Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DS] Contra 4 (http://www.gamingforce.org/forums/showthread.php?t=22391)

Hotobu Jun 21, 2007 05:38 PM

1 Attachment(s)
Well here's the Super C stage 6 boss. As I said it looks much more like this guy.

Freelance Jun 21, 2007 05:50 PM

Ah even better! I don't remember much of Super C to be honest, so I had a memory lapse there.

map car man words telling me to do things Jun 21, 2007 07:23 PM

Super Probotector reminds me of an era when I was good at games. I played it on Hard difficulty because nothing provided enough of a challenge.

If IV can match even half of III's absolutely brilliant setpieces, it'll be a game to reccon with. Lately only Treasure has been able to output so much invention and excitement in the genre.

Infernal Monkey Jun 21, 2007 10:21 PM

Oooh, ooh! Someone go buy then scan the latest Nintendo Power plz. :] They have this on their site.

http://img471.imageshack.us/img471/9...ntra4npcm0.png

If I use the magic of computers..

http://img471.imageshack.us/img471/3375/c41og1.png

MMM BLUR!

Freelance Jun 21, 2007 10:31 PM

"I'd pee in my pants if I wore any!" - Max

OMG old school Contra!! SWEET!

If it doesn't have online multiplayer co-op, I'll kill a kitten!

It's a happy sweet day for me. Does it say when it's coming out?! 2007 is too vague!

MrMonkeyMan Jun 21, 2007 10:37 PM

Agh, playing on both screens at once is going to be hell.

Also, do I see 4 players? There's more good guys than badguys in that screen.

RainMan Jun 21, 2007 10:37 PM

http://img471.imageshack.us/img471/3375/c41og1.png

I just struck up a mighty powerful boner just now. If someone could scan the article, I might just blow a load.

SuperDK Jun 21, 2007 10:56 PM

Aw, no love for Mega Probotector/Contra Hard Corps? :(

Anyway, damn I just heard the news today and shit I'm so fucking excited. I've actually never beaten hard mode of Contra III, but my little brother has. I never would've thought that Konami would release another (2D Side-scroller) Contra again.

Torte Jun 22, 2007 03:54 AM

4 player wireless would be too sweet :_) Dunno about WiFi though, what with the problems with LAG and HACKERS!

Still mostly 2D sprites there (if any 3D), that's good to see. Dual screen action really is going to make this game hell! Konami, you haven't disappointed with a DS revival yet. Here's hoping the ball isn't dropped with Contra 4.

map car man words telling me to do things Jun 22, 2007 04:31 AM

Y for fire, B for jump. Please. PLEASE.

None of this A-B shittery you sometimes favor because of GBA legacy :(

Haruhi Jun 22, 2007 07:02 PM

*squiiiiiiiiiiiiiiiiiints*

... sweeeeet!!
Is that really 4 player action I'm seeing? And and... 2D?!? I didn't quite know what to make of this when I read that they were working on a Contra 4 (what with stuff like Neo), but that beautiful tiny little blurry image has just managed to make me very excited and nostalgic.

Infernal Monkey Jun 26, 2007 05:33 AM

In this post, I take information taken from the article in Nintendo Power that someone else took and posted elsewhere and clean it up a bit (wait what?)

- Tunnel stages make a return, sprite based (Mode 7-ish rather than dodgy DS 3D)
- Vehicles, plus able to ride a mini-boss (lolol)
- Everything is being created from scratch, no reused Atari 2600 sprites
- Nakazato, the director of Contra 3 approved of the visual style (thrilling)
- Game will feel very familiar (so no touch screen/microphone/eye-toy/wumble pak/Afterburner arcade machine additions?)
- Soundtrack being done by virt (SUPER ULTRAMAN CONFIRMED NOW!)
- The 'normal' difficulty mode will be harder than the original game. So I guess hard mode will be auuugh
- Four player co-op
- Konami code may retuuuurrrn (guess it's confirmed then)

Oh mah gawd I need this game.

surasshu Jun 26, 2007 06:06 AM

Quote:

Originally Posted by Infernal Monkey (Post 459137)
- Soundtrack being done by virt

Actually, that was just speculation on my part. I asked him and unfortunately, the in-house composer is Sakimoto doing the music. :(

Unless he's not saying cause he has an NDA to adhere...

Infernal Monkey Jun 26, 2007 06:42 AM

Oh no, the NeoGAF goons are saying it's by him. Stupid GAF. >=(

surasshu Jun 26, 2007 07:08 AM

Haha, I bet they got that info from my post. GRATE DETECTIVE WORK

THE POWER OF WATER Jun 26, 2007 05:22 PM

I stole this from the OverClocked ReMix forums:

Quote:

Originally Posted by The Unsung Plumber
Alright, in the latest Nintendo power, They had an interview with the bigwigs there.

http://www.quiteajolt.com/gff/NinPowInterview.jpg
NP=Nintendo Power
MB=Matt Bozon
TH=Tomm Hulett

Pretty cool, no?
I liked the "If I catch our songs on [website] OC Remix I'll be satisfied."

Edit: Also for those who don't know, Jake Kaufman is Virt, Who created VGmix.

?!

surasshu Jun 26, 2007 06:20 PM

That's odd! :D maybe I misunderstood what he said. Anyway great news!

Dhsu Jun 26, 2007 06:29 PM

http://www.vgmix.com/vg25/viewtopic....d=81006#p81006

On the other hand, it's hard to tell when virt is being sarcastic or not.

THE POWER OF WATER Jun 26, 2007 06:51 PM

Confirmed by virt that he did the music and sound design!

RainMan Jun 26, 2007 07:26 PM

Who's Virt?

I hope the music is as wicked as Contra III. That music is amazing.

Dhsu Jun 26, 2007 07:38 PM

Quote:

Originally Posted by RainMan (Post 459513)
Who's Virt?

sum n00b

RainMan Jun 26, 2007 07:46 PM

Nice remix but why should I know about this guy? I am not a big fan of remixes. I am much more interested how Contra IV's music will benefit from his compositional sense. In the past, the Contra scores have been fairly brilliant. I hope he adds a stellar soundtrack to a rich vgmusical history.

(He's got awesome control over the synths.) Still, I am wondering if his compositional ability for original music matches his arranging skills. I guess we'll see!

virt Jun 26, 2007 08:22 PM

This is Jake Kaufman (virt) - Thanks for the buzz, guys. I really hope you'll be happy with my work.

RainMan: Nope, you don't have any reason to know of me, but it's nice to meet you! I'm still early in my career, and haven't done anything big or impressive yet - just a lot of handheld work and a ton of hobbyist stuff.

I humbly present this album as a recent example of what I do. I agree with you that previous Contra soundtracks have been exquisitely brilliant - VERY big shoes to fill. I have spent the past decade studying every technique used by Konami across the NES, SNES, and Genesis, because I believe it's the pinnacle of game music and should not be lost in the sea of Hans Zimmer knockoffs and pop licenses.

I've had to do the work of all 6 sound staff who worked on Contra III, and I've taken it VERY seriously. I don't think there's any working composer in the world - even in Japan - with a greater love for Konami's music, so from one fan to another, I hope I've done it justice. I guess you'll see before too long, huh.

Thanks again for the support, and enjoy the chiptunes!

Dhsu Jun 26, 2007 08:31 PM

I would actually suggest downloading everything on both of his sites (virt.vgmix.com and jake.vgmix.com) to get an idea of his style. I dunno if you've heard of Shantae for GameBoy Color, but he was the composer for that. His recent release on 8bitpeoples is well worth checking out as well.

Edit: Dang, ninja-posted.


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