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Level 8. If you survive that long ;)
(Also, +1 token to Ivory) |
Shin I know we bought our stuff in order to use them in this round of encounters, but I'm afraid of running out. If you think it's wise, though, I'll use a fire item or sommat.
We should've bought a fuckin' lighter. |
I reckon use 'em while we've got 'em. We bought a shit load of stuff anyway, it should keep us going for a while.
How can a massive blob of jelly possibly have the relexes to doge shit to the tune of a reflex of 19. |
That's fair. That thing you used last encounter to give you fire breath until the end of the fight, was that the fire dragon's breath? I don't want to use that unless the blob has loads of hp left. Seems like too useful an item to waste :-/ Any idea what his hp is like?
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Pangalin Murphy! :cussing:
Go sit in the corner. :smack: |
Yeah, it's the elixir of dragon breath. He's got a lot of hp but I've got plenty of ways to keep us topped up. Zerg will get bored of destrying the wagon and move on to the wolf next, either that or attack me so I stop healing you. It's worth keeping up the steady dripfeeding of your hp back to save your surges though.
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Ok, i can't help but feel like i'm dropping in kinda suddenly, but this seemed like the best place to express interest in finally signing up for DnD. I've played a little in RL but i am intensely inexperienced. Is it possible for me to be primed to join in the future?
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Sure thing! You may also want to sign up for Pang's game, for a more intense experience with a traditional 6-man party. :)
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Ok, will do, but i'll need some seriously prep. LIke i said, only played very little, and that was with some very forgiving DMs who were willing to spoonfeed everything i would need to know.
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I thought Lurks took some damage last fight, hence the need for topping up now. Also, my character sheet says additional 5 healing for Astral Seal, i.e. a total of 7.
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Lurker surged to full, so hence, no damage.
Here's the mechanics on Astral Seal: Attack: Wisdom +2 vs. Reflex Hit: Until the end of your next turn, the target takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier (+2). The character sheet PDF is outdated, since you're no longer using the Symbol of Shared Healing. The additional 5 HP pertains to your cleric feature called Healer's Lore. This was errata-ed a while back to only benefit healing that spend surges. Please refer to the web site instead. I spent quite a bit of time on that Excel spreadsheet. I mean, it's even got a dandy summary of what actions you can take, segregated in Monster Manual 3-esque fashion by Traits, Standard, Minor, and Immediate actions :( Perhaps not to the same extent as Pang's wiki-editing heroics. I can see he's experimenting with Gra-fa-zut's sheet on a sandbox. To-do: Fix Adobe Acrobat |
I have been using the website as a rule, although there's a few mistakes on the summary sheet (The odd bonus to hit power you've attributed to the Hearth of Boldrei, Astral Seal gives healing to the next ally who attacks, not hits) and I personally find a list by at-will, encounter and daily more useful (Since pretty much everything is a standard action) but it's a very nice spreadsheet. :)
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Gasp, mistakes in my spreadsheet!
* Fixed * Since the the website is really for your benefit (and not mine), can you think of more ways for it to become more useful? I'll take your preference for sorting by at-will, encounter, and daily powers under advisement. Also, what say you, lurker? |
I'll check it out later and give you my thoughts. btw I earned 3 tokens, not 1.
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A strict reading of the rules say you are absolutely right. So I'm changing the rules, to start after this fight. :3:
Now both of you have to post within a day of my post, if ever your turn comes one after another. You may "jump the gun" - there's only two of you, I won't get confused or anything. |
It's your house rule and it's your generosity that's giving it to us, so I'm not going to complain. But, I find it difficult to visualize strategy without Shin moving before me (if his move is supposed to be before mine). I'll give it a shot but I don't know if I'll be able to keep up with Shin in tokens.
Also, for my edification: are all saves against immobilization, damage, etc done after all other actions have been taken? For example, if I were to save against my immobilization, could I immediately get the hell out of dodge? |
Saving throws are always done at the end of your turn (PHB 269).
There are a few ways to get in a saving throw before your turn ends. I believe the only way open for you two (not sure about this, ask Pang to be sure) is for someone to make a DC15 Heal Check to administer First Aid to an adjacent ally as a Standard Action (PHB 185). Then the saving throw can be made immediately (1d20, succeeds on 10+). |
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Also, you're dazed. It's either attack or escape. Which takes priority? :p |
escape.
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For future reference, focusing the close blast from E8:G10 is a feasible move that would hit the cube, and the cube alone. |
well then DO THAT INSTEAD GOD ZERG
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I can use an action point for a move, right?
And I have an action point, right? |
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