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You can always just give Zerg an "if, then" request well in advance but it's hard to be specific enough that it's not going to go off uselessly. :( fuck, beaten |
Also, I could have been unfairly jumping the gun by posting before you folks have completed editing your posts to your full satisfaction (I'm an inveterate editor myself). To prevent this, may I request that you mark a finalized post with an emoticon, say, like the savepoint one? (:savepoint:)
A question for Paladin Players. Martyr's Blessing says any melee/ranged attacks that hit your allies hits you instead. Does this necessitate another attack/damage roll, or is this taken literally (you get hit, and thus take the damage the ally would've taken - even if that attack roll would have missed you)? |
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Also, I was semi-aware of the fact that I couldn't use both interrupts on my turn, and I probably would have chosen a different chain of events completely if I would have used the Martyr's Blessing. Thanks for reminding me though, I still have to get most of these specific rules down completely, and I honestly wasn't thinking about it when I was posting my turn. Quote:
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Um, Zerg, did I not get an OA against bugger A when he moved away from me? Or is there something that prevented it? I as because if I did it might influence what I'm going to do on my turn (which I have figured out, but am waiting on your reply to post).
Also: Why do I only have 1 +1 token? I want my fun time prizes! |
Well, Horrifying Mockery allows the bugbear to shift 3 squares if successful. So nope. :)
Also: You actually have 2x +1 tokens. Just forgot to update the first post :3: |
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Also: Yay! getting closer to fun time prizes ! :starry: |
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You can always make a knowledge check (free action - once per type of enemy) to this end. Depending on the monster origin, this can either be a nature, religion, or arcana check. You can get anything from background fluff to the full monster card. See previous example. Note that the example covers lower-leveled characters. I reserve the right to modify the DCs as necessary :) But ehh, you're playing with a DM. I think you're covered on monster knowledge ;-) |
Crap I noticed that but completely missed the whole shift thing. Sorry about that. I need to learn to read everything more carefully. Thanks for pointing that out. :eagletear:
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Zerg, I think you got it right with martyr's blessing.
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Thanks.
I'm also assuming that opportunity attacks against targets other than the marker are subject to mark penalties, since they're "attacks that don't include the marker as a target". Which means that Divine Sanction, and not Whirlwind, killed the last minion. Is this corrent? This mark thing is confusing :( |
I've always DMed it as ANY attack against a target that isn't the one that marked you.
IIRC, though, minions have to be killed by direct damage, no? So no divine sanction can take them down. |
If I'm remembering correctly (no DMG right now at hand), minions take no damage from a miss. I don't know about (automatic) damage that don't require attack rolls though. Or heck, even auto-hit attacks like Magic Missile.
Gonna check it later. |
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Ah. A DM of mine must have houseruled the indirect damage thing.
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I have another question about my gloves. When I'm using their at-will power, I use strength+2 vs. AC to determine the hit. Does this give me a +5 bonus to hit, or do I also add the +3 half-level modifier and make it +8?
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Yeah, always add your half-level bonus to attacks.
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Ok, thanks. I thought that maybe special effects like this didn't benefit, but now I know. :)
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You add the level modifier unless the description specifies strength modifier. So yeah, +8 as I've said before.
Note that you'll be taking a -5 penalty due to being blind. That is, if Pang doesn't finish it first. |
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Quick question: Do I have to actively try and get rid of my blindness even during a short rest, or does it wear off by itself in such cases? I couldn't find the information specified anywhere. |
99% sure save-ends effects automatically wear off during a rest, though I can't find the specific rule either.
Zerg, your quick sheet at the top of the thread is a little goofy; Cyrus is wearing cloth armor, not hide. |
I'm going to say the effects end immediately after battle. You're going to make saves that have a 55% chance of succeeding every six seconds anyway.
The armor thing's fixed. Pang, I also made a mistake with tracking Cyrus' HP. I neglected to update the 10 damage from the Assassin, and the 5 ongoing at the beginning of your turn. The 2 surges will heal him back to 33/54. |
Christ, the only way Team CyRaks is going to survive Day 1 is if battles 3 and 4 are fought against small groups of sleepy old librarians. Palsied old librarians. With rheumatism.
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Zerg stop trying to kill off your new players immediately :mad:
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And here I was thinking I could safely rachet up enemy tactics because we've got a very experienced player here, with characters all optimized and stuff.
Shows how much I know. :( So uh, I'm still totally adhering to the same experience point quota system as in the first Arena game. Why's this a seeming curbstomp? |
Here I was thinking the encounter was going well, all things considered. :confused:
Edit: Yeah, I guess when I look at it while keeping in mind that we have two more fights to go, rheumatismed old librarians sounds about right. Additional Spam: Uh, Zerg, shouldn't the dragon have taken 6 damage from my shield of virtuous contradiction? |
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