Exploding Garrmondo Weiner Interactive Swiss Army Penis

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The unmovable stubborn Sep 26, 2010 09:05 AM

Quote:

Originally Posted by Rychord (Post 770372)
"oh by the way, this whole series of posts is now useless because I'm interrupting the action that happened three posts ago"

This is basically how we've been doing things, yes. It's the DM's job to go back and fix whatever doesn't make sense in the new immediately-interrupted timeline.

You can always just give Zerg an "if, then" request well in advance but it's hard to be specific enough that it's not going to go off uselessly. :(

fuck, beaten

Zergrinch Sep 26, 2010 09:08 AM

Also, I could have been unfairly jumping the gun by posting before you folks have completed editing your posts to your full satisfaction (I'm an inveterate editor myself). To prevent this, may I request that you mark a finalized post with an emoticon, say, like the savepoint one? (:savepoint:)

A question for Paladin Players. Martyr's Blessing says any melee/ranged attacks that hit your allies hits you instead. Does this necessitate another attack/damage roll, or is this taken literally (you get hit, and thus take the damage the ally would've taken - even if that attack roll would have missed you)?

i am good at jokes Sep 26, 2010 09:47 AM

Quote:

Originally Posted by Zergrinch (Post 770373)
You can either put in a standing if-then statement (if Cyrus gets hit by any attack that deals more than x damage, I use y power). Alternatively if there aren't too many posts out, we can always rewrite the past. There's only two of you, it's not as confusing as processing edits for five :)

Though, do note that once you had decided to use Counterstrike guards, you're not able to use Martyr's Blessing until you take another turn. Only one immediate action between turns, not counting opportunity attacks.

Also, I probably goofed by allowing you to use the counterstrike guards on your own turn. You're not supposed to be able to take those on your turn. But, eh, it missed, so I guess that's something to note for next time :tpg:

I'll take note of the counterstrike guards thing, I just thought it was good for an melee attack that was targeted at me.

Also, I was semi-aware of the fact that I couldn't use both interrupts on my turn, and I probably would have chosen a different chain of events completely if I would have used the Martyr's Blessing. Thanks for reminding me though, I still have to get most of these specific rules down completely, and I honestly wasn't thinking about it when I was posting my turn.

Quote:

Originally Posted by Zergrinch
Also, I could have been unfairly jumping the gun by posting before you folks have completed editing your posts to your full satisfaction (I'm an inveterate editor myself). To prevent this, may I request that you mark a finalized post with an emoticon, say, like the savepoint one? (:savepoint:)

A question for Paladin Players. Martyr's Blessing says any melee/ranged attacks that hit your allies hits you instead. Does this necessitate another attack/damage roll, or is this taken literally (you get hit, and thus take the damage the ally would've taken - even if that attack roll would have missed you)?

I'm pretty sure the Martyr's Blessing switches the damage as it was rolled to the Paladin. Otherwise, they probably would have said "whenever an ally gets hit by an attack, you become the target of the attack instead", or some such thing that would imply a reroll. You guys can correct me if I'm wrong.

i am good at jokes Sep 27, 2010 02:09 PM

Um, Zerg, did I not get an OA against bugger A when he moved away from me? Or is there something that prevented it? I as because if I did it might influence what I'm going to do on my turn (which I have figured out, but am waiting on your reply to post).

Also: Why do I only have 1 +1 token? I want my fun time prizes!

Zergrinch Sep 27, 2010 06:45 PM

Well, Horrifying Mockery allows the bugbear to shift 3 squares if successful. So nope. :)

Also: You actually have 2x +1 tokens. Just forgot to update the first post :3:

i am good at jokes Sep 27, 2010 08:07 PM

Quote:

Originally Posted by Zergrinch (Post 770461)
Well, Horrifying Mockery allows the bugbear to shift 3 squares if successful. So nope. :)

Also: You actually have 2x +1 tokens. Just forgot to update the first post :3:

Ok, I didn't know that. Are all the monster abilities listed somewhere or are we not supposed to be able to know about their effects unless we use skill checks to figure them out, or some such thing?

Also: Yay! getting closer to fun time prizes ! :starry:

Zergrinch Sep 27, 2010 08:33 PM

Quote:

Originally Posted by Rychord (Post 770473)
Ok, I didn't know that. Are all the monster abilities listed somewhere or are we not supposed to be able to know about their effects unless we use skill checks to figure them out, or some such thing

But I gave the effects on this post. :(

You can always make a knowledge check (free action - once per type of enemy) to this end. Depending on the monster origin, this can either be a nature, religion, or arcana check. You can get anything from background fluff to the full monster card. See previous example.

