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Framarth pounds his warhammer, and inexplicably rocks begin to fall. A huge rock fell on me, almost certain to cause me bloody harm. But not if my suit has anything to say about it!
Activate Gambler's Suit daily power Framarth must reroll his attack against me. If it hits, I get critical hit damage, which is to say would change nothing. http://upload.jetsam.org/images//dnd-battle2-d.png |
Sparks were shooting everywhere. His arm was on the floor next to him. He didn't know what the fuck was going on anymore. Glock was annoyed. If he had eyelids, they would be SO SQUINTY. You have no idea.
Getting up, he plugs his arm back in and straightens his awesome hat as the camera totally zoomed in on his face and all the dramatic music stopped for a moment. "Implement evasive maneuver pattern Kirk epsilon." Get the hell up. Warforged Resolve Yay. No more acid. 5 temp HP and 5 real HP. Kirk epsilon was his most favorite of evasive maneuvers. Beats the shit of out of patterns omega three and gamma six, I tell you what. He then whips out his little flute. Ready to play the song of GETTING THE FUCK OUT OF DODGE. All he needs is for the holy man to get his part of the deal done. Readied Action Flute of the Dancing Satyr. Trigger: Skex performing Healing Strike. Occurs right afterward. Table of shifts. Me to D16. Acer to C18. Garr to B16. Skex to B15. Zerg to stay his ass put, he doesn't want to move. |
Excerpt from Gheth's adventuring notes: pg. 843
Quote:
"And you!" Gheth yelled back to his warforged friend. "You've still got a long life of awful singing to do!" Quote:
Pick up spear Healing Strike on Gnoll A with surge to Glock (Free move action to B15) Move to C16 Action Point Healing Word to Glock |
The duergar recruits charge into the corridor, and sure enough the nearest of them falls down stone dead with an arrow in his skull the moment he gets anywhere near the ranger. The rest have no hesitation in trampling over his body at top speed, forgoing an attack in order to cover distance.
Spitting-Cobra Stance = 1 more dead minion, ayup :savepoint: Gordok 23, Garrmondo 6, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Duergar Recruits 23 |
Things were about to get dangerous. Gordok picks himself up and zaps another minion so that Garr, the bravest of the brave, can do his thing.
Spend move action getting up from prone Eldritch Blast minion @ B15 And lo another minion is dust and the doorway is clear. Gordy steels himself for the incoming molestation of grand proportions. |
Gordok was prepared for the worst when all of a sudden he thought of an idea. He'd transform into a spider, go over to the skeletal minotaur statue, web that thing up like some sort of marionette, and walk it over to the door all spooky like so that it would be such a surprise when the gnolls broke through! Wait no that wouldn't work. Minotaurs didn't build statues with articulated joints and the statue was far too heavy for this halfling. What to do? What to do? Not a bad idea at all but impractical and too complicated. It needed to be simpler i.e. get the statue from point A to point B. Hmmmm... oh yes. Gordy had it figured out now.
Spend Action Point Diabolic Grasp skeletal minotaur statue to B15 A dark hand with a purpose different to what it was accustomed to appears and drags and pushes the grand minotaur statue forth. With a loud bang the great cow brandishing its greataxe crashes open the slightly ajar door and greets its surprised visitors. "MOO!" |
Shouting a faintly-remembered oath from distant Kara-Tur, Garrmondo shoves the imposing statue down the stairs. The nearest duergar recruit is instantly crushed by the hurtling sculpture, and makes a series of unpleasant squishing sounds as the statue grinds it into the stairsteps. The statue barrels over the gnoll behind him and smashes into the second gnoll in line before tipping over and coming to a halt. The dog-men yip angrily.
"Fang, Baphomet has turned his horns against us! His ancient relics wake to aid our foes! What can we do in the face of such an enemy?!" Gnasc stares at his underlings with a mixture of loathing and pity. "Have you tried biting it?" 1 more dead minion; 11 damage to Claw Fighters A & B (both knocked prone, B immobilized) The nearest gnoll stands up, and instantly lunges at Garrmondo. While the gnoll's claws tear viciously at the fighter, his brains are still too rattled from the statue's impact to notice that the shield is not precisely a vital organ. The other two gnolls work together to attempt to shove the statue aside. The gnoll is freed from beneath the stone minotaur, and he clambers atop the fallen statue triumphantly, the strange foe gloriously defeated. "You, too, human, will be knocked down, and then stepped on! I will step on you! It will smell bad and you will dislike it!" B12 becomes difficult terrain, in the unlikely event that anyone tries to pass through there The spined devils continue pelting spines down the hall, since that's kind of their thing. Don't hate the player. 15 damage to Garrmondo :savepoint: Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Duergar Recruit 23, Gordok 23, Garrmondo 6, Gnoll Claw Fighters 19, Spined Devils 19 |
Fuck that noise.
