Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DS] Etrian Odyssey <3 (http://www.gamingforce.org/forums/showthread.php?t=21401)

Lacerta May 18, 2007 03:29 PM

Yeah I know about Salve, but right now I'm just fucking with my skills.

The guards protect damage to that row for ONE hit. Lv 5 is a 35% reduction of the damage, no point in raising it further (it caps at 40% @ Lv 10)

At Parry Lv 5 it is already a 100% chance to negate. The chance rises even more but I'm not sure why o_O

My Medic tends to go first in battle (if not, then second following the Survivalist) so whoever is injured will get cured at least.

En Garde is pretty cool, it means you can go on the offensive since the auto-block will reduce damage by 50%. It maxes out at a 25% chance to autoblock.

I have maps of the first 4 floors pretty much finished with all the points on them. B4F is much easier than B3F though, so killing the wolves for xp is nice.

Pointless observation: Do not fill in map spots on things you haven't explored. If something happens to walk on that tile you will not see it on the map (but you may see it on the screen).

Gechmir May 18, 2007 03:31 PM

RE to observation: Yeah I know =o I almost never use the "hollow out tile" tool or whatever it is. I only do it for the background on squares where I put chest icons and the like. Because I'm thorough.

Lacerta May 18, 2007 03:45 PM

I just wiped my entire guild after decimating B1F~B4F with a crappy built team.

Going to made a more superior team now =o

Gechmir May 18, 2007 10:49 PM

Guhhhh >__< I just blew my landsknecht's skill point in to something worthless, when I was debating whether to up 2-hit or Allslash... I wish there was an "ARE YOU SURE?" popup

Lacerta May 18, 2007 11:05 PM

Lol owned ;_;

So I have some builds in mind but I'm not sure how well they would function in the game. I know all the classes's final HP / TP / etc etc values, so I was just basing it off of some item use ;_;

On paper though they should work really well.

Gechmir May 18, 2007 11:14 PM

How's Allslash? You tried it or know much about it? =U

Lacerta May 18, 2007 11:25 PM

It's better than Tornado =T

You either go Allslash or Stunner for Landskjnfkjsnfkejnfkejecht.

The elemental slashes only work directly following a elemental spell of the same element of the slash so avoid those like the plague =o~!

Mucknuggle May 19, 2007 06:28 AM

Is there any way to re-do skill point distribution? I've a feeling that I will regret pumping skill points into that skill that heals you a pathetic amount after every battle... >_>

You guys thinking

Landsknecht / Protector
Survivalist / Medic / Alchemist

is the most balanced team to start with? I tried with a Troubador for a while, but it wasn't very good in normal battles - didn't hit hard enough and got damaged very easily (had to be front row to use sword effectively). I think I'm going to replace the survivalist with a Ronin later on.

Freelance May 19, 2007 08:48 AM

I never heard of this game until I saw this thread. One reason why I never liked those oldie 1st person dungeon crawlie-type RPGs was because I hated the idea of having to make your own map on pencil and paper, and of course I always ended up getting lost. D'oh!

Reading comments on this game does perk my interest though, especially with the awesome idea of making my own map DIGITALLY. One thing I don't like is how the monsters are designed by that same person who did FFIX. I never really liked the monster designs in that game, but that's barely a legitimate complaint.

Future Shop's website doesn't even list this game! Oh no!

Update:

Neither does Best Buy! WTF!
We were unable to find exact matches for your search: for Etrian Odyssey in Entire Site.
Crappy website!

Lacerta May 19, 2007 09:48 AM

Quote:

Originally Posted by Mucknuggle (Post 436035)
Is there any way to re-do skill point distribution? I've a feeling that I will regret pumping skill points into that skill that heals you a pathetic amount after every battle... >_>

You guys thinking

Landsknecht / Protector
Survivalist / Medic / Alchemist

is the most balanced team to start with? I tried with a Troubador for a while, but it wasn't very good in normal battles - didn't hit hard enough and got damaged very easily (had to be front row to use sword effectively). I think I'm going to replace the survivalist with a Ronin later on.

