Exploding Garrmondo Weiner Interactive Swiss Army Penis

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The unmovable stubborn Jul 27, 2010 02:54 AM

Quote:

Originally Posted by Hawkeye (Post 764330)
Pang, i'm trying to visualize how the wheels are set. can Glenn see the entire face of the wheels or are they half buried in the platform?

Yeah, half buried. Imagine tires set into the chassis on an upside-down car, say. Except with more diagrams on.

I would just draw it except I'm terrible :(

wvlfpvp Jul 27, 2010 09:08 PM

Do we have a planning thread anymore?

The unmovable stubborn Jul 27, 2010 10:02 PM

http://www.gamingforce.org/forums/mo...cd-we-all.html

Kind of fell into disrepair once Acer stopped using it, but it's there.

Zergrinch Jul 27, 2010 11:19 PM

Plan?  We put 'em in the ground.

The unmovable stubborn Jul 29, 2010 12:59 AM

Guys do you remember when I attacked you with gorillas because you were all sitting around with your thumbs up your asses

That was fun, right

Stage 2 is Yetis

No. Hard Pass. Jul 29, 2010 01:02 AM

Ah. Memories.

Scent of a Grundle Jul 29, 2010 01:16 AM

Those were good times.

Mostly we just need a coherent leader to give the party some direction. Glenn's not really the leading type, but if the only other option is Cal...

The unmovable stubborn Jul 29, 2010 01:17 AM

I really thought Zeph would be the party ass-kicker and name-taker, but apparently he's got a touch of the claustrophobia. :(

Scent of a Grundle Jul 29, 2010 01:24 AM

I figured Gheth, at least character-wise, to be the most coherent, but he's almost as quiet as Glenn.

Almost wishing Glenn's character didn't require him to be a wait quietly in the corner and stab things that get too close to your friends type so i could take charge without all of a sudden having Glenn's personality swing a 180.

Oh also, I won't have internet this weekend (Sat-Mon), so if anything exciting happens (which i highly doubt), someone else can point Glenn in the direction of targets for stabbtiy death.

Zergrinch Jul 29, 2010 01:31 AM

All of the times Cal tried to take initiative, it didn't end well.

For example, bridge crossing attempt in the Horned Hold was a total disaster salvaged only by Skills' and Acer's creativity.

And let's not talk about Lamidian portals. Or gorillas outta nowhere.

So, naturally I'm not well inclined to take the lead. Don't wanna get yelled at if something really bad happens. Let the new guys lead :tpg:

Fluffykitten McGrundlepuss Jul 29, 2010 01:21 PM

I don't see why Glenn can't take charge. He could easily turn out to be the shadowy Machiavellian type. Either that or Wvlf's new guy can be the leader, seeing as how he's with de-facto leader Garr at the moment anyway.

Although yetis would be good too.

wvlfpvp Jul 29, 2010 02:40 PM

Gra can't be leader when he's watersoul. Firesoul, sure. But he's not right now.

Skexis Jul 29, 2010 04:06 PM

My new job's been taking up a lot of my time, but I've also been tearing into my backlog of games and unwatched movies as well, leaving little time for web browsing.

Honestly, I've never felt like the leader type. I'm more of a reactionary, support style player. I think having a kind of roulette wheel dungeon isn't helping our indecision much, either. It may benefit the group as a whole to go back to story-driven adventures.

...are they cuddly yetis?

The unmovable stubborn Jul 29, 2010 04:42 PM

Quote:

Originally Posted by Gay Dong Hot Pool (Post 764617)
It may benefit the group as a whole to go back to story-driven adventures.

...are they cuddly yetis?

Probably. And Tomb Of Horrors just came out, too. Shucks.

"Twin Claw Grab" sounds sort of cuddly but that's just me

Fluffykitten McGrundlepuss Jul 29, 2010 05:46 PM

You don't need more story driven stuff, you need to stick together and not spend so long standing around in rooms without opening doors. Unless there are constant things to kill or puzzles to solve or traps to get hurt by, most GFF dnd players seem to lose interest pretty quick. Everyone's charactisation comes from over-long silly posts, not from extended social interactions with the other characters.

