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You can download the CC from pretty much any torrent site. Has been available forever.
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Quite. But offering a helping hand should hardly be chastised.
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Not chastising you, saying to certain OTHER PEOPLE that more than the demo has been floating around for quite some time.
I think everyone should have the CC. It will make turn over quicker once Zerg dies. |
certain other people avoid torrents because torrenting where i live kills the internet for 30-40 other people trying to do homework.
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Here's the November patch on Mediafire, then.
(as far as I know each patch includes all the previous patches) I'll put up the December patch once somebody leaks it (I'd leak it myself, but haven't the faintest idea how) I think you just need the demo and the patch and you're set? Edit: I know it's kind of annoying to have to install software for a forum game, so if you're unwilling or unable (macfag etc) let me know |
It would be cool if someone has a version of it that doesn't need installation (ie ThinApp virtualization)
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Thanks Pang, it works. And there was much rejoicing.
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Quick question about temporary hit points. The PHB says:
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Does the character creator thingy cover minotaurs and either way, do we have tp use it if we're one of those old school types who doesn't really give a fuck about all the numbers and maximising their character's efficiency and shit? I know it's going to be a long while before I'm up again but when I am, I'll probably be happy with whatever Pang gives me that fits the basic description of a big-ass minotaur with two fuck off great axes and anger issues (I'm thinking a barbarian now as we've had a few bards and Zerg's experiments in poetic posts were painful ot say the least.). Of course I'd flesh out the character but I kind of glaze over when reading all the different modifiers and dice rolls and stuff.
I'm not knocking the current mathematical style of play but you don't want to put any of the new players off by forcing it on them. |
we only do the number crap b/c we're nerds and it makes it a bit easier on pang
he does so much already |
Like I said, I'm not knocking it, it's just a bit beyond me and I'm sure I'm not the only one here. Was just pointing out to those on the top of the reserve list that you don't need a degree in applied mathematics and statistical analysis to have fun playing the game.
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Once you get used to how it works it's not that hard. I'm not exactly a math wizard or anything. Essentially when attacking you find out what the lowest number you need to roll is, success leads to dealing your damage dice and calculating that plus any additional things like for Gordok he's able to curse to deal an additional d6 for warlock attack spells, and then you just lay out your results. I find the harder part is setting up where you want to go, getting your line of sight, and calculating how many times your going to need to cast your d20s to hit if you have a spell that affects many enemies and stuff. It can get complicated but it's not hard math or anything. It really helps to open up notepad and type down or copy/paste your enemies' info and your attack shit. Anyway yeah... just takes a little bit of effort to learn.
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I'm not completely stupid mate, I get how the rolls work, I just wasn't arsed about knowing exactly what number I needed, let alone picking through all the feats based on relative probability of attack successes. :)
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I installed Character Builder, and tried to create a virtualized version which doesn't need installation. However, it's a bit wonky and has crashed intermittently on me. It's been updated up to November 2009, as per Pang's patch (December patch won't come out till January 2010 it seems). You DO need to pre-install Microsoft .NET Framework 3.5 beforehand! If any of you want to geek out on it without needing to install it, please refer to the link below.
**Hidden Content** Now, a question. I'm trying to replicate Cal's character with this. While I get close-enough results, it isn't really identical. Anything I'm doing wrong? The difference is I get 14 Constitution instead of 12, Reflex and Will are lower by 1 point, Bluff is lower by 2, and Endurance higher by 1. Man, I wish I installed this thing earlier. Could've let me min-max and hand-pick to my heart's content beforehand. Character Save File === Nah Shin, you could just probably roll away without knowing what you need. It's not like you can influence the result or anything. If it's a fair fight, and you're using an attack you're good at, I'd guess a roll of 11 and over will hit (basically 50% chance). Maybe 12 or higher if it's a boss. Anyhoo Pang will just say so if it's a miss. |
Zerg, there was no need to rebuild Cal from scratch. Here:
http://www.saxypunch.com/missile/cal_amah.dnd4e (December patch came out yesterday, it's just a matter of someone putting it out in a form that works for cracked copies) (Okay actually the language is a little unclear, but if you have an available class called the "Ardent" you're up to date) Quote:
Don’t Add Together: If you get temporary hit points and already have some, use the higher value as your temporary hit point total instead of adding the values together. So if someone has 3 temporary HP, and you do something to give them 5, they then have 5. The concept of "different sources" has been removed from the issue of temporary HP entirely. Quote:
I'm happy to do the charbuilding/leveling work if the player doesn't want to do it, it literally takes me 90 seconds. I just figure most people want a little more control over their characters but if not it's not an issue. Oh, and yes. It has minotaurs in. |
Cool, well all I need now is a few cases of sudden death in the party and we're golden.
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I'm gonna try throwing the box off a cliff
I think Zerg will chase it |
There has to be something really good in that chest if Pang doesn't want me to open it :mad:
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At this point I'm going to throw myself off the bridge, it's less painful than the alternative.
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So let's get an idea of what we're doing here. Baphomet, the slavers, or back to town?
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Personally, I vote Baphomet. It's why we're here. Afterward maybe we can kill the boss if you guys want.
Also, Zerg, give it a rest. All of us are currently busy with other GFF events, work, and school exams. Your little masturbation session can hold off. Relax. |
Hey now. Just progressing it along because you seemed impatient in your post. I'm fully content to continue to outwit the silly box...
Also, another vote for Baphomet to finish the quest. Skills is mostly likely going to object, but depending what we meet there (I am not liking Pang's foreshadowing of a ghostly Gorg), we may need another extended rest to deal with the rest of the duergar. Up to you folks if you want to free the slaves (encounter with Framath, 5-6 duergar scouts, at least 3 spined devils - let's hope Erik was exaggerating) and kill the boss (encounter with Murkelmor, 2 Rundarrs, and 2 scourge thingies). The way the locations were described, the slave pits and Murkelmor's chambers are separated only by a corridor, so activating one might also mean activating the other (like the Level 10 encounter we just had). Under the 5 point system: Baphomet, then leave - 3 points Baphomet, then finish Horned Hold - 2 points Leave - 0 points |
Skills. Hook me up with dat CC.
Also. Is there any class similar to a classic Berzerker? I'm trying to decide if I wanna double-class or just do character stuff. |
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P.S. The new Ardent looks neat. PHB 3 should be fun. |
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