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I'm very much wondering what kind of character they should go with next to be honest. For some reason, I was thinking today, it would be very interesting if someone got thrown into the life of crime that wanted nothing to do with it. (I've always liked those types of characters) but oh well, it's very far off now. I'm not sure if you guys have been catching it, but so far, all this week Conan O'Brien has been putting on these little GTA clips about how it's 'too nice' compared to the last few games. They then show clips of the main character talking to random people on the streets about playing baseball, having sex and whatnot. It's not very funny at all, but it's interesting to see GTA getting a lot of media attention. Thinking of how big GTA is as it is now. I wonder why Driver never took off. It was GTA before GTA was what it was. 3D world, getting out of your car exploring, killing people (I think?) I loved that game. Then Driv3r ruined it all. |
Woah, lot's of spoilers there I have to avoid=o
Right now I'm taking it easy. I've almost just unlocked the Manhattan-like island (What a rush that mission was, by the way!) and gotten a new mobile. I just regret I haven't found a way to listen to the radio while walking around. The talk radios are brilliant! (Does there exist a rip of them yet?) WKTT, Integrity 2.0 and the like. The only thing I listen to at the minute. Besides the jazz station. |
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The first Driver was great though, and I liked the sequel as well. If they hadn't started including the on-foot sections and just concentrated on car chases, it could've developed as a successful series. The concept and the setting they had was really cool. Too bad they fucked up the execution. |
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By the way, I take it you spotted the odd couple of references to the Bulworth academy in the game. |
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6 million copies moved worldwide and $500 million dollars made in one weeks time. |
Christ, $500 million in one week... That's obscene!
It almost seems unfair to compare it to movie launches, though, since one copy of GTA4 costs 400-500% more than one movie ticket. Still, that's impressive as shit. |
I'm kind of hoping they don't do anymore spinoffs. I'd be completely happy with more DLC. Cousins Bellic are better than any other GTA character thus far. Hooray for incredible dialog and sympathetic characters.
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That depends. I'd like to revisit Vice City. I loved the dayglo colours, the music and Tommy Vercetti was my favorite until Niko. If they can improve VC, I'm all for it!
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Man, I absolutely LOVE how after you finish a mission, you'll hear the news on the radio describing everything very wrong. After about ten missions, I find my way to an internet cafe' just to read how wrong everything they say is, or if there is something interesting about a random person I killed.
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Ahaha, you guys totally have to steal a police car and fuck it up a little bit, the sound it's making is fucking priceless :tpg:
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You can produce the odd siren sounds by shooting out the red and blue lights with your pistol or any other gun. Or just flip the car and smash them.
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Man, screw achievements, the social club is gonna keep me playing this game.
How are you guys doing on the Liberty City Marathon? http://img.photobucket.com/albums/09...ous/jijioj.jpg (That little icon means I can print out a certificate... if I felt like getting my printer to work I'd print it just to see what it looks like.) |
Right, I had to return my copy to Blockbuster earlier today... in terms of storyline, I've been obliged to relocate to the north (yes, your first reserved parking space still works) and wrapped up what's puportedly the only story-essential race.
Vigilante work is fun, and I hope there're more rewards from it than just an couple of achievements. NOOSE-style tac gear would be nice. |
There is no reward for the proceedural Viglantes outside of a little bit of cash, the ammo you pick up from the dead bodies, the achievement, and the 2.5% game completion addition after doing 20 of them.
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GTA is a strange game insofar, that usually I hate games that I have to play for the sake of, well, playing them, getting "nowhere", getting no meaningful rewards, and so on...
But with GTA, I don't really care. Yeah, cash is basically worthless, once you've figured out some places where equipment spawns, cause you'll hardly spend it ALL on lapdances, hookers and taxi rides... But it doesn't really matter to me. The game is fun enough to keep me interested even without providing any bigger sense of accomplishment. Regarding ammo from fallen foes and missions: That's a part of the game that sometimes annoys me. I off a couple of guys on a mission, the game saves, maybe someone talks to me, and poof, the dough and the guns are gone... |
I've just played Team Deathmatch for the first time... Wow, so much fun. We should definitely get a GFF team on there and show them how we roll =D
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Also, I see they've extended the 100% club competition by two weeks. I guess not enough people managed it in the first week or something. |
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So I tried to land with the helicopter on the torch of the Statue of Happiness. It seems that this is impossible (?)
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Today, I fucked up that mission where you have to return the cocaine to that black chick like ten times.
I can't believe everyone keeps telling me they beat the game with dying only like three times or shit. Wow am I stupid or what ;_; oh, by the way, some review site called "GamerNode" rated GTA IV a 8.7/10, lol |
A friend of mine was behind cover and then threw a grenade... right into the wall he was taking cover behind. I think you're a-ok, as far the "norm" is concerned.
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If there's one game this generation that actually deserves a 9.5+ score, it's Grand Theft Auto IV. You can always find things to complain about, but that's missing the forest for the trees; overall the game is great.
8.7 would be an okay rating if the site was stricter than average with other games as well, but they rated Assassin's Creed 9.0. |
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