![]() |
Alright, I'm about to go to the last stage of the game. I got 60 grand left, weapons maxed out (100 atk power, unless there's an ultimate weapon somewhere?). But I'm in the mood for some sidequest. I see you guys talking about Ultimate/Omega Weapon. I'm level 55, would it be worth it to give a try?
Also, in the Bazaars, there's these "Grimoire". What's the point of those? And I'm trying to find the magick Bravery/Faith. How would I get those? |
Quote:
"We only have so much money--we have to cut something." "Okay, if we sell a bunch of these things, we can put in what we left out and sell it as an 'updated' version." You may be tired of Japan getting all the "good" stuff, but I can't do anything about it. Try contacting SE and complain to them about the practice. Additional Spam: Quote:
Bravery/Faith is available at the Clan Item Shop after a certain level....I can't remember which one.... |
Quote:
My apologies. Quote:
There are things about XII that are being fixed in the "International" release that really make this update a big tap upside the head. At least, to me. Magic is useless, money is hard to get without running around in circles grinding in nearly every area. It's practically a game of attrition. The License Board feels like an incomplete concept... and here we are at International. Yeah, it's probably not that big a deal at the end of the day to most people. I really like the game, and this stuff would have probably made me enjoy it a great deal better. It's a shame, it's bullshit, it's all I was getting at. |
A game is never perfect. They can always add onto it anyways. But yeah, I'm disappointed too. Not like I'm going to play it again, seeing how this is my least favourite Final Fantasy.
I just attempted to face the last bosses. The last three (before the final) were incredibly easy. I had a wtf, thats it face? And then the final boss - woah wtf (Two-WA?). Almost shit my pants. But yeah, I died. :tpg: Going to buy those Grimoires (thanks for the info Leknaat), and start hunting. Too bad hunting isn't going to be any fun since my level is exponentially higher than the hunted ._. Level up my clan level so I can buy that Bubble magick. <3 Any tips on the last boss? |
Get a load of X-potions, and swap your healing spell gambits with X-Potions to conserve MP and speed. Keep Protect, Shell and Haste up at all times. Decoy the tank and control the healer. If you think you can keep up with the healing, Berserk your damage dealer and/or tank. Else just let them pound away.
What level are you, anyway? I kicked the boss's ass at around level 48, and had to use about 5 phoenix downs. |
I liked using Float in my battles--as well as Invisible....LOL
Don't waste your time on any black magic on the final boss. Just use physical attacks. Additional Spam: Quote:
Quote:
Almost like a Director's cut of a movie having the deleted scenes that weren't shown in the theatre. |
Quote:
|
It bothers me a little, too, but I can do without the "extras" if I enjoy a game as it is--you know what I mean?
|
Quote:
If people object to having to pay more to play the extra stuff, why not just not buy the game when it comes out and wait for the inevitable final mix version? Personally, I've not found getting money in FFXII hard at all. I have one character with a stealing gambit and thief cuffs and all the grimoires and rather than using teleport crystals, I walk everywhere. Generally by the time you get where you're going you're carrying a sack full of loot and can sell it for hundreds of thousands of gil. I have spent quite a long time playing so far though. Gaara, how long was on the clock when you finished it because I think you started about the same time as I did and I've clocked up 95 hours so far and not gone to the Feywood yet. I have completed all the marks up to the last level 5 one, have 7 espers and quite a lot of the rare game hunted though and that takes some time. I beat the esper in the Stillshrine of Miriam the other night, the one where you can't use any magic. Fuck me was that tough, especially as I didn't know you wouldn't be able to use magic and only had 15 X-potions on me. Thankfully, I've got everyone's level 3 quickenings and I got lucky with a quickening combo, chained 18 hits together and took about 50,000 hp off him. then switched to the other three, managed a 12 hit combo then threw hi-ethers at the reserve members, switched them back in and got another big combo in. Managed to use all the X-potions and about 45 phoenix downs in the process though. Possibly having more than one bubble belt for the whole party might have helped matters a little... |
Yeah, heh, that's what I got. Pure X-potions but right at the end, he manages to take out 2000+ damage each second. And I'm constantly healing every second until they die =( My characters are all level 55. I'm trying hunts now so I can get Bravery and Bubble.
Leknaat, what does Float + Invisible (Vanish?) do? xD I'll try that I guess. I better beat this game fast, I want to try Odin Sphere. |
Quote:
Quote:
I never had too much trouble out there, actually. And you can still use magic there, right? :confused: |
Quote:
|
Quote:
|
Quote:
Quote:
But, I see your point as well. They were facing deadlines and pressure on this project. It's no secret the original Producer for the game had opted to leave due to stress of some nature. It's just hard for me to see the way the game is now, and see Japan get the game I very well might have rather seen. I've been spinning it around in my head for some time, looking at the positives and negatives. I understand the reasoning, I'm tracking with you there. |
What do you need to sell to get the Forgotten Grimoire's to appear in the Bazaar? I checked a FAQ for the bazaar and it didn't have it listed.
|
Quote:
Float, on the other hand...works great against earth-based attacks....but the final boss doesn't have any--if I remember correctly. (I played once, and I'm in the middle of playing again, but I stopped to play something else). Did Dispel work for anyone? |
Quote:
Hunter's Monograph (18000 gil): enhances loot from beasts/avions. -Complete the Thextera hunt, then talk to Gatsly in the Bazaar (near the Clan shop). Knight's Monograph (19000 gil): enhances loot from giants/insects. -Talk to any weapon merchant at least 30 times. Mage's Monograph (21000 gil): enhances loot from fiends. -Talk to any magick merchant at least 25 times. Scholar's Monograph (22000 gil): enhances loot from constructs. -Talk to any armor merchant at least 15 times. Warmage's Monograph (20000 gil): enhances loot from amorphs/undead. -Read the hunt noticeboard at least 20 times. Dragoon's Monograph (22000 gil): enhances loot from dragons/plants. -Read the hunt noticeboard at least 40 times. Sage's Monograph (25000 gil): enhances drops from elementals. -Talk to any merchant over 100 times. Quote:
|
Quote:
I don't use dispel so much against normal monsters except for the big ringwyrms and entites. |
I meant did Dispel work on the Final Boss?
(Stealing from Gilgamesh was a plus, though) |
Nothing worked on the final boss, you could only wait it out till he did that lighting attack of his and become vulnerable again.
|
Yup, Dispel works on the last boss. Only for the normal protection though. But after casting "Great Protection or w/e", he immediately casts Reflect (or some other type of magick that prevents magick) so you gotta act fast.
But other ailments don't work. If only silence worked ._. |
Ok, so according to Shonen Jump, Final Fantasy XII International will have two new playable characters (not as guests): Larsa and Vossler.
I personally love the idea of Larsa as a part of the group, since he is one of the best characters of the game. I wonder though, how is this going to affect the story, since both characters are missing in some portion of the story. And about Vossler Spoiler:
http://i32.photobucket.com/albums/d6/Dizzy-4U/larsa.jpg Oh man, my fricking limited edition copy looks like a beta game now:( |
I'm finding a lot of these hunts to be too easy. I guess I shouldn't abuse the Nihapalgao (or whatever its called) + Remedy combo so much...
|
Quote:
|
Maybe it'll let you fiddle with their gambits and equipment when they're in as guests?
I can't see them being permanent characters, since you know, they need to be out of the party on multiple occasions due to the plot. |
All times are GMT -5. The time now is 02:43 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.