Exploding Garrmondo Weiner Interactive Swiss Army Penis

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The unmovable stubborn Jan 28, 2010 01:04 AM

Oh also just FYI put your adventure votes in the game thread and not here once you've decided, just so everybody has their votes in the same place

Additional Spam:
also technically speaking Cal is now also a ritualist but only for rituals in the Creation category

Jurassic Park Chocolate Raptor Jan 28, 2010 02:29 AM

also technically speaking Glock only has 8 surges now instead of 10. Might want to fix the wiki there so I don't get a free feat out of it.

Skexis Jan 28, 2010 02:46 AM

So, I'm guessing that a holy symbol to a god I don't worship is considered useless, right?

On that topic, anybody that wants those dwarven boots from me, speak up or forever hold yer peace.

Also, another question: there's never an opportunity to redistribute stat points, is there? I'm not sure why I thought 1 extra HP was worth a knock to my strength bonus.

Zergrinch Jan 28, 2010 02:49 AM

Cal (or Glock or Gordok) can transfer enchantments to other symbols for 25G worth of components. Just need help in acquiring the preliminaries (175G for the ritual).

Jurassic Park Chocolate Raptor Jan 28, 2010 02:51 AM

You HAVE the ritual already.

The feat gives you it.

The unmovable stubborn Jan 28, 2010 03:35 AM

No, he has the Enchant Magic Item ritual, which is significantly more expensive in terms of components. He could make you a magic holy symbol from scratch, but it would cost you the full market price. The upside to this is he can make whatever he feels like instead of hoping to get lucky with the merchant/drop tables.

Transfer Enchantment, however, just moves the enchantment from one item to another. For example, let's say Cal finds a +3 shortbow, but doesn't want to stop using longbows. He could just cut & paste the enchantment on the shortbow onto the longbow, and then he's got a +3 longbow. Garrmondo just found some +2 plate? Now it's +2 scale. At 25G/pop!

Quote:

Originally Posted by Skexis (Post 742694)
So, I'm guessing that a holy symbol to a god I don't worship is considered useless, right?

Well yeah, but like it says on the cleric shop page there they can just transfer the enchants to a more appropriate symbol for a modest fee. But since the Transfer ritual is up for grabs it'd make more longterm sense for someone to grab that.

Quote:

Also, another question: there's never an opportunity to redistribute stat points, is there?
Other than the free stat points giveaway at every fourth level, not really.

Zergrinch Jan 28, 2010 03:38 AM

Actually what you have on offer is "Enchant Magic Item".

But if you would change that to "Transfer Enchantment", that would be excellent.

The unmovable stubborn Jan 28, 2010 03:42 AM

Quote:

Originally Posted by Zergrinch (Post 742695)
Cal (or Glock or Gordok) can transfer enchantments to other symbols for 25G worth of components.

Why did you lie to me, Zerg

Why did you lie to all of us

Like I actually pay attention to what I'm putting in the shops when nobody ever buys anything except empty jars and string
Why buy a sword when you can glue some old teeth to a 2x4! It's just basic economics, people

Skexis Jan 28, 2010 03:48 AM

Quote:

Originally Posted by Pangalin (Post 742708)
Well yeah, but like it says on the cleric shop page there they can just transfer the enchants to a more appropriate symbol for a modest fee. But since the Transfer ritual is up for grabs it'd make more longterm sense for someone to grab that.

I just wanted to make sure I couldn't simply buy as-is. I was considering buying two things, but it would have meant some finagling and it's moot at this point anyway.

I'm having trouble finding info on Alchemy. Do I have to have a blueprint for a potion in order to make it, or just the components?

The unmovable stubborn Jan 28, 2010 03:59 AM

Alchemist doesn't let you make potions, hilariously. You need Brew Potion for that. Alchemy lets you make things like alchemist's fire, holy water, antivenom, various poisons etc.

It works just like Rituals in that you have to have the instructions written down somewhere as well as the correct amount of components in order to make anything. I think I kind of accidentally cheated you a little here in that you don't have any formulas; Clerics are supposed to start with two level one rituals and since you're an alchemist instead of a ritualist the Builder didn't prompt me to give you anything.

