too. Paper Mario is a bit too old, but the sequel is on Gamecube (and therefore playable on Wii), and the Mario and Luigi games are for GBA and DS.

Kuhazan Jul 3, 2007 01:50 PM

yeah I may pick them up for GC since I have a Wii.


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