Skexis Jul 29, 2010 06:13 PM

Quote:

Originally Posted by Shin (Post 764624)
You don't need more story driven stuff, you need to stick together and not spend so long standing around in rooms without opening doors. Unless there are constant things to kill or puzzles to solve or traps to get hurt by, most GFF dnd players seem to lose interest pretty quick. Everyone's charactisation comes from over-long silly posts, not from extended social interactions with the other characters.

Well, by story-driven, I don't necessarily want more dialogue, just a clear goal or at least an impetus for the adventurers. "Explore at leisure" tends to result in a lot of hand-wringing and internal discussion on where to go next. Maybe if we were in a room together with an afternoon to burn it wouldn't be so bad, but with all the time in the world on the internet, things tend to slow to a crawl when you have a lot of ground to cover.

Although I admit, I am liking the Fallout-esque random encounters.

Zergrinch Jul 29, 2010 09:45 PM

I try to characterize Cal based on interpersonal encounters with PCs and NPCs. Though Pang seems rather intent on twisting Denny into nightmares :(

Zergrinch Aug 1, 2010 07:56 AM

Quote:

Originally Posted by Pangalin (Post 764843)
though the changeling evidently has some colorblindness issues

If this isn't a pastel shade of purple, I don't know what is :(

The unmovable stubborn Aug 1, 2010 08:06 AM

Ok I forgot that I called it periwinkle before. A Lesson Is Learned :(

Anyway I hope murdering midgets is an adequately clear goal and impetus for you guys

Zergrinch Aug 1, 2010 08:15 AM

Just curious. The thief stabbed the Eladrin at point blank range, right? Where's he at now?

The unmovable stubborn Aug 1, 2010 08:24 AM

In H112. He shifts three spaces after an attack.

Zergrinch Aug 1, 2010 08:33 AM

Oh, ok.

BTW, just looking through my wiki sheet. You can remove the Potion of Healing and Lightning Arrow from the consumable cards section. All used up (and no plans to brew up more).

Zephyrin Aug 1, 2010 01:21 PM

It's not that Puyet doesn't want to lead, but he's spent little more than an afternoon with this posse. Even a good leader needs to become acquainted with his troops before he can effectively lead. Not to mention his frustration with the situation. He'll come around.

I'm not sure which adventures have been from scripted stuff, and which are Pang's creation, but I feel a good balance of the two is probably the best approach. That way you have plenty of purpose-driven raids along with plenty of adventurous exploration.

Additional Spam:
Also, where are you tracking action points in the character pages? Is it listed at all?

The unmovable stubborn Aug 1, 2010 03:24 PM

Action Points should be the first thing listed under your Encounter powers.

Additional Spam:
Quote:

Originally Posted by Zephyrin (Post 764876)
I'm not sure which adventures have been from scripted stuff, and which are Pang's creation

Well, let's see.

Dungeon of Doom was mostly mine, although I stole some architecture and situations from published adventures.

Crusade was entirely published up until they cleared the wizard's house, at which point I went "oh, that was short" and started freeforming. That worked out pretty well, actually.

Hargast was... well, the core of it was a published adventure, in that the adventure had a town named Hargast which was suffering from an issue with the undead. I probably layered way too much crap on top of that one.

It's literally one page. "HELP, A WRAITH IS ATTACK." "I DID KILL THE WRAITH." "HERE IS A FARM FOR U."

Same Boat was 95% as-published: the warforged encounter at the end was originally a fight against some skeleton wizard, which struck me as a real step down from the pirate fight and the cliffside zombie fight.

Delicious and Moist is just a riff on The World's Shortest Adventure

Cow Level is 100% Thunderspire Labyrinth, right from the book. Of course, the book doesn't say that you can urge the orcs into a socialist uprising but it also doesn't say that you can't.

Magnum Innominandum is mostly accurate to the published adventure it draws on, save that I set the final battle in a different locale and thereby completely fucked up Zerg's attempt to cheat his way into future sight.

You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea :(

Zephyrin Aug 2, 2010 11:34 AM

Interesting.

I took Hawkeye's turn for him. I BELIEVE there is only one die for his criticial hit, the wording on the weapon card is confusing to me, and I also believe I executed sneak attack properly. Been a while since I used it. Check for me and make sure that shit's legit.

Anyways, I think 56 damage (plus ongoing) should sufficiently fuck up that thief. Still want me to be the leader?


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