ZOOM BANG KAPOW VIRTUE OF CUNNING RIGHT AFTER GNOLL FAGGOT A MISSES GARR TO C17. OUT OF DEVIL LINE OF SIGHT. ADVANTAGE OF CUNNING GNOLL A TO B16. COME HERE YOU WOLFMAN FUCKER YOU ARE SO DEAD |
I thought my fellow adventurers were going to retreat, but it seemed like they were far more interested in playing puppets with ginormous minotaur statues. It is a wonder that something so heavy has a crushing force that inflicts about as much damage as one of my arrows. Oh well, c'est la vie!
The robot bard squirted something on the ground, causing Carrmondo to slide -- just in the nick of time too! The first devil has just missed him, and the second devil lets loose with some particularly nasty projectiles that will doubtlessly cause him plenty of pain. Luckily for us, the Gnoll slid to where Carr used to be, and was ventilated by friendly fire a split second later! Well, one can certainly hope! At any rate, there's a door that needs closing, and it seems I'm the one elected to do the job. I waltz right to it, grab hold of the cast-iron door, and slam it very very hard indeed. My future fur coat doesn't take kindly to dances, the heathen. He lunges so as to claw at me, before I even reach the door. I suppose I'll live. I plan to harvest me some rocky mountain gnoll oysters later, so I tell my fellow adventurers to attack it above the belt. Get the Flash Player to play this audio file: All bravado gone, I move all the way south, taking cover behind the wall. It is highly unlikely for my fancy stance to get another attack in at this distance, although I wouldn't discount it based on what I know about gnoll speed. I pray that Framarth, being unable to seen any enemies where he stands, won't send another area attack directly at my comrades. I wonder how large much his appetite for friendly fire is, given his less-than-cordial relationship with the dog things. Move Action: From A18, go to B17, A16 (attract AoO), stop at B15 Minor Action: Get hold of door Standard > Move Action: From B15, go to C16 (drop door = free action, aka slam door shut), move to H15. Gnoll A AoO vs Cal: Roll of 4 + [ ] vs. AC 21+2 Fort 16 Ref 20 Will 17. I guess Pang will do the damage roll if it hits? http://upload.jetsam.org/images//dnd-battle2-e.png |
As the human slides away from the doorway, the spined devils abandon their original plan to stay at range, gliding down the corridor toward G-Unit and still firing on Garrmondo since he's not remotely out of their line of sight at all.
Guess it's only fair to reroll it. Ouch, 24 damage to Garrmondo and he's knocked out cold. (+ongoing poison/slow effect) That's what happens when you mess with the space-time continuum. Gnasc dashes down the corridor, cudgel in hand, and smashes at the door with all his might. Strong and healthy slaves like this were too valuable to allow their escape. In his fury, he doesn't even bother to check if the door is locked. 15 damage to A DOOR! FUCK YES. Once again Framarth can't see his enemies at all, thanks to the stupid dogmen and their total lack of tactical sense. Draw them in, you idiots! The theurge trudges toward the corridor; judging by the noise, Gnasc should have bashed the door down by the time he gets there. :savepoint: Glock 12, Gheth 7, Duergar Recruit 23, Gordok 23, Garrmondo 6, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14 |
A pox on time paradoxes and their effects! The fighter slumps down, hit twice by merciless devil spines, and dying from poison that's coursing through his veins. My colleagues will have their hands full trying to stabilize him (hopefully he has some heal (or is it cure) potion he can imbibe). Perhaps I can lend my allies a hand in taking down the huge dog thing before the door breaks. I decide to teach the mutt a lesson, shooting it from the relative safety of my air-conditioned nook in the chapel.
I'm tacking this on to my last turn, as circumstances have changed for the worse. Spend Action Point. Shadow Wasp Strike on Gnoll A. 16+10 vs Ref 16 = HIT. Pang, misread 2d10 as 1d20. Hope you don't mind? Gnoll A takes 17+7+5=29 HP damage. Let's hope that bloodies him at least. http://upload.jetsam.org/images//dnd-battle2-f.png |
"Shit shit shit shit shit shit."
