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-   -   [Wii] Official Nintendo Wii thread (http://www.gamingforce.org/forums/showthread.php?t=12183)

Tellurian Sep 17, 2006 10:26 AM

The controller has a speaker.
Thus it can work as a microphone.
Question is, will it do so?

Slayer X Sep 17, 2006 10:31 AM

Not that it will answer the question at hand, but I just wanted to know that GameTrailers.com has a system walkthrough of the Wii console and controller for thoes who are interested.

Cobalt Katze Sep 17, 2006 11:47 AM

Quote:

Originally Posted by Tellurian
The controller has a speaker.
Thus it can work as a microphone.
Question is, will it do so?

How does a speaker work as a microphone? Last I checked, they don't exactly function the same way.

Darkcomet72 Sep 17, 2006 11:57 AM

Can someone fully explain how calibration of the controller is supposed to be done? The more I read into things, the more confused I become. Apparently I'm not pointing at the TV, and sensor motions are the exact same no matter the size of the TV?

Slayer X Sep 17, 2006 12:02 PM

I don't think that anyone will know until they get their hands on a brand new retail Wii to find the answer to that qquestion.

Metal Sphere Sep 17, 2006 12:17 PM

Quote:

Originally Posted by Technophile
I don't know what comparisons you've seen Metal Sphere but all the comparisons we had set up at our store had very noticable differences between HD with HDMI VS. without.

Store? Best Buy? Circuit City? Even boutiques devoted to home theater and all that goes with it are terrible places to compare given that signals are split an ungodly number of ways, settings are way off and the environment doesn't lend itself well to these kinds of things.

I'm talking about things like Sound and Vision and Home Theater mag's experiments. Spectrometers, properly adjusted TVs, etc.. The difference is nil. Again, the only reason HDMI exists is because of Hollywood. Even the much touted move from 8 to 10 bit colorstream in HDMI 1.3 doesn't put it one step beyond component.

Quote:

Then again, I'm not an HD gamer so perhaps this distinct drop of visual quality in none HDMI HD content is only native to movies, shows and sports events as opposed to videogames.
Considering that the only difference between component and HDMI is the analog/digital difference that would explain the "drop" in quality.

Quote:

It doesn't really matter though. Point is, that top-notch visuals are big part of PS3's appeal. So, having high quality cables are much more important for it than they are to Wii and it's "modest" visuals approach.
.[/URL]
Ironically enough, 25-50 HDMI cables (the "cheap" non-Monster ones) are just as good as their overpriced brethren. High quality is a non-issue with digital, as it's either signal or not. So, the cables don't matter and neither does their quality. HDMI or not.


Quote:

I have barely even noticed any promotion of the PS3 outside of conventions, so where we the more "hardcore gamers" are hearing alot about the Blu-Ray, who knows how they're going to advertise it to the public. And the adds that I've been seeing in things like EGM and what not mostly talks about the superior power of the PS3 and briefly mentions the Blu-Ray.
Any coverage of the PS3 from CEDIA or other electronics shows say otherwise. This thing is being pushed to consumers as a Blu-Ray player at every place except gaming venues.

BTW, couldn't the calibration be similar to what the DS has? Some positions on the screen you have to point to and then the sensor bar for automatic adjusting/triangulation?

Solis Sep 17, 2006 01:23 PM

Quote:

Originally Posted by chaofan
As for the Wii controllers, the reason why they may be expansive may be because of the technologies incorporated into them. Gyroscopic technology isn't exactly everywhere now... is it?

It does not use gyroscopes, it uses an accelerometer, which is an extremely inexpensive piece of hardware.

Quote:

Originally Posted by Darkcomet72
Can someone fully explain how calibration of the controller is supposed to be done? The more I read into things, the more confused I become. Apparently I'm not pointing at the TV, and sensor motions are the exact same no matter the size of the TV?

OK, basically, forget about the TV. It has nothing to do with detecting where you're pointing or anything. The Wii senses where you're pointing the controller entirely through the sensor bar. It doesn't matter where your TV is, to the system the sensor bar is the only thing that sees where you're pointing with the controller. No calibration or anything is needed, it simply checks where you're pointing in relation to the middle of the sensor bar: direction, distance, etc, and then uses that information to check where you're moving the pointer. Think of the sensor bar as functioning like the middle of a TV does to a light gun.

Darkcomet72 Sep 17, 2006 01:32 PM

That certainly makes sense. Does this mean that if you strafe the controller while pointing it in the same direction, that the cursor doesn't move on the screen?

Slayer X Sep 17, 2006 01:38 PM

Good point. Though it would be cool if it had a mocap sensor aswell. That way you can duck under things and do like blind fire and what not.

Omnislash124 Sep 17, 2006 01:54 PM

Isn't Strafing done with the Nunchuck part of the controller? with the analog stick? Just like how you play an FPS on the PC, the keyboard does the strafing and moving, your mouse just aims and shoots. Similarly, I'd expect the actual Wiimote doing the pointing and shooting while the Nunchuck doing the moving and jumping.

Darkcomet72 Sep 17, 2006 02:02 PM

Well, I'm not talking about strafing in FPS's (or actual character movements) at all. But simply, I'm wondering whether strafing the controller will cause the cursor on the screen to move. It seems pretty obvious that strafing will be done with the Nunchuk for FPs's.

