Exploding Garrmondo Weiner Interactive Swiss Army Penis

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FatsDomino Jan 16, 2010 09:34 PM

Oh my bad my bad, because Garr had posted before me in my mind it seemed to have already been stated that Garr was going before Gordok. I should have posted that Gordok goes after Garr this round.

Do things make more sense now that I've told you that was how I saw it happening? I had assumed it was already known Garr was going before Gordok. That's the only reason Gordok was able to stand and get a shift out of it b/c Garr was over him, yeah?

The unmovable stubborn Jan 16, 2010 09:40 PM

Ah well. In the end all the enemies that should be dead are dead and the gnoll would've reached you even if you were another space back, so let's call it a wash.

FatsDomino Jan 16, 2010 09:43 PM

Oh, I'm perfectly fine with the results. And thank you so much for your help in all this. I've learned a lot.

Not that it would make much of a difference but I believe Gordok should be at C18 due to getting two shifts.

The unmovable stubborn Jan 16, 2010 09:45 PM

Quote:

Originally Posted by AcerBandit (Post 741445)
Not that it would make much of a difference but I believe Gordok should be at C18 due to getting two shifts.

You are entitled to your beliefs :mad:

Zergrinch Jan 16, 2010 10:04 PM

Acer, I guess you can use Second Chance this time :)

Though consciousness still depends on how lucky the Gnoll AND Framarth get :tpg:

Every living ally helps, since we can still force-feed Garr his potions...

The unmovable stubborn Jan 17, 2010 02:03 AM

So, uh

Gordok's HP is at -4

And Framarth's attack deals 2d8+4 damage, which is to say it deals 20 damage on a crit

and Gordok dies at -24

And I experimentally rolled the Second Chance on the gnoll attack just in case

And it didn't help

Soooo does anybody have any bright ideas :(

Zergrinch Jan 17, 2010 02:13 AM

Yes. We summon Baphomet to kill these duergar interlopers.

You've been very lucky, Framarth. Three twenties on EACH of your attacks?!

Gordok has -24 HP on a total of 49 HP. That is -48.98% of his total. D&D says to round down, so -48%.

HE'S ALIVE!

The unmovable stubborn Jan 17, 2010 02:44 AM

THAT IS NOT HOW YOU ROUND DOWN

However, time machining is in progress and Gordok may yet be saved. Please refrain from touching the ingame thread until the all-clear is sounded, as otherwise a time paradox may occur.

Jurassic Park Chocolate Raptor Jan 17, 2010 03:10 AM

HELL YEAH I AM H.G. WELLS YOU ASSHOLES

ACER YOU OWE ME A BEER

The unmovable stubborn Jan 17, 2010 03:19 AM

ALL CLEAR

I REPEAT, ALL CLEAR

NO HOBBITSES HAVE KICKED THE BUCKET

ALL REPORTS TO THE CONTRARY ARE FALSE AND MALICIOUS

CONTINUE GAMING AS NORMAL

WE HAVE ALWAYS BEEN AT WAR WITH EURASIA THAY

Zergrinch Jan 17, 2010 05:02 AM

Pang, Skills convinced me that it's illegal to do conditional activation of poisoned weapon so long after the fact, so just a heads up that I've edited my post to poison the naughty little devil.

The unmovable stubborn Jan 17, 2010 06:53 AM

Roger roger.

In "that's illegal" news, it's also illegal for Gordok to delay his turn until after Garr's when he's unconscious.

Quote:

Originally Posted by PHB, p. 288
You also can’t delay if you’re dazed or if you’re unable to take actions.


EDIT: went ahead and rolled Gordy's death save in post #454, he's stable. Go ahead, Garr (you're prone/bloodied, natch)

Zergrinch Jan 17, 2010 07:14 AM

Well, there's nothing in our planned pipeline that includes resuscitating Gordok this turn, so I guess he'll have to take his death saving throw...

EDIT:

Oh man, Pang. You couldn't get a crit out of it? :3:

WHO DOES THE FORUM DICE FAVOR? (Starting from when Pang rolled initiative in the encounter).

