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There should also be a demo up on PSN, for those with Triples.
Definitely planning to download this and give it a go when I get home from work tonight. If it's fun then it's pretty much going to secure a purchase from me. |
Wow, that was fucking horrible.
Force grip is completely and utterly useless. Too slow, aiming it is a pain considering the camera angle you're working with. Sure, you can get used to it I guess, but it's hardly the stylish add on to combos I was hoping for. You have to come to a complete fucking stop to use it. Holy shit, whos' horrid idea was that. And speaking of which, gotta love the targetting reticle on what you're actually gonna interact with. It's got a horrible mind of it's own. No. I don't want to pick up the mouse droid, how about the LARGE BARREL I WAS LOOKING AT. Combat's stiff to boot, would have worked a lot better if it was more close quarters and less long range shit asking you to use the broke ass grip mechanic. Lack of being able to do anything out of the blocking stance is complete garbage though. Hell, corect me if I'm wrong, but couldn't you roll out of a block in fucking JEDI POWER BATTLES? Christ. Anyway, demo saved me a bit of money at least. Wasn't likely to buy it outright but at least I won't have to bother with a rental. Go back to playing the Jedi Knight games, guys. Nothing to see here. On a side note, I wonder what they're gonna retcon out at the end of this story. Unless they kill the main character, and I'd be surprised if they did, they'd have to explain his diddling about at a later point somehow. But it's not like Star Wars doesn't get super revisionist on us before, so. |
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Fuck the story though. I don't think anyone out there understands what Star Wars is about anymore. :( |
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I'm pretty forgiving when it comes to Star Wars nonsense, though Skills's summary of the demo isn't all that confidence building. But then Skills is an idiot, so what does he know. :p |
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Also note that skills hates roughly 99% of the games that he plays. That said, I am really looking forward to playing the demo tonight. I don't expect to be able to be 100% precise with my usage of force powers, or be fully skilled in combat right off the bat, so I expect to at the least not hate the game immediately.
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In case no one else was aware of this:
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You know, I had a blast grabbing Stormtroopers, impaling them with my sword and then fling them at other Stormtroopers. The sword gave extra damage.
Other highlights, grabbing a TIE bomber and drop it on a group of enemies. Skills's complaints are valid, though. The block is almost completely useless and sometimes the lock-on system falls in love with barrels instead of THAT FRIGGING STORMTROOPER FIRING AT ME. But I can forgive Star Wars a lot of things, so I'm almost certain I'll buy this. Just because I get to split AT-STs in two and use soldiers to bang open doors. Edit: Now I know what this game reminds me of. Psi-Ops: Mindgate Conspiracy. Apart from the fact that you can't move while using |
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Now I have to hook up my old dusty Xbox to play the game again;_; |
Is the xbox version on the backwards compatibility? I think I'd like to pick it up since my ps2 is gone, and thus that version useless.
And yeah, I think the reason I didn't absolutely hate the demo was because it reminded me of the fun I had with Psi-ops. That shit was the bomb, yo. |
Hmm speaking of psi ops, I never got to try it out but since theres a free download of it on fileplanet I guess nows a good a time as any.
I finally tried the demo through ps3. At most, I think other than the force being a factor, the game is average. It feels a little like it's a "pretty good" movie game, if it was actually based off a movie. Controls feel clumsy, using the lock on button is pointless when your taking on hordes of enemies, lightining is useless unless used with a light saber combo and even then, the light saber by itself is more than enough for enemies. Apart from that using the force is what the game is about and it is incredibly fun. Throwing enemies off places, making them grab on to each other for funzies. Although I wish there was a bit more creativity other than standing still and "look what I can throw!" I'm not sure about the rules of the game or the "force" but there were some objects that were rectangular and flat, I tried to jump on it and use the force to surf my way through enemies >_> I also wanted to cut a lose object in half and throw it in two directions but that didn't work. Turns out the only thing the the demo that you can cut in half are the droids. wtf! |
Yeah, so.
Jedi games are fun when theres an emphasis on the lightsaber, not lifting things and throwing them around. As a friend of mine pointed out with the gameplay - "Why am I playing Lego Star Wars again?" |
Yeah, I had a second mess with the demo before hitting the hay last night, and whilst it's alright (I certainly didn't find it as hateful as Skills did), there are definite issues with the controls.
I'd be happy to give this a play, but I'll wait for it to drop down to bargain prices. |
Where the fuck is dodge roll? How can you make a game like this and not have dodge roll? Dash does not cut it. I feel like a sitting duck coming out of block. Game would be a lot better if they toned the scale down a bit for more close quarters combat. Something akin to NGII.
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We spoke about the demo an hour or so after it hit marketplace and pretty much agreed with each other that it needs to be more focused on close combat, more intuitive and dodge roll needed.
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Just give the fucking Dash invincibility frames, it doesn't necessary have to be a "roll" so much as a move with evasive properties. I mean, how vulnerable are you coming out of dash in that game, anyway?
PS: Nothing should emulate Ninja Gaiden 2 level design. NOTHING. |
The level design in NG2 might be all over the place, but it's focus on corridors and small rooms kept the combat fast paced. If they did that in this game, you'd be forced to rely on the very fucking broken grip mechanic a lot less, and it would keep combat from being less annoying when you're trying to fight at anything other than extremely close range.
And that I agree with. |
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