Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Zephyrin Aug 9, 2010 12:24 AM

It's not too unrealistic. He has +6 against an 18 reflex check. If he succeeds and spends and action point, that bitch won't believe she's not bacon.

Do it, Skex. Do it for the lulz.

Zergrinch Aug 9, 2010 09:16 AM

Pang, combat advantage gives +2 to attack rolls. Will you extend this "+2 bonus to your attack rolls" to enemy disarm attempts? I'm contemplating whether to use my (never ever ever before used) racial encounter during my next turn.

___


Psst Garr. Wanna help disarm a black mage? (Or maybe Garland --- +6 Athletics vs Fort 18 is better than +8 Attack Rolls vs his 21 AC anyhoo). If Pang agrees on combat advantage bonus, flank 'em first (if you're willing to risk an OA to move to O107). Sheathe the sword first before disarming so you can steal his wapon!

(Okay, why's Garr bloodied after an 11 HP hit? He didn't surge to full after last battle or something?)

The unmovable stubborn Aug 9, 2010 09:32 AM

Quote:

Originally Posted by Zergrinch (Post 765671)
Pang, combat advantage gives +2 to attack rolls. Will you extend this "+2 bonus to your attack rolls" to enemy disarm attempts?

Technically it's just a skill check like Intimidate would be and combat advantage shouldn't really apply, but thematically it makes sense for flanking and other distractions to be useful here so I'll say Yes.

Thanks for accidentally reminding me that I hadn't adjusted Garr's skill bonuses for the Overlord armor, though!

Zergrinch Aug 9, 2010 09:33 AM

O shi---

Sorry Garr :(

(Alright guys, open season on White Mage who's totally granting combat advantage to everyone who's not Gheth!)

Scent of a Grundle Aug 9, 2010 11:34 PM

Pang, i'm assuming Fighter's mark has the same as Garr's? Just making sure nothing unexpected happens during my turn.

The unmovable stubborn Aug 9, 2010 11:36 PM

Yeah, -2 to attack someone else, free attack if you try to shift away.

Scent of a Grundle Aug 9, 2010 11:39 PM

And if Glenn up and disappears?

The unmovable stubborn Aug 9, 2010 11:51 PM

Teleports don't trigger AoOs, so you can definitely Fey Step away if that's what you're asking.

Zergrinch Aug 11, 2010 01:30 AM

Pang, I'm debating whether to activate Weave Through the Fray or Yield Ground.

What happens if I cause a mini-time warp by activating the former? Will it nullify the charge attack damage?

Insert disgruntled thumbsucking about Cal as more easy to eat than a halfling white mage who's spouting blood.

The unmovable stubborn Aug 11, 2010 02:06 AM

Not really, because while you interrupt the charge process you don't cancel it. WTTF will shift you 2 squares at most, and the Yeti Rampager still has 3 squares of charge movement left at that time. So what would happen is the yeti charges up to you, you shift away, and the yeti just keeps charging until it reaches you anyway.

It would be a good move if the yeti had charged from a bit further away, though; and you can still do it to force a hit/damage reroll if you wanted.

wvlfpvp Aug 11, 2010 11:05 AM

Pang: that wasn't my turn. It was my free action granted by the aegis, seeing as how Garland attacked Garr and not me. It is, currently, only a basic melee attack.

(also, can I swiftcurrent past those big round things in the middle?)

The unmovable stubborn Aug 11, 2010 11:13 AM

Oh. That only triggers when the aegis'd attacker actually hits, so... well, no harm done I guess. Just edit your proper turn into your post and I'll patch up the timeline after Zeph's turn.

And yeah, you can swiftcurrent between the Orb and the snake statues if you like.

wvlfpvp Aug 11, 2010 11:17 AM

Considering that Garr took damage, I thought the attack hit.


EDIT: nevermind, I got confused with the G-name.

(also I edited my post)

Zephyrin Aug 11, 2010 09:08 PM

I'm not sure what the stats are on that cunt, so we'll see what happens.

Also, would you be able to link our wiki sheets to the front page, for when I'm on other computer than my own?

Zergrinch Aug 11, 2010 09:08 PM

Zeph, I activated a power that shifts me back 2 squares. So you're going to have to combine your move and charge to reach the Rampager (who's at N111 or N112).

Zephyrin Aug 11, 2010 09:18 PM

Sonofabitch. You always make things difficult.

You only did it for the reroll. I don't want to cheat or anything, but I also don't want to refigure my ENTIRE TURN. sigh

The unmovable stubborn Aug 11, 2010 09:23 PM

Quote:

Originally Posted by Zephyrin (Post 765933)
Also, would you be able to link our wiki sheets to the front page, for when I'm on other computer than my own?

Okay, the active character names on the first post are wiki links now.

Unless you meant the front page of the WIKI? Also done, quick-and-dirty like.

Zephyrin Aug 11, 2010 09:23 PM

Kool beans

And I just changed my target and performed the same actions, this should suffice.

wvlfpvp Aug 11, 2010 10:00 PM

(hey Pang: you gonna at least update text per my post?)

The unmovable stubborn Aug 12, 2010 12:05 AM

Why naturally. I said I would correct the timeline and so I have. :cape:

"CHOKE THE PRINCESS!" Emergent gameplay, ladies and gents.

Scent of a Grundle Aug 12, 2010 01:15 AM

Zerg, if you're going to contest Pang's rulings, at least do it in here so as to not clutter up the main thread so much. Reading that thread is already getting really confusing what with the time shifts, we don't need arguments over rules making it worse.

Zergrinch Aug 12, 2010 02:12 AM

Aah, it's resolved (and edited)

Pang, I'm totally hoping the crit slays her, but ehh, I'd totally Second Chance it if I were in your shoes.

But I'm not sure if you reroll just the second twin strike, or the entire sequence. I'm assuming just the one that hits. For your convenience, I rerolled only the second one. Attack misses, if you want to activate Second Chance.

Still, Cal has many multi-attack powers, so requesting a definitive ruling for future reference on what Second Chance can reroll.

The unmovable stubborn Aug 12, 2010 02:32 AM

Second Chance can only force a reroll on one attack; that is, if a power grants multiple attacks, only one of them will get a reroll. So if both rolls had hit, WMAG would've probably been boned regardless.

As it is, 14 isn't quite enough to kill her but since you've done me the courtesy of rerolling and missing I guess I'll take the Second Chance. All that hubbub for a turn that accomplished not a lot in the end.

Zergrinch Aug 12, 2010 02:43 AM

Them's the breaks. I wanted to attack without attracting an OA, and I didn't want to go closer to that aura :tpg:

However, I thought WMAG has only 14 left, based on the following sequence:

Gheth damages her with Spiritual Weapon for 10 HP.
Cal hits her with a spray of arrows for 22 HP.
She healed for 18 HP. Overall damage is 14.
Gheth hits with Spiritual Weapon for 16 damage. Overall damage 30, bloodied (so max HP of 60 or 61).
Gra-fra-zut hits with Thunderclap Strike for 12 damage. Overall damage 42.
Glenn misses with Blinding Barrage, for 5 damage. Overall damage 47.
So, max 61-47=14 HP left. :)

The unmovable stubborn Aug 12, 2010 02:54 AM

Ah, but she took an added 7 damage from an AoO (from Glenn) that you're not accounting for, in post 221. This throws your entire assumption about her bloodied value into question.

If you're going to engage in HP-counting do it properly :mad:


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