Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
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FatsDomino Nov 25, 2009 10:08 PM

ppsst... zerg

ortak is dead, dude

Zergrinch Nov 25, 2009 10:15 PM

Foiled by reading comprehension. How embarrassing :(

It has been fixeds!

Skexis Nov 28, 2009 02:49 PM

I'm assuming the door I just moved to has dots on it to show it's locked.

In which case :(

The unmovable stubborn Nov 28, 2009 02:51 PM

Those are the exterior doors from the bridge, Skex. They're already open. :tpg:

Jurassic Park Chocolate Raptor Nov 28, 2009 03:26 PM

Yeah, that's a one square thick stone wall, not a thin tunnel passage.

Skexis Nov 28, 2009 03:28 PM

Oh lovely

Additional Spam:
Hopefully that will work too (edited)

Zergrinch Nov 28, 2009 06:21 PM

What do that icon with the three cyan circles on white mean?

The unmovable stubborn Nov 28, 2009 06:38 PM

It's indicating which enemy is your current quarry.

Zergrinch Nov 28, 2009 06:40 PM

OH. Okay then! :)

Query: Any chance we can get a full list of the map icons, in the first post of this thread? :)

wvlfpvp Nov 28, 2009 10:01 PM

... You could just go back to the first page or so after each new person comes in. Pang posts it pretty regularly.

packrat Nov 29, 2009 02:13 AM

Uh, Skex, you seem to really have an issue with walls.
There is a solid wall between yourself at X-3 and the door I believe you are indicating. That door, in the closed position, is supposed to border X-3 and Y-3, not X-4 and X-3.

This is not to say that your blatant disregard for walls is not amusing, its just you aren't using it to its fullest extent. I'm sure there is plenty of room for slapstick in your narrative...

Skexis Nov 29, 2009 02:24 AM

Oh for the love of Wilbur

Fuck it, I'm going to open the brick

because I'm just that awesome

Zergrinch Nov 29, 2009 02:26 AM

Quote:

Originally Posted by packrat (Post 734987)
Uh, Skex, you seem to really have an issue with walls.
There is a solid wall between yourself at X-3 and the door I believe you are indicating. That door, in the closed position, is supposed to border X-3 and W-3, not X-4 and X-3.

This is not to say that your blatant disregard for walls is not amusing, its just you aren't using it to its fullest extent. I'm sure there is plenty of room for slapstick in your narrative...

I don't think Skexis didn't make a mistake this time. Here's an earlier map.

http://www.saxypunch.com/missile/3rdfort08.png

packrat Nov 29, 2009 02:35 AM

Quote:

Originally Posted by Skexis (Post 734988)
Oh for the love of Wilbur

Fuck it, I'm going to open the brick

because I'm just that awesome

http://i54.photobucket.com/albums/g1...GANSMASH-1.gif

Also look harder Zerg. A wall clearly impedes the progress of Gheth's hand to the doorknob, even in the image you link. Shadows do not magically dissolve stone or make them immaterial.

Zergrinch Nov 29, 2009 02:38 AM

It's .... it's not very clear! :(

Well, Pang hasn't posted yet, so he'd be able to edit the post. Might I suggest a tactical retreat to either my position, or to the door at AB-1.5? If I'm not mistaken, it should lead to a room that takes you to the other bridge at the southeast fort.

Though I'm sure the south bridge is safer. The troll will never go near that burning log since he's afraid of fire! :)

Will you be able to drag Gordok along with you? If that would trigger an AoO then better not.

Actually, what triggers an Opportunity Attack? The PHB says, moving away from a square threatened by an opponent, and explicitly lists crawling, walking, and running away as movement that invite melee attacks of opportunity. Shifting explicitly prevents that. How about other movements such as sliding, pulling, pushing, jumping away, and teleporting?

Skexis Nov 29, 2009 02:41 AM

I think I have figured out what I'm going to do now.

I feel like we're missing something, though. Helga and the gang must have had some kind of negative reinforcement device somewhere around here. They can't just expect the troll to behave based on chains alone.

Additional Spam:
While I'm here and thinking about it, is it possible to aim for a certain part of an enemy's body in exchange for higher DC?