Code:

                  No. of  Thrown  Total 
NAME              Dice    Dice    Dice    Pct    Norm
                  Thrown  Result  Value

Garrmondo            3      33      46    71.7%  62.5% 
Acerbandit          18      153      222    68.9%  60.0%
Pangalin            83      929    1,596    58.2%  50.1%
--------------------------------------------------  average cut-off
Skexis              13      110      204    53.9%  47.0%
Zergrinch            22      178      340    52.0%  45.3%
Colonel Skills        9      61      144    42.4%  36.9%

TOTAL ENCOUNTER    148    1,464    2,552    57.4%  50.0%

Also, attention to Hawkeye, packrat, and Philia. You've unhidden the contents to my attempted Character Builder leak. Did it work?

Scent of a Grundle Jan 17, 2010 01:09 PM

I don't think so... it looked like you just sent an entire copy of the CB that had been patched, and i didn't feel like just replacing my CB with yours. I imagine if one replaced all of one's own files with yours, it might work, but whatever, it's not that critical as far as i can tell.

wvlfpvp Jan 17, 2010 10:33 PM

Quote:

Originally Posted by Zergrinch (Post 741414)
That's still fine. Assault Swordmagi get to occupy enemies, and punish them for not attacking the swordmagi via their Aegis of Ensnarement. Sounds like a sticky defender to me :)

... But... only Ensnarement swordmages get Aegis of Ensnarement. Assault get to teleport all over the fucking place. Plus there's the whole Watersoul Genasi thing where they flow stupid fast. Sup bitches.

Oh, and I'm torn between Elemental Tempest and the Assault Swordmage specific Paragon path, so... there would be even less defense.

Zergrinch Jan 17, 2010 10:35 PM

Ah well, so long as you're occupying the enemies with your crazy moves, so that Cal can happily thwip his arrows unmolested, that should still work out :)

I actually created an Assault Swordmage in Character Builder for kicks and giggles. He's a crazy tank with higher AC and HP than Garrmondo, and has Aegis of Ensnarement, go fig.

The unmovable stubborn Jan 18, 2010 04:03 AM

BLUFF DOES NOT WORK THAT WAY

Zergrinch Jan 18, 2010 04:05 AM

But I'm lying to him!

Cal sucks at diplomacy

I'm thinking I may want to move to B15 to prevent Framarth's area attacks from hitting Gordok, should he center it on me. Will I take an AoO from the Devil?

Also, I remember you rolled a secondary attack to inflict ongoing poison and slow before. Was that house-ruled later on?

The unmovable stubborn Jan 18, 2010 04:08 AM

Quote:

Originally Posted by Zergrinch (Post 741572)
I'm thinking I may want to move to B15 to prevent Framarth's area attacks from hitting Gordok, should he center it on me. Will I take an AoO from the Devil?

Well, you'd be firing on it from melee range then, so yeah?

Quote:

Also, I remember you rolled a secondary attack to inflict ongoing poison and slow before. Was that house-ruled later on?
Christ, that's like the fifth mistake you've found tonight.

Coffee THEN D&D, Pang.

Alright, it still hit. No harm done.

Zergrinch Jan 18, 2010 04:10 AM

Ok. I was hoping not because he last used a ranged attack. Damn natural weapons and my compassion for Gordok!

I'm doing Twin Strike, will that trigger two AoOs?

EDIT: Wait, an attack roll of 4 hits? Daaaamn.

The unmovable stubborn Jan 18, 2010 04:13 AM

No, you can only perform one AoO per turn.

Zergrinch Jan 18, 2010 04:22 AM

I rolled for damage, but now I'm not sure how many dice to use. You've used 3d6 and 2d6 on the same occasion, so I guess you do the damage roll against Cal.

Additional Spam:
OK Fine. I changed the dialogue.

Does Bluff work that way then? :3:

Skexis Jan 18, 2010 05:24 AM

Hey, Pang, can you show me where Framarth is in relationship to G-unit? Maybe even another updated zoomed-out map?

The unmovable stubborn Jan 18, 2010 05:25 AM

I can't, actually, because none of you have a line of sight to him.

I'm bein' all simulationist.

You know that he went south and was crawling, so it shouldn't be hard to narrow it down

Skexis Jan 18, 2010 05:28 AM

But um....I can sustain/move the weapon without a target, right, Pang?

Right? :eagletear:


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