Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
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-   -   [DnD] Let's Cast Magic Missile! (http://www.gamingforce.org/forums/showthread.php?t=32975)

No. Hard Pass. Dec 16, 2009 12:33 AM

You can download the CC from pretty much any torrent site. Has been available forever.

Jurassic Park Chocolate Raptor Dec 16, 2009 12:35 AM

Quite. But offering a helping hand should hardly be chastised.

No. Hard Pass. Dec 16, 2009 12:41 AM

Not chastising you, saying to certain OTHER PEOPLE that more than the demo has been floating around for quite some time.

I think everyone should have the CC. It will make turn over quicker once Zerg dies.

Scent of a Grundle Dec 16, 2009 12:49 AM

certain other people avoid torrents because torrenting where i live kills the internet for 30-40 other people trying to do homework.

The unmovable stubborn Dec 16, 2009 12:57 AM

Here's the November patch on Mediafire, then.

(as far as I know each patch includes all the previous patches)

I'll put up the December patch once somebody leaks it (I'd leak it myself, but haven't the faintest idea how)

I think you just need the demo and the patch and you're set?


Edit: I know it's kind of annoying to have to install software for a forum game, so if you're unwilling or unable (macfag etc) let me know

Zergrinch Dec 16, 2009 01:03 AM

It would be cool if someone has a version of it that doesn't need installation (ie ThinApp virtualization)

Scent of a Grundle Dec 16, 2009 02:28 AM

Thanks Pang, it works. And there was much rejoicing.

Skexis Dec 16, 2009 03:51 AM

Quick question about temporary hit points. The PHB says:

Quote:

Don’t Add Together: If you get temporary hit
points from different sources, use the higher value as
your temporary hit point total instead of adding the
values together.
My question is when it says "different sources." If I have an at-will that gives 4 temporary hit points to an adjacent ally every time I hit, does that mean they'll only ever have 4, or because it's only one source (me), does it stack?

Fluffykitten McGrundlepuss Dec 16, 2009 09:09 AM

Does the character creator thingy cover minotaurs and either way, do we have tp use it if we're one of those old school types who doesn't really give a fuck about all the numbers and maximising their character's efficiency and shit? I know it's going to be a long while before I'm up again but when I am, I'll probably be happy with whatever Pang gives me that fits the basic description of a big-ass minotaur with two fuck off great axes and anger issues (I'm thinking a barbarian now as we've had a few bards and Zerg's experiments in poetic posts were painful ot say the least.). Of course I'd flesh out the character but I kind of glaze over when reading all the different modifiers and dice rolls and stuff.

I'm not knocking the current mathematical style of play but you don't want to put any of the new players off by forcing it on them.

FatsDomino Dec 16, 2009 09:26 AM

we only do the number crap b/c we're nerds and it makes it a bit easier on pang

he does so much already

Fluffykitten McGrundlepuss Dec 16, 2009 09:48 AM

Like I said, I'm not knocking it, it's just a bit beyond me and I'm sure I'm not the only one here. Was just pointing out to those on the top of the reserve list that you don't need a degree in applied mathematics and statistical analysis to have fun playing the game.

FatsDomino Dec 16, 2009 10:07 AM

Once you get used to how it works it's not that hard. I'm not exactly a math wizard or anything. Essentially when attacking you find out what the lowest number you need to roll is, success leads to dealing your damage dice and calculating that plus any additional things like for Gordok he's able to curse to deal an additional d6 for warlock attack spells, and then you just lay out your results. I find the harder part is setting up where you want to go, getting your line of sight, and calculating how many times your going to need to cast your d20s to hit if you have a spell that affects many enemies and stuff. It can get complicated but it's not hard math or anything. It really helps to open up notepad and type down or copy/paste your enemies' info and your attack shit. Anyway yeah... just takes a little bit of effort to learn.

Fluffykitten McGrundlepuss Dec 16, 2009 10:17 AM

I'm not completely stupid mate, I get how the rolls work, I just wasn't arsed about knowing exactly what number I needed, let alone picking through all the feats based on relative probability of attack successes. :)

Zergrinch Dec 16, 2009 10:24 AM

I installed Character Builder, and tried to create a virtualized version which doesn't need installation. However, it's a bit wonky and has crashed intermittently on me. It's been updated up to November 2009, as per Pang's patch (December patch won't come out till January 2010 it seems). You DO need to pre-install Microsoft .NET Framework 3.5 beforehand! If any of you want to geek out on it without needing to install it, please refer to the link below.

**Hidden Content**

Now, a question. I'm trying to replicate Cal's character with this. While I get close-enough results, it isn't really identical. Anything I'm doing wrong? The difference is I get 14 Constitution instead of 12, Reflex and Will are lower by 1 point, Bluff is lower by 2, and Endurance higher by 1.

Man, I wish I installed this thing earlier. Could've let me min-max and hand-pick to my heart's content beforehand.

Character Save File

===

Nah Shin, you could just probably roll away without knowing what you need. It's not like you can influence the result or anything. If it's a fair fight, and you're using an attack you're good at, I'd guess a roll of 11 and over will hit (basically 50% chance). Maybe 12 or higher if it's a boss.

