![]() |
1 Attachment(s)
Well here's the Super C stage 6 boss. As I said it looks much more like this guy.
|
Ah even better! I don't remember much of Super C to be honest, so I had a memory lapse there.
|
Super Probotector reminds me of an era when I was good at games. I played it on Hard difficulty because nothing provided enough of a challenge.
If IV can match even half of III's absolutely brilliant setpieces, it'll be a game to reccon with. Lately only Treasure has been able to output so much invention and excitement in the genre. |
Oooh, ooh! Someone go buy then scan the latest Nintendo Power plz. :] They have this on their site.
http://img471.imageshack.us/img471/9...ntra4npcm0.png If I use the magic of computers.. http://img471.imageshack.us/img471/3375/c41og1.png MMM BLUR! |
"I'd pee in my pants if I wore any!" - Max
OMG old school Contra!! SWEET! If it doesn't have online multiplayer co-op, I'll kill a kitten! It's a happy sweet day for me. Does it say when it's coming out?! 2007 is too vague! |
Agh, playing on both screens at once is going to be hell.
Also, do I see 4 players? There's more good guys than badguys in that screen. |
http://img471.imageshack.us/img471/3375/c41og1.png
I just struck up a mighty powerful boner just now. If someone could scan the article, I might just blow a load. |
Aw, no love for Mega Probotector/Contra Hard Corps? :(
Anyway, damn I just heard the news today and shit I'm so fucking excited. I've actually never beaten hard mode of Contra III, but my little brother has. I never would've thought that Konami would release another (2D Side-scroller) Contra again. |
4 player wireless would be too sweet :_) Dunno about WiFi though, what with the problems with LAG and HACKERS!
Still mostly 2D sprites there (if any 3D), that's good to see. Dual screen action really is going to make this game hell! Konami, you haven't disappointed with a DS revival yet. Here's hoping the ball isn't dropped with Contra 4. |
Y for fire, B for jump. Please. PLEASE.
None of this A-B shittery you sometimes favor because of GBA legacy :( |
*squiiiiiiiiiiiiiiiiiints*
... sweeeeet!! Is that really 4 player action I'm seeing? And and... 2D?!? I didn't quite know what to make of this when I read that they were working on a Contra 4 (what with stuff like Neo), but that beautiful tiny little blurry image has just managed to make me very excited and nostalgic. |
In this post, I take information taken from the article in Nintendo Power that someone else took and posted elsewhere and clean it up a bit (wait what?)
- Tunnel stages make a return, sprite based (Mode 7-ish rather than dodgy DS 3D) - Vehicles, plus able to ride a mini-boss (lolol) - Everything is being created from scratch, no reused Atari 2600 sprites - Nakazato, the director of Contra 3 approved of the visual style (thrilling) - Game will feel very familiar (so no touch screen/microphone/eye-toy/wumble pak/Afterburner arcade machine additions?) - Soundtrack being done by virt (SUPER ULTRAMAN CONFIRMED NOW!) - The 'normal' difficulty mode will be harder than the original game. So I guess hard mode will be auuugh - Four player co-op - Konami code may retuuuurrrn (guess it's confirmed then) Oh mah gawd I need this game. |
Quote:
Unless he's not saying cause he has an NDA to adhere... |
Oh no, the NeoGAF goons are saying it's by him. Stupid GAF. >=(
|
Haha, I bet they got that info from my post. GRATE DETECTIVE WORK
|
I stole this from the OverClocked ReMix forums:
Quote:
|
That's odd! :D maybe I misunderstood what he said. Anyway great news!
|
http://www.vgmix.com/vg25/viewtopic....d=81006#p81006
On the other hand, it's hard to tell when virt is being sarcastic or not. |
Confirmed by virt that he did the music and sound design!
|
Who's Virt?
I hope the music is as wicked as Contra III. That music is amazing. |
Quote:
|
Nice remix but why should I know about this guy? I am not a big fan of remixes. I am much more interested how Contra IV's music will benefit from his compositional sense. In the past, the Contra scores have been fairly brilliant. I hope he adds a stellar soundtrack to a rich vgmusical history.
(He's got awesome control over the synths.) Still, I am wondering if his compositional ability for original music matches his arranging skills. I guess we'll see! |
This is Jake Kaufman (virt) - Thanks for the buzz, guys. I really hope you'll be happy with my work.
RainMan: Nope, you don't have any reason to know of me, but it's nice to meet you! I'm still early in my career, and haven't done anything big or impressive yet - just a lot of handheld work and a ton of hobbyist stuff. I humbly present this album as a recent example of what I do. I agree with you that previous Contra soundtracks have been exquisitely brilliant - VERY big shoes to fill. I have spent the past decade studying every technique used by Konami across the NES, SNES, and Genesis, because I believe it's the pinnacle of game music and should not be lost in the sea of Hans Zimmer knockoffs and pop licenses. I've had to do the work of all 6 sound staff who worked on Contra III, and I've taken it VERY seriously. I don't think there's any working composer in the world - even in Japan - with a greater love for Konami's music, so from one fan to another, I hope I've done it justice. I guess you'll see before too long, huh. Thanks again for the support, and enjoy the chiptunes! |
I would actually suggest downloading everything on both of his sites (virt.vgmix.com and jake.vgmix.com) to get an idea of his style. I dunno if you've heard of Shantae for GameBoy Color, but he was the composer for that. His recent release on 8bitpeoples is well worth checking out as well.
Edit: Dang, ninja-posted. |
All times are GMT -5. The time now is 04:42 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.