Get to Lv 30+ and then you can rest (drop 10 levels and lose 10 skill points from the 10 levels that were gone, but resets entire build, so you'd have 22 skill points to use and then can work your way back up). You can also retire but I don't recommend that >=|~

Yeah that party is pretty much the most balanced one, and is what I use. You will get an item on the 11th floor to unlock the Ronin class (Hexer is on the 16th floor), and their skills are pretty much focused on going into x stance, then attacking with y move.

Ronin
Foreign masters of all forms of combat. Considering honorable death a virtue, their defence is lacking. Proud soldiers who demand the front

Skills
HP Up - Increase maximum HP
TP Up - Increase maximum TP
ATK Up - Increase physical damage.
Katanas - Increase katana damage. Needed to learn Katana skills.

Sight - Increase attack damage at night or when blinded. (requires ATK Up LV3)
Crit Up - Increase chances of critical attacks. (requires ATK Up LV5)
Ibuki - Heal HP by taking deep breath. (requires HP Up LV3)
Kesagiri - Katana skill of stepping forward whike slicing. (requires Katanas LV1)

Overhead - Temporary overhead stance tha increases attack and defense. (requires Katanas LV3)
Zamba - Strong katana slice from the Overhead stance. (requires Katanas LV5, Overhead LV1)
Midareba - Repeated katana slashes from the Overhead stance. (requires Katanas LV7, Overhead LV3)
Orochi - Execute an fire katana strike from the Overhead stance. (requires Katanas LV10, Overhead LV5)

Seigan - Temporary Seigan stance that increases attack and defense. (requires Katanas LV3)
Mikiri - Deflect an enemy attack with a katana from the Seigan stance. (requires Katanas LV5, Seigan LV1)
Koteuchi - Immobilize an enemy's arms with a katana from the Seigan stance. (requires Katanas LV7, Seigan LV3)
Raizuki - Execute a volt katana strike from the Seigan stance. (requires Katanas LV10, Seigan LV5)

Iai - Temporary Iai katana stance that increases speed. (requires Katanas above LV3)
Kubiuchi - Chance of an instant katana kill from the Iai stance. (requires Katanas LV5, Iai LV1)
Gatotsu - Extremely powerful, fighting-quick katana stab. (requires Katanas LV7, Iai LV3)
Hyosetsu - Execute an ice katana strike from the Iai stance. (requires Katanas LV10, Iai LV5)

Mine - same as other jobs

Borg1982 May 19, 2007 01:40 PM

Question time.......

I'm playing this game and my chars are around level 16. In the 3rd floor the mini-bosses that walk around are too hard. I picked one of each class (of the first 5). Any suggestions on what to do?

Also, why so many locked doors in the dungeon? Was anyone able to open those?

JazzFlight May 19, 2007 01:52 PM

Has it really been confirmed that you get all your skill points back when you rest (drop 10 levels)? Or do you only get to re-assign those 10 points (when you start leveling again)?

Also, can you rest as many times as you want?

If so, essentially you could just level up each class to 70, then rest a character any time you wanted to try out a different skill set, right? This would mean you would never really need to wipe your characters, unless you wanted to retire them for bonus points.

Lacerta May 19, 2007 02:13 PM

Quote:

Originally Posted by JazzFlight (Post 436152)
Has it really been confirmed that you get all your skill points back when you rest (drop 10 levels)? Or do you only get to re-assign those 10 points (when you start leveling again)?

Also, can you rest as many times as you want?

If so, essentially you could just level up each class to 70, then rest a character any time you wanted to try out a different skill set, right? This would mean you would never really need to wipe your characters, unless you wanted to retire them for bonus points.

When you rest, you lose the 10 points from the 10 levels. If you wanted those points you'd have to level back and earn them one by one. The rest of your skill points are reset and you add them as you wish. You can do it as much as you want but remember you drop 10 levels each time, and it has a minimum requirement of Lv 30.

Quote:

Also, why so many locked doors in the dungeon? Was anyone able to open those?
They require keys that are found when you reach lower Stratums.

