Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Fluffykitten McGrundlepuss Aug 2, 2010 12:53 PM

Quote:

Originally Posted by Pangalin (Post 764885)
You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea :(

The actual dungeon bit of Hargast wasn't that sprawling and we didn't even fight many monsters in that one. Dungeon of Doom was pretty massive and there was only really a brief period of social interaction when we were threatening the Kobolds. Most of the rest was fighting, a touch of puzzling and lots of being silly. Nobody in the current lot has searched for secret doors or treasure for ages and certainly nobody has run off to find more monsters in the middle of a fight for a long, long time.

Also you've still not attacked the party with disease-causing monsters since the rats in the second room of DoD and nothing with kill-everyone-by-standing-near-them auras since the cold zombies on the cliff on the boat trip if memory serves. Maybe if you introduced more rooms with spiked pits and low-hanging chandelliers you might inspire some acrobatics check related hilarity.

Now there's six of them, unless you start introducing more, amusing ways for the team to kill themselves, you'll never manage to murder any of them.

No. Hard Pass. Aug 2, 2010 01:32 PM

It also didn't hurt that the original horde had at least two people that fancied themselves half-competent writers and felt the need to prove it, ad nauseum, with long, meandering posts.

It's pretty easy to fill the void of searching and time killing when you have people creatively fucking around in the interim.

I still laugh when I read some of Shin's old posts.

The unmovable stubborn Aug 2, 2010 01:35 PM

Hargast was actually pretty huge, it's just that by sheer luck you guys took the most direct possible route to the end.

There have been plenty of amusing ways for them to kill themselves, they just keep not pursuing them.

"Look there, a dangerous cave system"

"Let's not go there, lads"

"What about this mysterious riddle room which shoots arrows at you"

"Sod that"

"Here's a strange portal that exits onto THE SKY."

"Let's go home!"

The only reason Snakemen aren't ripping them apart with plasma fire is that I couldn't get the isometric tiles to work properly. :(

Yetis have auras

and mummies have diseases but noooo let's SET THINGS ON FIRE INSTEAD

Zephyrin Aug 2, 2010 02:04 PM

The yetis could find their way through the portal. It's possible.

Scent of a Grundle Aug 2, 2010 03:57 PM

I'm back!

Zeph, Glenn's sneak attack is 2d8, not 2d6. Other than that, i wouldn't have used the gloves, but i guess it's a little late now.

Zephyrin Aug 2, 2010 07:01 PM

Eh, I still rolled good enough on 6's.

Are you sure? The book says 2D6. Your brutal scoundrel adds 2 from your strength mod, but only after the roll.

No. Hard Pass. Aug 2, 2010 07:12 PM

Yeah, but he has the backstabber feat.

d6 turns into d8.

Zergrinch Aug 2, 2010 08:31 PM

Hey Pang old buddy. I was wondering if you are willing to take a quick browse through the compendium for any level 6-8 monsters other than duergar who are immune to (or better yet, are healed by) fire and acid.

It does not seem I can do this kind of search via Adventure Tools :(

A simple list of names will be great.

Thanks!

The unmovable stubborn Aug 2, 2010 08:49 PM

Quote:

Originally Posted by Zergrinch (Post 765022)
monsters ... who are immune to (or better yet, are healed by) fire and acid.

Straight-up immunity is pretty uncommon, but here's what little I found along with a handful of impressively high resistances.

Lv. 7 Forge Wisp Wraith
Lv. 7 Comet Tail Eagle
Lv. 8 Forgewraith
Lv. 8 Haestus
Lv. 8 Black Pudding
Lv. 7 Cacklefiend Hyena

Zergrinch Aug 2, 2010 08:52 PM

I guess I should've asked for at least a "resist 10" instead of immune. Still, that list is useful (too bad the fire-resistant creatures are weak to radiant)...

Thanks man :)

Zephyrin Aug 3, 2010 01:35 AM

Quote:

Originally Posted by Denicalis (Post 765013)
Yeah, but he has the backstabber feat.

d6 turns into d8.

Missed that. Too much shit, man.



Anyways, the complaint that we don't do enough adventuring and exploring can be countered by the complaint that it takes too much immediate response from the DM.

If we're incredibly active, then Pang has to post a lot, which sometimes he doesn't, but sometimes he does, which in turn can make us look just as inactive.

The unmovable stubborn Aug 3, 2010 12:25 PM

The problem with "immediate response from the DM" is that you don't always want that. Sometimes it seems better to give you guys a little time to respond to each other. Like, when Zerg does something, I want to give you the opportunity to stop him from doing it.

Fluffykitten McGrundlepuss Aug 3, 2010 04:37 PM

Quote:

Originally Posted by Zergrinch (Post 765022)
Hey Pang old buddy. I was wondering if you are willing to take a quick browse through the compendium for any level 6-8 monsters other than duergar who are immune to (or better yet, are healed by) fire and acid.

Hey fuck you buddy. :)

Far better than trying to catch us out with resistant monsters would be to chuck a fucking shit load of things we can murder with ease at us and turn it into a survival battle. How many highly flammable minions can we murder before we go down (Not many probably given our inability to kill more than one thing at once). I'm a little dissapointed you didn't think to attack us with a bunch of goblins riding beasts and chariots so we could have a Mad Max-esque running battle with Ebony jumping from vehicle to vehicle killing people and Ivory trying to steer out of trouble and shoot people's wheels off. Maybe set a battle on thin ice which requires you to move at least six squares a turn to not fall through or something?

