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-   -   [Rant] Why should we tolerate abuse in virtual environments? (http://www.gamingforce.org/forums/showthread.php?t=21445)

Guru May 19, 2007 08:08 PM

You can likewise speculate all you want about ways to supposedly place some sort of rule and structure in video games that punishes people for the type of people that they are.

But the point of contention is that that type of person is the majority of the gamers in our current society, and until this majority either has a swift and all-encompassing change of heart (highly unlikely) or they're no longer the majority...there's not going to be a single way to remove the competitive and assholic attitude that they represent.

A way to warn people in the style of AIM, even with single-use-per-day restrictions would just result in these same, immature gamers forming clans and collectively warn-bombing the same person just to get them banned. And all for what? To get a laugh at the expense of said person, and ruin their day.

It's unfortunate that you have to suck it up and grin and bear it...but if you're going to join public games with people that you don't know, that's the risk (and it's mighty risky) that you have to take...at least with the current state of the gamer population climate. But that's not to say that these people aren't unavoidable. Private games, private servers, ignore features and many other options are available to people that either can't handle or don't want to subject themselves to immaturity.

Skexis May 20, 2007 02:53 PM

The point I was making is that you can't preempt the whole idea because it might not work. I'm not trying to make guarantees of success, but you seem to be making guarantees of failure.

Guru May 20, 2007 08:22 PM

You are a man of faith, I assume?

I'm skeptical of anything until it has been done successfully. Seeing is believing, and theories of utopia are a dime a dozen.

Which is not to say that I don't understand the point in trying. But it's just so highly unlikely that anything would successfully curtail what I consider to be a byproduct of competitive environments such as online video games -- what I call the epeen effect.


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