Anyhoo Pang will just say so if it's a miss.

The unmovable stubborn Dec 16, 2009 12:47 PM

Zerg, there was no need to rebuild Cal from scratch. Here:

http://www.saxypunch.com/missile/cal_amah.dnd4e

(December patch came out yesterday, it's just a matter of someone putting it out in a form that works for cracked copies)

(Okay actually the language is a little unclear, but if you have an available class called the "Ardent" you're up to date)

Quote:

Originally Posted by Skexis (Post 737658)
My question is when it says "different sources." If I have an at-will that gives 4 temporary hit points to an adjacent ally every time I hit, does that mean they'll only ever have 4, or because it's only one source (me), does it stack?

Well, again, this is an issue that has received some errata to clarify the wording:

Don’t Add Together: If you get temporary hit points and already have some, use the higher value as your temporary hit point total instead of adding the values together.

So if someone has 3 temporary HP, and you do something to give them 5, they then have 5. The concept of "different sources" has been removed from the issue of temporary HP entirely.


Quote:

Originally Posted by Shin (Post 737677)
Does the character creator thingy cover minotaurs and either way, do we have to use it

No. Like I said, anyone who doesn't want to deal with it can just let me know and just give me an indication of what sort of general areas they'd like their character to improve in. I'm just not going to be spoonfeeding everyone every single option anymore since doing so would require the better part of a week.

I'm happy to do the charbuilding/leveling work if the player doesn't want to do it, it literally takes me 90 seconds. I just figure most people want a little more control over their characters but if not it's not an issue.

Oh, and yes. It has minotaurs in.

Fluffykitten McGrundlepuss Dec 18, 2009 05:49 AM

Cool, well all I need now is a few cases of sudden death in the party and we're golden.

The unmovable stubborn Dec 18, 2009 06:23 AM

I'm gonna try throwing the box off a cliff

I think Zerg will chase it

Zergrinch Dec 18, 2009 06:33 AM

There has to be something really good in that chest if Pang doesn't want me to open it :mad:

Jurassic Park Chocolate Raptor Dec 18, 2009 01:41 PM

At this point I'm going to throw myself off the bridge, it's less painful than the alternative.

Skexis Dec 18, 2009 03:07 PM

So let's get an idea of what we're doing here. Baphomet, the slavers, or back to town?

Jurassic Park Chocolate Raptor Dec 18, 2009 04:25 PM

Personally, I vote Baphomet. It's why we're here. Afterward maybe we can kill the boss if you guys want.

Also, Zerg, give it a rest. All of us are currently busy with other GFF events, work, and school exams.

Your little masturbation session can hold off. Relax.

Zergrinch Dec 18, 2009 07:35 PM

Hey now. Just progressing it along because you seemed impatient in your post. I'm fully content to continue to outwit the silly box...

Also, another vote for Baphomet to finish the quest. Skills is mostly likely going to object, but depending what we meet there (I am not liking Pang's foreshadowing of a ghostly Gorg), we may need another extended rest to deal with the rest of the duergar.

Up to you folks if you want to free the slaves (encounter with Framath, 5-6 duergar scouts, at least 3 spined devils - let's hope Erik was exaggerating) and kill the boss (encounter with Murkelmor, 2 Rundarrs, and 2 scourge thingies). The way the locations were described, the slave pits and Murkelmor's chambers are separated only by a corridor, so activating one might also mean activating the other (like the Level 10 encounter we just had).

Under the 5 point system:

Baphomet, then leave - 3 points
Baphomet, then finish Horned Hold - 2 points
Leave - 0 points

wvlfpvp Dec 18, 2009 07:47 PM

Skills. Hook me up with dat CC.


Also. Is there any class similar to a classic Berzerker? I'm trying to decide if I wanna double-class or just do character stuff.

The unmovable stubborn Dec 18, 2009 08:05 PM

Quote:

Is there any class similar to a classic Berzerker
You probably want a Barbarian, their whole thing is flying into rages and hitting people nonstop until somebody falls down.

No. Hard Pass. Dec 18, 2009 08:08 PM

Quote:

Originally Posted by Zergrinch (Post 737998)
Hey now. Just progressing it along because you seemed impatient in your post. I'm fully content to continue to outwit the silly box...

Also, another vote for Baphomet to finish the quest. Skills is mostly likely going to object, but depending what we meet there (I am not liking Pang's foreshadowing of a ghostly Gorg), we may need another extended rest to deal with the rest of the duergar.

Up to you folks if you want to free the slaves (encounter with Framath, 5-6 duergar scouts, at least 3 spined devils - let's hope Erik was exaggerating) and kill the boss (encounter with Murkelmor, 2 Rundarrs, and 2 scourge thingies). The way the locations were described, the slave pits and Murkelmor's chambers are separated only by a corridor, so activating one might also mean activating the other (like the Level 10 encounter we just had).

Under the 5 point system:

Baphomet, then leave - 3 points
Baphomet, then finish Horned Hold - 2 points
Leave - 0 points

Zerg. The whole point of roleplaying. I think you fucking missed it.

P.S.

The new Ardent looks neat. PHB 3 should be fun.


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