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-   -   [General Discussion] Without a Trace: Missing Games (http://www.gamingforce.org/forums/showthread.php?t=1852)

Kaiten Mar 15, 2006 04:34 PM

Sonic Crackers is another example, it was a proof of concept ROM, which later became Knuckles' Chaotix. The ROM currently is floating around the numerous ROM sites and is very very rough. It's interesting that they ditched this game in favor of the 32x Chaotix.

Tube Mar 15, 2006 04:55 PM

Ultra Descent. I was watching that game in the "upcoming games" list in Nintendo Power for years, back in like Jr. High. Then one day it vanished and I slit my wrists.

evilboris Mar 15, 2006 06:45 PM

Quote:

Originally Posted by www.sega.co.jp
Sonic Crackers is another example, it was a proof of concept ROM, which later became Knuckles' Chaotix. The ROM currently is floating around the numerous ROM sites and is very very rough. It's interesting that they ditched this game in favor of the 32x Chaotix.

They didn't ditch it... just removed Sonic and Tails in favor of introducing a zoo.

Circle-K Mar 15, 2006 07:22 PM

Well, let's see.

Capcom Fighting All-Stars was canned due to negative feedback (even from those who never laid a hand on the beta) and due to a big money loss. Which is also why Dead Phoenix and Red Dead Revolver were canned. Rockstar picked up the RDR license a couple years later, though.

Capcom Fighting Jam was released in its place, which didn't please any of the fans at all.

S?ecter Mar 15, 2006 08:29 PM

Starcraft 2, I've seen screenshots, and release dates, but nothing ever surfaced, same with Starcraft: Ghost. I'd LOVE to see a starcraft 2, or an FPS set in the universe like Ghost.

One game that was also half-scrapped was deus ex: clan wars. This was what now is Project: Snowblind. It was supposed to be the third Deus Ex game, after the second bombed badly. The game started going so shittily though that Warren Spector quit the design team, and the Deus Ex part of it was scrapped, leaving the empty barren wasteland of terrible gaming[savepoints, on a pc game, eugghhhhhh!] that is Project: Snowblind.

Solis Mar 15, 2006 09:48 PM

Quote:

Originally Posted by speculative
The Van Buren Project, i.e. Fallout 3. I heard this is back in production again, though. We will see.

The Van Buren Project, AKA Fallout 3, is officially dead. It will never be revived, as the team making it has disbanded and all the work that they had put into it was basically scrapped. They even got as far as having a working 3d engine and game world. However, Bethesda (creator of the Elder Scrolls series, including the upcoming Oblivion) has acquired the rights to Fallout and said that they will be making Fallout 3 on the Oblivion engine, and hinted that the game would be first person instead of isometric. So...Fallout 3 may still be alive, but Van Buren is dead.

Star Fox 2 was my other big one. After playing the ROM of the near-final version, I simply can't understand why they stopped working on it at that stage. It has many features that even Star Fox 64 was missing.

JasonTerminator Mar 15, 2006 11:55 PM

Quote:

Originally Posted by S?ecter
Starcraft 2, I've seen screenshots, and release dates, but nothing ever surfaced, same with Starcraft: Ghost. I'd LOVE to see a starcraft 2, or an FPS set in the universe like Ghost.

Starcraft 2 has never been in development, as far as anyone not at Blizzard knows. No release dates. No screenshots. Nothing.

Starcraft: Ghost, however, is just being delayed to all hell. It's still on track for a release this year. I'm afraid it might turn out like Warcraft Adventures though, finished but never released.

On that note, I'd really like Blizzard to release Warcraft Adventures anyway. I'd love to see why they thought it wasn't good enough for release in the first place.

Ramenbetsu Mar 16, 2006 12:06 AM

DragonKind
Some new company (TriLunar) popped up on the scene all of a sudden and had an awesome vision for an action rpg and other games.

http://img221.imageshack.us/img221/661/2860oj.jpg

They only had AWESOME concept art to back up their claims ( more here: http://www.joemadfan.com/gallery/p17_sectionid/15) but needless to say, I was extremely exited. They left the industry as quietly as they came though.

Gakineko Mar 16, 2006 01:21 AM

On a less technical note, after finishing Kabuki- Quantum Fighter (NES) the main character said "thank you for playing, look for me in my next adventure"..... but alas... he has yet to appear in a second adventure...

Monkey King Mar 16, 2006 09:34 AM

Quote:

Posted by Claliel
I'm still waiting for Valkyrie Wilde: Full Frontal Assault. :D
I certainly hope you're just being silly.

Quote:

Posted by Solis
Star Fox 2 was my other big one. After playing the ROM of the near-final version, I simply can't understand why they stopped working on it at that stage. It has many features that even Star Fox 64 was missing.
From what I've gathered, Star Fox 64 WAS the reason they canned it. They wanted to use a new Star Fox game as one of the big selling points of the N64, and releasing another SF game right before the 64's launch would make gamers less anxious to run out and get the 64. Intentional market starvation, you could say. Not one of Nintendo's better decisions.

I've always wanted to see what the original Japanese version of Monster Party looked like. The game we got in the US was pretty heavily modified from what looked like a rather gruesome little game. Unfortnately, for reasons unknown, the Japanese version was never released, and no prototypes have ever surfaced.

SketchTheArtist Mar 16, 2006 01:34 PM

MARIO PAINT 64 looked pretty cool back then, but they didn't announced an update for GAMECUBE which I'm pretty sure they kept for the REVOLUTION and that weird, but fun-looking controller.

RushJet1 Mar 16, 2006 01:48 PM

http://www.nesworld.com/pics/hell.jpg

i wasn't ever really looking forward to it, but it would have been cool.

Quote:

Originally Posted by NES World
Developed as an NES game that would contain extra RAM and a processor inside the game cartridge. It would allow 16- bit quality games on the 8-bit Nintendo deck. Delays occurred because of problems syncing the cartridge’s processor with the game decks processor. As the 8-bit market died it soon became impossible to expect customers to pay the $99.00 it would cost to create the NES “Super cartridge”and the project abandoned.


Ekon Mar 16, 2006 07:48 PM

Starcraft : Ghost, I'm hoping this doesn't turn into Duke Nukem Forever :doh:

As for those curious about Warcraft : Lord of the Clans, Blizzard turned it into a novel instead, http://www.blizzard.com/books/lordof...-excerpt.shtml

Kaiten Mar 16, 2006 08:02 PM

Quote:

Originally Posted by evilboris
They didn't ditch it... just removed Sonic and Tails in favor of introducing a zoo.

Yeah, they could have at least given the Sonic Team one more shot at a Genesis Sonic game, instead of having them drop out of Sonic games for four years, which guarenteed us lots of crap in between.
I'd also like to give a shoutout to Sonic 2 Beta. While most of the game made it inot Sonic 2, it's a shame the Hidden Palace, Wood Zone, Cyber City Zone(aka Genocide City Zone) never made it into the final game (which is why I'm eagerly anticipating version 2.0 of this hack).

Summonmaster Mar 16, 2006 09:58 PM

I too wanted to see Capcom Fighting All Stars and was more disappointed with CFE. The 3D screens for CFAS looked so awesome...it really angers me now that they decided to scrap it!


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