"Shit shit SHIT" You know what gets people going? Glock thinks it's time for some ballin' ass tunes. Inspirational ballin' ass tunes. Ballin' ass tunes about vikings and swords and adventure. Get the Flash Player to play this audio file: Song of Courage He then proceeded to raise one of his well articulated digits at the wolfman he pulled into this room. "EAT MY SHIT." Vicious Mockery on Gnoll A This actually misses, I deleted the wrong post. The hit roll was a 4 initially. Miss. Burn Lucky Charm. 4+3+1+7 = 15, just barely hit. 2+5 = 7 damage. The gnoll exploded, for some reason or another. At least the dude who liked organs would be happy with this one later. Glancing sideways, he sighed and mentioned just how aggrivated he was with this organbag. "Hey, meatsack, get the hell up. I need you to uhh...get in the way of things. Yeah." He leaves the bleeding squishy thing to the proper healer and following the greedy one's lead, retreating far enough down the hallway to have a small degree of safety, but his head speakers were only so large. He's going to have to get those upgraded at some point. Move to G16. |
With the flying statue and the ghost of Doorman's unlocked-door-revenge now firmly in their favor, Gheth made sure that the warrior would not be left for dead (as it were) in their wake.
"Up you come. And stop bleeding, already. It's just getting old." With a heave, Gheth righted the warrior on his feet, and then began the hasty business of booking it, with a keen eye on the door when it inevitably toppled outward. Healing Word on Garrmondo (surge +6) Move to H17 Ready Spiritual Weapon on any enemy that enters B16 |
The duergar recruit does... well, something. It's hard to say with the door shut and all. He's definitely trundling around back there. Maybe he's surrendered! Maybe he's baking G-Unit a delicious pie. Maybe he's turned on his master and has begun freeing the prisoners.
Maybe not. Achievement unlocked: Glock :savepoint: Gordok 23, Garrmondo 6, Gnoll Claw Fighters 19, Spined Devils 19, Cal 19, Gnasc 14, Framarth 14, Glock 12, Gheth 7, Duergar Recruit 23 |
http://www.thegond.com/rp/12x12block.gifhttp://www.thegond.com/rp/12x12block.gifThe amount of noise that had occured beyond the door pleases Gordok. With the
http://www.thegond.com/rp/12x12block.gifhttp://www.thegond.com/rp/12x12block.gifenemy hallway closed off he decides to go investigate what might be pounding http://www.thegond.com/rp/12x12block.gifhttp://www.thegond.com/rp/12x12block.gifon the large iron door. He'll need all his senses in tip top shape so a little bear http://www.thegond.com/rp/12x12block.gifhttp://www.thegond.com/rp/12x12block.gifreturns to the scene. http://www.thegond.com/gff/dnd/whatc...doorbidoof.jpg Bear mode Move to B16, just on the edge close to B17 Ready Roar of Terror when the iron door is destroyed Ready spend Action Point for additional move action after Roar of Terror to F16 |
Assuming his most intimidating form (a small, fuzzy bear), Gordok crouches by the door and prepares a most excellent ambush. He will yell at them and they will feel bad about being such mean people and they will give up their lives of crime and become upstanding citizens. This Gordok believes.
You can't ready more than one thing at a time because they're immediate reactions; sorry boss Garrmondo shakily gets to his feet, swilling down an antidote while he waits for the door's inevitable collapse. Judging from the hives breaking out on his arms, it's not helping much. 5 damage Pulling a potion from your pack and then drinking it is two separate actions, so you don't really have time to do it twice. The antivenom was mentioned first so I assumed you'd prioritize that; just yell at me if I'm wrong The claw fighters bide their time, hanging back a bit so Gnasc can give them a proper shot at the door. Delay until after Gnasc's turn The spined devils pelt the door with dozens of spines, but it doesn't give. It's almost as if this heavy iron door was extremely durable or something. 25 combined damage to the door Zerg PMed me to delay his turn until after Gnasc's :savepoint: Cal 19, Gnasc 14, Gnoll Claw Fighters 14, Framarth 14, Glock 12, Gheth 7, Duergar Recruit 23, Gordok 23, Garrmondo 6, Spined Devils 19 Gnasc winds up for a massive swing. "Boys, when we get back to the Well, we're taking out all the doors. No more doors. Ever. I declare them offensive in the eyes of Yeenoghu, and all doors henceforth will be destroyed. This particular door will be left on a pike as a warning." One of the spined devils looms closer to the door, anticipating its collapse. The Fang smashes his cudgel into the stubborn door, and with an earsplitting groan the iron hinges finally give way. The door tumbles forward, threatening to squash a tiny bear that wasn't there a moment ago. The lucky little animal barely dodges the falling metal slab, and looses a terrifying roar. Taken completely off guard by Gordok's fuzzy wuzzy appearance, G-Unit's foes fall into a disarray of bumbling and flailing as they try to guard their ears. 9 damage to claw fighters B & C, Devil C; dazed (save ends) 4 damage to Gnasc; dazed (1 round) :savepoint: Cal 19, Gnoll Claw Fighters 19, Framarth 14, Glock 12, Gheth 7, Duergar Recruit 23, Gordok 23, Garrmondo 6, Spined Devils 19, Gnasc 14 |
Everyone's clustering together again, at least, it seems that way from my point of view. Have they not learned from the past? Framarth's on the warpath, and I just know that we'll see his ugly face within the next twelve seconds. Well, I don't intend to be within his visual range when that happens, so I retreat, although staying within aural range of the courageous song still blaring out from the tin man's head.