Solis Sep 17, 2006 02:32 PM

Quote:

Originally Posted by Darkcomet72
That certainly makes sense. Does this mean that if you strafe the controller while pointing it in the same direction, that the cursor doesn't move on the screen?

If you're pointing at the exact same place relative to the sensor bar, it *shouldn't* move the cursor. So basically, if you point at the sensor bar and move around it, your cursor will stay in the middle of the screen in the game. But it depends on if the game takes into account the position of the controller and such, the accelerometer in it can detect relative movement, and I believe there's something where it triangulates where the controller is in "3d space" between the console and sensor bar, but unless those things are used for the game it probably won't affect your on-screen cursor.

RushJet1 Sep 17, 2006 02:59 PM

Quote:

Originally Posted by Omnislash124
It really doesn't make that much of a difference seriously. I have played on a larger TV. Hell, I played Super Smash Bros. on the N64 on a 52" Plasma Screen with AV cables and it looked the same besides being larger. None of that Pixellation crap you're talking about becuse, 1) You're not inches away from the screen when you play, and 2) You're not going to notice it because you're playin the game, not staring at the screen. Seriously, unless you are a videophile, it should not bother you at all.

well a few things matter though. if you use component with interlaced display, then there is hardly a difference, but progressive scan makes one.

http://4x86.com/shot1.jpg
http://4x86.com/shot2.jpg

(my camera did a piss-poor job of focusing but there still is a difference). seriously, the projector's screen is something like 57 inches, and the couch is 5ish feet away from it, so you can see small details a lot, even if you're not a hardcore videophile.

edit: huge pictures resized, i keep forgetting that i have a high monitor res

Turbo Sep 17, 2006 03:21 PM

Some news you may not like..

Quote:

Originally Posted by dsmeet.com
A picture taken by our member Hack sheds some light the Wii and PS3 preorder details. Gamestop and it's child companies (EBGames, Software.etc, ect.) are not accepting cash when you go up to preorder your next-gen console. You must trade in $50 of a used gaming item in order to have your name put down for the system of your choice. Also, each household will only be allowed one (1) Wii each. We here at DSMeet.com think that this is to prevent another 360 Launch disaster. Hopefully, Nintendo will have enough units at launch for each store

http://img92.imageshack.us/img92/132...reordergq6.jpg

CloudNine Sep 17, 2006 04:20 PM

Yeah, that was discussed a few pages back. No gamestop outside of Hawaii seems to know anything about it. Seems like Hawaii is going to be a test subject of some kind.

Also, Gamestop lists Component cables on their website as being available. 60 dollars, though. Seems kind of expensive.

Slayer X Sep 17, 2006 04:34 PM

Yeah, I'll wait and get them off of E-bay... at least they can't be any more expensive.

WolfDemon Sep 17, 2006 05:15 PM

So you have to trade in $50 of stuff? That's pretty gay, especially if you don't have anything you're willing to part with.

Slayer X Sep 17, 2006 06:19 PM

And seeing how it's EB/GameStop, it's going to take three times the amount of stuff to make it to $50.

Lukage Sep 17, 2006 06:46 PM

Quote:

Originally Posted by Slayer X
And seeing how it's EB/GameStop, it's going to take three times the amount of stuff to make it to $50.

Every '06 Sports game and then some.

BlueMikey Sep 17, 2006 07:10 PM

Quote:

Originally Posted by Cobalt Katze
How does a speaker work as a microphone? Last I checked, they don't exactly function the same way.

I don't know how a speaker works as a microphone, but they just can. If you don't own a microphone and you need one in a pinch, plug a pair of headphones into the mic jack, they will work (it doesn't sound good, but it works).

The DS mic isn't used very often, but it is there. If Nintendo can cram it in, I can't imagine them not doing it.

surasshu Sep 17, 2006 07:17 PM

Quote:

Originally Posted by Cobalt Katze
How does a speaker work as a microphone? Last I checked, they don't exactly function the same way.

Basically, both a speaker and a microphone are a membrane that can move back and forth, creating pressure differences (which is what soundwaves are). You can plug a microphone into a speaker socket and it'll work (badly). The reason it doesn't work well is cause the membrane of the speaker is too big and the pressure of the soundwaves going in doesn't move it enough to make a significant difference over base noise. And the microphone's membrane is too small and light, which means it can't move enough air to create a proper volume difference.

I sure hope that explanation made sense...

CloudNine Sep 17, 2006 07:25 PM

Quote:

Originally Posted by Lukage
Every '06 Sports game and then some.

I doubt you would get more than 50 cents per sports game. They are pretty much worthless the second you buy them. They wouldn't work towards the "Sell 3 games and get 10 dollars credit' deal anyways, so it would be a waste.

If it's true, my Gamecube and three games I never play should do the trick good enough. I was planning on getting rid of my Gamecube anyways.

Omnislash124 Sep 17, 2006 07:27 PM

I wonder how much a PS1 would be worth.....or do they even take those anymore?

CloudNine Sep 17, 2006 07:29 PM

They don't take PS1 games, so I doubt they would take the systems.

Darkcomet72 Sep 17, 2006 08:18 PM

Wait, this deal is for EBGames as well? LAME. I didn't know that.

Oh well, I never buy consoles or handhelds from those places anyway, Best Buy has been surprisingly faithful with my purchases.


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