Note that the example covers lower-leveled characters. I reserve the right to modify the DCs as necessary :)

But ehh, you're playing with a DM. I think you're covered on monster knowledge ;-)

i am good at jokes Sep 27, 2010 09:10 PM

Crap I noticed that but completely missed the whole shift thing. Sorry about that. I need to learn to read everything more carefully. Thanks for pointing that out. :eagletear:

No. Hard Pass. Sep 28, 2010 07:50 PM

Zerg, I think you got it right with martyr's blessing.

Zergrinch Sep 28, 2010 09:12 PM

Thanks.

I'm also assuming that opportunity attacks against targets other than the marker are subject to mark penalties, since they're "attacks that don't include the marker as a target". Which means that Divine Sanction, and not Whirlwind, killed the last minion. Is this corrent?

This mark thing is confusing :(

No. Hard Pass. Sep 28, 2010 09:13 PM

I've always DMed it as ANY attack against a target that isn't the one that marked you.

IIRC, though, minions have to be killed by direct damage, no? So no divine sanction can take them down.

Zergrinch Sep 28, 2010 09:21 PM

If I'm remembering correctly (no DMG right now at hand), minions take no damage from a miss. I don't know about (automatic) damage that don't require attack rolls though. Or heck, even auto-hit attacks like Magic Missile.

Gonna check it later.

i am good at jokes Sep 28, 2010 09:46 PM

Quote:

Originally Posted by Zergrinch (Post 770621)
If I'm remembering correctly (no DMG right now at hand), minions take no damage from a miss. I don't know about (automatic) damage that don't require attack rolls though. Or heck, even auto-hit attacks like Magic Missile.

Gonna check it later.

No need, I looked it up for you. The only kinds of attacks that don't kill a minion is when a miss still causes damage. In fact they take no damage from them at all, kill or no.

No. Hard Pass. Sep 28, 2010 09:54 PM

Ah. A DM of mine must have houseruled the indirect damage thing.

i am good at jokes Sep 29, 2010 09:23 AM

I have another question about my gloves. When I'm using their at-will power, I use strength+2 vs. AC to determine the hit. Does this give me a +5 bonus to hit, or do I also add the +3 half-level modifier and make it +8?

The unmovable stubborn Sep 29, 2010 11:18 AM

Yeah, always add your half-level bonus to attacks.

i am good at jokes Sep 29, 2010 12:39 PM

Ok, thanks. I thought that maybe special effects like this didn't benefit, but now I know. :)

Zergrinch Sep 29, 2010 06:21 PM

You add the level modifier unless the description specifies strength modifier. So yeah, +8 as I've said before.

Note that you'll be taking a -5 penalty due to being blind. That is, if Pang doesn't finish it first.

i am good at jokes Oct 1, 2010 10:10 AM

Quote:

Originally Posted by Zergrinch (Post 770729)
So yeah, +8 as I've said before.

:riiight:

Quick question: Do I have to actively try and get rid of my blindness even during a short rest, or does it wear off by itself in such cases? I couldn't find the information specified anywhere.

The unmovable stubborn Oct 1, 2010 02:53 PM

99% sure save-ends effects automatically wear off during a rest, though I can't find the specific rule either.

Zerg, your quick sheet at the top of the thread is a little goofy; Cyrus is wearing cloth armor, not hide.

Zergrinch Oct 1, 2010 06:15 PM

I'm going to say the effects end immediately after battle. You're going to make saves that have a 55% chance of succeeding every six seconds anyway.

The armor thing's fixed. Pang, I also made a mistake with tracking Cyrus' HP. I neglected to update the 10 damage from the Assassin, and the 5 ongoing at the beginning of your turn. The 2 surges will heal him back to 33/54.

The unmovable stubborn Oct 4, 2010 08:11 AM

Christ, the only way Team CyRaks is going to survive Day 1 is if battles 3 and 4 are fought against small groups of sleepy old librarians. Palsied old librarians. With rheumatism.

Sarag Oct 4, 2010 08:55 AM

Zerg stop trying to kill off your new players immediately :mad:

Zergrinch Oct 4, 2010 09:00 AM

And here I was thinking I could safely rachet up enemy tactics because we've got a very experienced player here, with characters all optimized and stuff.

Shows how much I know. :(

So uh, I'm still totally adhering to the same experience point quota system as in the first Arena game. Why's this a seeming curbstomp?

i am good at jokes Oct 4, 2010 10:12 AM

Here I was thinking the encounter was going well, all things considered. :confused:

Edit: Yeah, I guess when I look at it while keeping in mind that we have two more fights to go, rheumatismed old librarians sounds about right.

Additional Spam:
Uh, Zerg, shouldn't the dragon have taken 6 damage from my shield of virtuous contradiction?


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