I'm going to save up for a Griffon if we survive the day.

Zephyrin Aug 3, 2010 05:18 PM

Quote:

Originally Posted by Pangalin (Post 765096)
The problem with "immediate response from the DM" is that you don't always want that. Sometimes it seems better to give you guys a little time to respond to each other. Like, when Zerg does something, I want to give you the opportunity to stop him from doing it.

I'm not really complaining, I'm just saying that while there are some kool things that can we can do with online DnD there is constantly the inherent problem of not ever really knowing if there's a reason your waiting or somebody just hasn't come around the forums in a minute.

Additional Spam:
Barring that, I believe it's the Black Mage's turn in initiative. *waits*

The unmovable stubborn Aug 3, 2010 05:23 PM

Quote:

Originally Posted by Zephyrin (Post 765137)
Additional Spam:
Barring that, I believe it's the Black Mage's turn in initiative. *waits*


Oh that's interesting did wvlf become a black mage in the last couple of days

Oh, he didn't

How awkward for us both :mad:

Zephyrin Aug 3, 2010 06:17 PM

pffft...what's he gonna do from all the way over there.

Actually, wouldn't be a bad idea to look at his character and figure out what he actually can do. ^_^

Zergrinch Aug 3, 2010 08:39 PM

Quote:

Originally Posted by Pangalin (Post 765096)
The problem with "immediate response from the DM" is that you don't always want that. Sometimes it seems better to give you guys a little time to respond to each other. Like, when Zerg does something, I want to give you the opportunity to stop him from doing it.

When I do something that involves them, I always give them the chance to back out/stop me! Why else would I invoke a count to three? :3:

I know it's kinda asking too much, but I always feel safer to proceed when there's a map presented. Of course, the reverse is true because of traps. But I just do!

Quote:

Originally Posted by Shin (Post 765121)
Hey fuck you buddy. :)

Far better than trying to catch us out with resistant monsters would be to chuck a fucking shit load of things we can murder with ease at us and turn it into a survival battle. How many highly flammable minions can we murder before we go down (Not many probably given our inability to kill more than one thing at once).

Did you know that fire is the most common resistance out there? :)

But anyway, I asked for it by going all Monty Haul without the requisite rebalancing (e.g. item daily powers). No, I'm not going to hit you exclusively with fire- and acid-resistent monsters. That would be terribly unsporting, and you know how OCD I can be with 'fairness' and 'honor'. That doesn't mean I'm going to be tossing fire-vulnerable enemies en masse at you either!

Quote:

Originally Posted by Shin (Post 765121)
I'm a little dissapointed you didn't think to attack us with a bunch of goblins riding beasts and chariots so we could have a Mad Max-esque running battle with Ebony jumping from vehicle to vehicle killing people and Ivory trying to steer out of trouble and shoot people's wheels off.

I'm still adhering to an XP budget. Giving enemies extra gear kind of throws the calculations off. Buuuuuut, if that's what you want, why not...

One of the reasons I don't want to kill you immediately is to see what kind of plans you come up with. Don't disappoint me :D

Quote:

Originally Posted by Shin (Post 765121)
Maybe set a battle on thin ice which requires you to move at least six squares a turn to not fall through or something?

I'm going to save up for a Griffon if we survive the day.

Hmm, I still like to keep a logical narrative although I'm obviously railroading you. We'll see!

* Scribbles in notepad *
- Shin wants more unorthodox battles with interesting terrain.
- Give enemies flying mounts.
- Hope Ivory's insured against falling damage.

Quote:

Originally Posted by Pangalin (Post 765139)
Oh that's interesting did wvlf become a black mage in the last couple of days

Oh, he didn't

How awkward for us both :mad:

On the bright side, he has 1 day more (48 hours from Gheth's post) to wake up so as not to invoke Pang Rule 1!

Zergrinch Aug 5, 2010 01:19 AM

Quote:

Originally Posted by Pangalin (Post 765291)
With a start, Cal realizes he has no idea where Gary is. Perhaps he had been left behind in that cornfield.

Nyet. Gary's in the museum room. Sent him back a few posts ago :3:

The unmovable stubborn Aug 5, 2010 02:23 AM

Oh, my. Are you contradicting... the Dungeon Master?

http://www.saxypunch.com/missile/trolololo.png

Zephyrin Aug 5, 2010 02:24 AM

Better not lose my goblin. ;_;

Zergrinch Aug 5, 2010 03:08 AM

O well. My conscience is clear. I totally told the goblin to go back.

Did he listen? Pfft.

Hopefully we can get more goblin and skeleton minions from the Temple!

P.S. The girl is moar like Deni than Skills.

No. Hard Pass. Aug 5, 2010 09:14 AM

If she was me, she'd just be sitting there, shaking her head, and glaring at you while muttering: "Holy fuck, he just doesn't get anything."

Zephyrin Aug 5, 2010 10:42 AM

I'm having minion withdrawls.

I want a familiar. Can I have a familiar?

Fluffykitten McGrundlepuss Aug 5, 2010 02:29 PM

You should give Zeph an intelligent weapon that does nothing but make snide comments, inform enemies of his weak points and refuse to hit anything.

No. Hard Pass. Aug 5, 2010 03:22 PM

So we're giving him Skills?


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