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I would just draw it except I'm terrible :( |
Do we have a planning thread anymore?
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http://www.gamingforce.org/forums/mo...cd-we-all.html
Kind of fell into disrepair once Acer stopped using it, but it's there. |
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Guys do you remember when I attacked you with gorillas because you were all sitting around with your thumbs up your asses
That was fun, right Stage 2 is Yetis |
Ah. Memories.
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Those were good times.
Mostly we just need a coherent leader to give the party some direction. Glenn's not really the leading type, but if the only other option is Cal... |
I really thought Zeph would be the party ass-kicker and name-taker, but apparently he's got a touch of the claustrophobia. :(
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I figured Gheth, at least character-wise, to be the most coherent, but he's almost as quiet as Glenn.
Almost wishing Glenn's character didn't require him to be a wait quietly in the corner and stab things that get too close to your friends type so i could take charge without all of a sudden having Glenn's personality swing a 180. Oh also, I won't have internet this weekend (Sat-Mon), so if anything exciting happens (which i highly doubt), someone else can point Glenn in the direction of targets for stabbtiy death. |
All of the times Cal tried to take initiative, it didn't end well.
For example, bridge crossing attempt in the Horned Hold was a total disaster salvaged only by Skills' and Acer's creativity. And let's not talk about Lamidian portals. Or gorillas outta nowhere. So, naturally I'm not well inclined to take the lead. Don't wanna get yelled at if something really bad happens. Let the new guys lead :tpg: |
I don't see why Glenn can't take charge. He could easily turn out to be the shadowy Machiavellian type. Either that or Wvlf's new guy can be the leader, seeing as how he's with de-facto leader Garr at the moment anyway.
Although yetis would be good too. |
Gra can't be leader when he's watersoul. Firesoul, sure. But he's not right now.
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My new job's been taking up a lot of my time, but I've also been tearing into my backlog of games and unwatched movies as well, leaving little time for web browsing.
Honestly, I've never felt like the leader type. I'm more of a reactionary, support style player. I think having a kind of roulette wheel dungeon isn't helping our indecision much, either. It may benefit the group as a whole to go back to story-driven adventures. ...are they cuddly yetis? |
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"Twin Claw Grab" sounds sort of cuddly but that's just me |
You don't need more story driven stuff, you need to stick together and not spend so long standing around in rooms without opening doors. Unless there are constant things to kill or puzzles to solve or traps to get hurt by, most GFF dnd players seem to lose interest pretty quick. Everyone's charactisation comes from over-long silly posts, not from extended social interactions with the other characters.
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Although I admit, I am liking the Fallout-esque random encounters. |
I try to characterize Cal based on interpersonal encounters with PCs and NPCs. Though Pang seems rather intent on twisting Denny into nightmares :(
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Ok I forgot that I called it periwinkle before. A Lesson Is Learned :(
Anyway I hope murdering midgets is an adequately clear goal and impetus for you guys |
Just curious. The thief stabbed the Eladrin at point blank range, right? Where's he at now?
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In H112. He shifts three spaces after an attack.
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Oh, ok.
BTW, just looking through my wiki sheet. You can remove the Potion of Healing and Lightning Arrow from the consumable cards section. All used up (and no plans to brew up more). |
It's not that Puyet doesn't want to lead, but he's spent little more than an afternoon with this posse. Even a good leader needs to become acquainted with his troops before he can effectively lead. Not to mention his frustration with the situation. He'll come around.
I'm not sure which adventures have been from scripted stuff, and which are Pang's creation, but I feel a good balance of the two is probably the best approach. That way you have plenty of purpose-driven raids along with plenty of adventurous exploration. Additional Spam: Also, where are you tracking action points in the character pages? Is it listed at all? |
Action Points should be the first thing listed under your Encounter powers.
Additional Spam: Quote:
Dungeon of Doom was mostly mine, although I stole some architecture and situations from published adventures. Crusade was entirely published up until they cleared the wizard's house, at which point I went "oh, that was short" and started freeforming. That worked out pretty well, actually. Hargast was... well, the core of it was a published adventure, in that the adventure had a town named Hargast which was suffering from an issue with the undead. I probably layered way too much crap on top of that one. It's literally one page. "HELP, A WRAITH IS ATTACK." "I DID KILL THE WRAITH." "HERE IS A FARM FOR U." Same Boat was 95% as-published: the warforged encounter at the end was originally a fight against some skeleton wizard, which struck me as a real step down from the pirate fight and the cliffside zombie fight. Delicious and Moist is just a riff on The World's Shortest Adventure Cow Level is 100% Thunderspire Labyrinth, right from the book. Of course, the book doesn't say that you can urge the orcs into a socialist uprising but it also doesn't say that you can't. Magnum Innominandum is mostly accurate to the published adventure it draws on, save that I set the final battle in a different locale and thereby completely fucked up Zerg's attempt to cheat his way into future sight. You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea :( |
Interesting.
I took Hawkeye's turn for him. I BELIEVE there is only one die for his criticial hit, the wording on the weapon card is confusing to me, and I also believe I executed sneak attack properly. Been a while since I used it. Check for me and make sure that shit's legit. Anyways, I think 56 damage (plus ongoing) should sufficiently fuck up that thief. Still want me to be the leader? |
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