Xellos |
Oct 12, 2006 08:58 AM |
Quote:
Originally Posted by Miles
It's not always a negative effect for your group. You have to look at the effects to determine it yourself. Anyway, here is how it works. Sealstones placed on a Dais effect alll the enemies within the area. So if it says Area Effect: Fire damage 150% Ice damage 1/2 that means all the enemies' fire attacks do more damage while thier ice damage is halfed. If you carry the sealstone then you gain these effects. What you wanna do is put negative effects on the dais to make your battles easier. Like switching the fire with the ice damage 150% fire damage down 1/2 in an area where enemies only cast fire spells will give you a big advantage.
Most of the time stat boosters start on the Dais and usually you wanna keep these in your parties hand, or at least away from the Dais so the enemy can't get the effects. Placing negative effects on the Dais will also make your battles and boss fights much easier. If an enemy carries a sealstone it only effects that group of enemies. By defeating it you can take it yourself.
Shells are useful for neutralizing the effects of a sealstone. Like sometimes there would be sealstones that give enemies great boosts but screw your party over. Like Attack 200% but cannot access battle menu or heal. The negatives don't really effect the enemies but they could make battles worse for you. These are best dropped on a shell to deactivate it so the negatives don't effect your party anymore.
The springs can be used to grab sealstones you purchased with magic gems. You'll want to buy ones like Experience X2 and attack 120% so you can pull them out at any dungeon. Just keep in mind that the gems are kinda hard to build up early in the game, so spend them wisely.
As for skills, learn training as soon as you can. It makes leveling up so much quicker!
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Training eh? I'll check into that. My guys are level 20 now and just beat the kraken. Am I a bit on track?
I got that forcefield 100 for a few hours but was too late unfortunately. Mobs were already doing more then a 100. I should try to get the 1000 or 5000 asap.
I was planning on getting the generate health skill for everyone, should I forget about that one and just go for training then?
Another question. All my guys have weapons that can do a soul crush, but none of them has one that adds 60+ energy to the gauge. what characters can? Was hoping good old Arngrim still added 80 energy like in VP1 but he only does 46. Didn't see any item or skill that doubles energy gauge like in VP1.
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