So uh why don't you pick two 1st-level alchemy formulas for yourself so your bonus feat is actually useful :(

Zergrinch Jan 28, 2010 04:06 AM

Quote:

Originally Posted by Pangalin (Post 742711)
Why did you lie to me, Zerg

Why did you lie to all of us

I assumed that even if the ritual were not for sale, we could still learn it from the dudes who offer to do it for 175G :(

Quote:

Originally Posted by Pangalin (Post 742711)
Like I actually pay attention to what I'm putting in the shops when nobody ever buys anything except empty jars and string
Why buy a sword when you can glue some old teeth to a 2x4! It's just basic economics, people

Don't worry, I'm going to be buying quite a lot of mundane things in the shops :)

Skexis Jan 28, 2010 04:25 AM

Quote:

Originally Posted by Pangalin (Post 742714)
Alchemist doesn't let you make potions, hilariously. You need Brew Potion for that. Alchemy lets you make things like alchemist's fire, holy water, antivenom, various poisons etc.

It works just like Rituals in that you have to have the instructions written down somewhere as well as the correct amount of components in order to make anything. I think I kind of accidentally cheated you a little here in that you don't have any formulas; Clerics are supposed to start with two level one rituals and since you're an alchemist instead of a ritualist the Builder didn't prompt me to give you anything.

So uh why don't you pick two 1st-level alchemy formulas for yourself so your bonus feat is actually useful :(

I....I actually don't know where to look. >_>

oh nevermind, the character creator shop might be a good place to start. Hahaha, oh shit, I can make bob-ombs

I'll take Alchemist's Acid and Antivenom

Zergrinch Jan 28, 2010 05:32 AM

Pang, I'm not quite sure if you'll allow the many discounts/trade I've asked for. I'll hold off on specifying which items to enchant until I know exactly how much GP worth of ritual components I have.

Also, "Eagle Eye Goggles" is definitely one of the things I want to make (520 GP). Where might Moocal go about finding mundane goggles?

The unmovable stubborn Jan 28, 2010 06:09 AM

There are no mundane goggles in the system as such, which seems to pose a serious problem.

However, if we use the Transfer Enchantment wording as a guide, we can reasonably assume that items of the same "slot" can always support similar enchantments. Ergo, if one had a mundane helmet, from say an ordinary suit of armor, it could through the arbitrary process of ritual magic become "Eagle Eye Goggles" despite still physically being a helmet.

It's kind of silly but it works. Enjoy your Eagle Eye Leather Cap.

Zergrinch Jan 28, 2010 06:51 AM

Alright, depending on the results of the checks (and the merchants' largess, here are the things I wish to enchant, in descending order of importance.
  1. Mundane Leather Cap ==> Eagle Eye Leather Cap (520 GP)
  2. Mundane Arrow x4 ==>
    • Spider Bolt Arrow x1 (30 GP)
    • Freezing Arrow x1 (30 GP)
    • Lightning Arrow x2 (60 GP)
  3. Mundane Longbow ==> Duelist's Longbow +1 (520 GP)

wvlfpvp Jan 28, 2010 10:12 AM

So I was looking through the quest list and was saddened.


No more sex tent :(

The unmovable stubborn Jan 28, 2010 07:14 PM

Wvlf of all people I expected you to appreciate an excursion into Legitimate Theatre. :mad:

Fluffykitten McGrundlepuss Jan 29, 2010 08:36 PM

I can't believe you guys are passing up the obviously easy money in favour of a certainly suicidal theatre trip.

Zergrinch Jan 29, 2010 08:37 PM

Tiros can't be trusted. (S)he is part of a mysterious Project Revenant after all!

Also Pang, since we're far far away from Thunderspire now, how's about you tell us what truly happened to Griffin Company and Murkelmor that day? :)

I despise unsolved mysteries, tis true.

The unmovable stubborn Jan 29, 2010 11:09 PM

That's the last time I take you into my confidence Acer :mad::mad::mad:

FatsDomino Jan 29, 2010 11:16 PM

What's that, Pang? =o

Zergrinch Jan 29, 2010 11:18 PM

I smell a mystery!

The unmovable stubborn Jan 29, 2010 11:18 PM

YOUR POST-DELETING CHANGES NOTHING. IT'S TOO LATE. THEY ALL KNOW.


THEY ALL KNOW ABOUT... US

Zergrinch Jan 29, 2010 11:21 PM

I am bamboozled. Confused.

Please explain, oh omnipotent and omniscient narrator. What happened to Murky?

FatsDomino Jan 29, 2010 11:25 PM

He choked on a pretzel.


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