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Well, shit.
TONIGHT: FUCKIN' NOTHING NOTHING |
lol as a strange turn of events I am actually around tonight after all
but if you guys are peace'd out then that's cool gff nap slash doing other things night amiright Additional Spam: The answer is no. |
Heads up: I probably won't be able to do tonight either. I know. I know. I'm terrible.
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you are
But I'm not. It's go time for whatever fuck yeah |
Ready and waiting.
Let's fuck this castle up! |
Arright, well, if we can get at least 4 total people somehow we can still go ahead with Lite RPG Nite
Otherwise I guess fallback to Sanctum which is acceptable with only 3 Wait Rychord is still on Mac-only mode right? FFFFFF tonight's plan: flailing, throwing things Quote:
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TURNS OUT I'M ONLY SOMEWHAT TERRIBLE.
GAME ON, MOTHERFUCKERS. LET'S DO THIS. BUT FIRST. A QUICK SHOWER. |
Yeah, I'm still at my folks' home, eating jujubes.
Mmmm... jujubes. Edit: Looks like Acer, Skills and maybe Garr are in. |
HURRAY CHEAP STUPID RPGS FOREVER
Additional Spam: Roll20 link: https://app.roll20.net/join/28904/o_Uj_g |
I'm here?
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ONE NIGHT ONLY: GHOST DICKS
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That actually went better than I expected, funny thing is
And Action Castle was hilarious I HAVE A STICK THERE IS AN ENEMY HERE WHAT DO Fuckin' 30+ possible Fiasco playsets, these guys pick out DRAGONS and latch onto it like a lamprey |
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OUCH!
You know there's an Action Castle 2, right Gonna be cash PS Frank you're welcome to join us for whatever in the future |
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Ghostbusters VS. Lady Gaga by Ian Clarke 6 on SoundCloud - Create, record and share your sounds for free |
So remember how I was gonna study the Fiasco rulebook and figure out what the fuck we were doing wrong?
Well I found the answer http://www.saxypunch.com/missile3/everything.png |
It was kind of hilarious listening to you dorklords. Can anybody just join in?
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If I let Skills play I don't know why I would bar anybody else
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Yeah, feel free to join in with us, lurks. Just join our skype session and follow the link in the thread to the game.
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So what's this week? Finish Fiasco and then SHAZBOT II?
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Honestly I think we fucked Fiasco up to the point where it's not really possible to finish. It's my fault.
NOTHIN' BUT SHAZBOT |
Bububububububuuuuu.....I have some outstanding dick exchanges that haven't been finalized yet. :(
Real real though, in how many ways did we fuck it up? How is it supposed to go down? Although I can't complain about a full night of Shazbot. |
Well, first thing is, everybody is supposed to have a relationship with (exactly) two other people.
At a physical table, the two people would always be your neighbors. Obviously over Skype that's a little trickier. In theory our relationship chain should look like this: Pang <-> Hawkeye <-> Rychord <-> Garr <-> Skills <-> Acer <-> But in practice it was kind of a jumbled mess. This is my fault, because you're supposed to sort out all the relationships before you even address locations/needs/stuff and I didn't do that at all. Each relationship was supposed to have at least one Detail, which we also didn't do (although I did kind of try to nudge in that direction). So in practice nobody really knew their place in the game or what the fuck they were supposed to be accomplishing. Plus, the locations and objects were also supposed to be tied to relationships, so we'd have an idea who the trophy was supposed to belong to in the first place. Second thing we boned is the dice. I directed you guys to pick your own dice after a scene ends, which is only supposed to happen if you Resolve. On top of that, you're supposed to pass the die to somebody else after you get it. The numbers on them don't really matter at this stage, only the color. (You keep the dice in Act 2, but clearly we never really got to Act 2.) The color of the dice matter because you add up your dice at endgame and it influences precisely how screwed over your character is when the credits roll. Third: I defy any of you to summarize the plot of the story we were making. I think part is this is down to the playset we used, the fantasy stuff kind of encouraged you guys to be even more dumb and slapsticky than normal. When Needs were addressed it was generally only for the duration of a single scene, whereas in principle Needs should be a thing you work up to over the course of at least the first Act if not the whole game. Nobody really seemed to be working toward anything long-term. Again, I could have done more to rein some of this in, I'm not blaming anybody but myself. It might be worth revisiting at some point, but definitely with a more... down-to-earth setting. The game-in-progress is boned. There's no narrative arc there at all. |
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My attempts at appeasing my neighbours by trading them dicks was only half successful, as no amount of dicks would satiate them. I was about to flee with my trophy, acer ghost in tow, before I had a change of heart. It was quite sudden and unfortunate. Like the Grinch there. WE GOT THIS SEE |
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