Things are happening fast, as the clever halfling avoids being crushed, and the human struggles to his feet - albeit barely. Those devil spines are really nasty. The naughty dog bashed our beautiful iron door down, and I will punish him for it. He clearly needs obedience training, that overgrown mutt with the disease-ridden cudgel, and now my quarry. I can barely see him, but I must be harsh nonetheless! Precision is needed here, so I carefully send an arrow directly at him, from an angle most awkward. While my extensive knowledge of gnolls tell me that we can't bargain, bribe, or negotiate with a gnoll, perhaps we just might be able to intimidate them into surrendering once their leader is tamed. To hammer home the point, I yell out "BAD DOG!" just as the arrow sinks into Gnasc's left nipple. "SIT! STAY!" Retreat to L16. Designate Gnasc as Quarry. I can (barely) see him from here, right? Careful Attack: 12 + 9 + 1 (song of courage) - 2 (cover) = 20 vs. AC 21 - 2 (dazed) = 19. HIT Gnasc takes 3+2+7 = 12 HP damage. http://upload.jetsam.org/images//dnd-battle2-g.png |
The gnolls stagger drunkenly forward. The closest one takes a wild swipe at the little bear, throwing a puff of soft, downy fur into the air. Reflexively, Gordy lashes out with his little claws and a spray of gnoll dander is scattered around as well.
"YOU FOOLS!", Gnasc shrieks. "MY ALLERGIES!" 15 damage to Gordok 7 damage to Gnoll B Framarth glumly trudges into the hallway, only to spy a tiny bear gazing at him curiously. All at once Framarth is overcome by tragic memories of his childhood, and the loss of his precious teddy Umple-Bumple. With a shudder, he launches a bolt of fire from his palm, incinerating the hateful little creature. Gordok wisely rolls over and plays dead, snuffing out the open flames on his fur in the bargain. 24 damage, Gordok unconscious I'm just going to delay the Recruit's turn until after Garrmondo, so I'll announce that now so you guys can coordinate your turns :savepoint: Glock 12, Gheth 7, Gordok 23, Garrmondo 6, Duergar Recruit 23, Spined Devils 19, Gnasc 14, Cal 19, Gnoll Claw Fighters 19, Framarth 14 |
Y'know what they say.
NO GUTS NO GLORY. Glock didn't exactly HAVE GUTS, but that's a minor technicality. Should he survive, he will also have to look into putting some in his chest cavity for the shits and giggles. No time for that though. His broseph is down and about to fucking kick it. Steeling himself for what is no doubt a horrible idea, Glock rolls up next to his fallen homey. Second Wind Move to C16 Lifting the halflings limp arm, he fist bumps him. Wait, what's this? The halfling is opening his eyes? Oh, miracle of miracles, the mystical powers of bro-ology have one again helped saved lives. Oh happy day, what a wonderful time to be alive! Majestic Word on Gordy. Smiling his metallic smile, Glock figured if he's gonna go, it might be as well be while giving the best damn blackup he can. It takes him a second, but he prepares something to say to the evil man with the rocks AP Burn Ready Fast Friends at Framarth. Designated ally is Acer. Trigger is last possible fucking moment before the Deurgar recruit's turn. After the friendlies in this block have gone. |
Now that it had come to it, Gheth didn't really feel like any of them should die. He felt that was succinct, but pointed. Earnsthe Heemingwhey, famed dragonborn scholar, would be proud.
Well, back to work. Move to D16 Spiritual Weapon on Gnoll B (10 damage) Action Point Cascade of Light on Gnasc Burn holy symbol for extra 1d4 (13 damage) |
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