Mucknuggle May 21, 2007 02:10 PM

The amount of grinding one must do in this game is ridiculous. I fought the first FOE at level 6 and it kicked my ass. I assume I won't be able to touch him until I'm like level 10. Does the grinding get worse as the game progresses?

Gechmir May 21, 2007 02:57 PM

For the first FOE, get your alchemist to use Volt. Volt is a nice route to go for damaging FOEs (I use Fire on Wolves though). Some folks recommend poison, but it doesn't have a 100% (or nearly) success rate on anything beyond normal critters.

The initial grind is a little lengthy, but once you get through floor 3, it gets easier. Floor 4 basically consists of dodging the FOEs there for a while (they chase you but fall behind, giving you a window to pass them). Floor 4 & 5 are loaded with FOEs, but they don't have much health (but do lots of damage) and they give loads of XP.

I peruse Gamefaqs on occasion and find myself laughing at people who think this game is too hard. Obviously they never played Wizardry 8 (or NES games for that matter)

Lacerta May 21, 2007 05:36 PM

Quote:

Originally Posted by Mucknuggle (Post 437169)
Does the grinding get worse as the game progresses?

Yes, and No.

As you go deeper and deeper you will need to grind more and more. Monsters on B13F are capable of doing over 1000 in a single hit. The game does place many "Infinite Restoration" points along the way for you to return to recover your wounds though.

Of course the cap is 999 for HP. It all comes down to having proper strategy and builds.

Quote:

Originally Posted by Gechmir (Post 437187)
I peruse Gamefaqs on occasion and find myself laughing at people who think this game is too hard. Obviously they never played Wizardry 8 (or NES games for that matter)

Well more than likely more than half of the people who post there were born without even knowing what a NES was. Also Wizardry probably looked like it required too much thinking for them back then.

Omnislash124 May 22, 2007 10:04 AM

Holy crap, there's a thread for this game. I unknowingly bought this game 2 days after release because the I found the box art attractive. :)

But, I'd have to say, this is an awesome game and a great return to the nostalgia associated with old-school RPGs. I'm loving it so far, and I'm not even that far into the game. Grinding seems to be a must since I just got my ass kicked by the second FOE I ran into.

Lacerta May 22, 2007 10:10 AM

Apparently the director of the game has left Atlus, he was also behind Trauma Center. Hopefully there will be a sequel to Etrian Odyssey though (especially since the password option in the game is specifically for the sequel - if any ever comes).


Just beat the main game with my gang of Lv 70s, doing postgame now, much harder.

The 6th and final strata has never made me more annoyed than the previous 5 in the main game combined.

Gechmir May 22, 2007 01:05 PM

Holy crap. You just beat it?

I just beat Fenrir. Been playing slooowww~

Lacerta May 22, 2007 02:34 PM

Yes, it wasn't long just very hard.

One of the hardest DS games anyway. Everything from 13F down just loves to do over 1000 damage (since cap is 999HP you die), so it became more of a "gotta have that defense buff" type of thing for me.

Grawl May 23, 2007 08:53 AM

This game is kicking my sorry ass. Thought I was ready for B2F after clearing B1F at level 5. Guess I was wrong, two hazes kicked my ass like nothing else.

Omnislash124 May 23, 2007 06:19 PM

You got to B2F at level 5? Damn, I think I was at level 8 at the least to step foot into B2F. And even then, there's still a good chance of dying.

Grawl May 23, 2007 06:28 PM

Was there? ;_; I cleared the whole floor without a problem and could beat any enemy coming my way. Sure my TP would run out and I had to run back to town in order to make sure my Medic could heal but, but next to that I was okay.

Omnislash124 May 23, 2007 07:54 PM

I dunno, maybe my skills are not optimally distributed. I'm trying to play this game without resorting to a guide. So I'm at level 9 - 13 going to B3F. I'm also quite sure that whatever's there will kick my ass back to B2F where I'll have to level up for another 3 levels.

Taco May 23, 2007 08:45 PM

As long as you avoid the Stalkers (Red FOEs) you'll be fine. Those things are awful.


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