Zergrinch Nov 29, 2009 08:25 AM

Quote:

Originally Posted by packrat (Post 734991)
Also look harder Zerg. A wall clearly impedes the progress of Gheth's hand to the doorknob, even in the image you link. Shadows do not magically dissolve stone or make them immaterial.

You are right of course, but so that I can salvage a bit of my dignity, let the record show that Pang himself thought there was a connective door! :D

Quote:

Originally Posted by Pangalin (Post 734220)
Zerg, let me make sure I understand your post.

You shift to V-5 as a reaction. Okay, fine. Then you fire off a Careful Attack at Helga.

http://www.saxypunch.com/missile/umwhat.png

Sure. Then you sprint over to AB-1, where your molecules merge with Garrmondo's as you occupy the same space. While the fusion is occurring, you attack Helga again in an unspecified manner. You already attacked during this turn, so you spend an action point. Then you take an AoO from Helga for using your bow at melee range.

THEN you run back to the bridge, necessitating that you pass by Ortak (having somehow avoided it on the way to your date with Garr) and take another AoO. Additionally, having already moved and attacked this turn, you spend another AP in order to perform this second move.

Is this correct? I don't want to move ahead if I'm misunderstanding you.

Also, if Glock can scan the troll, it'd be really great :)

The unmovable stubborn Nov 29, 2009 01:34 PM

Yeah, there's a door there. No denying that. It's a open door that led from W-4 to X-4 — despite being open, it was still an obstacle. Open doors do not cease to exist. I'm not sure how I can make closed doors vs open doors alongside a wall more visually distinct. :/

I'll put an icon primer on the wiki and link to it in the OP, the OP is crowded enough without another two dozen images.

Quote:

Originally Posted by Zergrinch
How about other movements such as sliding, pulling, pushing, jumping away, and teleporting?

Pushing, pulling and sliding are all "forced movement" and do not trigger AoOs. Teleporting does not trigger AoOs. Jumps are part of a normal move action, therefore they would trigger an AoO if a normal move would.

Quote:

Originally Posted by Skexis
is it possible to aim for a certain part of an enemy's body in exchange for higher DC?

Not really. Anatomy per se is almost entirely a function of flavor these days, which is why you can sneak attack an ooze, set a stone golem on fire, and tackle a ghost. I could implement a called-shot system on my own but then we'd just have monsters shooting you in the brain for instant death all the damned time.

The unmovable stubborn Nov 30, 2009 11:46 PM

http://www.saxypunch.com/miscimg/tumbleweed.gif

Get the Flash Player to play this audio file:
http://www.saxypunch.com/miscimg/arg-a-5O-tRyA.gifhttp://www.saxypunch.com/miscimg/arg-c-50-trans-url.gifhttp://www.saxypunch.com/miscimg/arg...serverload.gifhttp://www.saxypunch.com/miscimg/arg-r-50-trans.gif

Zergrinch Dec 1, 2009 06:54 PM

Oh God. Three damage rolls with natural 1s. In a row.

Anyway, I'm posting here to confirm whether I have line of sight from AB1 to the troll. If I'm interpreting the rules correctly, I'm supposed to draw a line from any corner in my square, to all four corners occupied by Gorg. And if any one is impeded, he has cover. And if all four are impeded, he has superior cover. Correct?

http://upload.jetsam.org/images//dehokmub.jpg

If the enemy occupies more than 1 square (like Gorg), can I choose any square I like? Or does it have to be a square that is closest to me? For example, Gorg is now located at Y-8 to Z-7. Can I choose to draw to Z-8, or must I use Z-7? (This probably isn't applicable in this situation, but I thought I'd ask anyway.)

Edit: Oh forum dice, why hast thou gone against us this round? Don't make Cal as useless as Motsognir was ;___;

The unmovable stubborn Dec 2, 2009 01:54 AM

Quote:

Originally Posted by Zergrinch (Post 735412)
Anyway, I'm posting here to confirm whether I have line of sight from AB1 to the troll.

Yup


Quote:

If I'm interpreting the rules correctly, I'm supposed to draw a line from any corner in my square, to all four corners occupied by Gorg. And if any one is impeded, he has cover. And if all four are impeded, he has superior cover. Correct?
Yup


Quote:

If the enemy occupies more than 1 square (like Gorg), can I choose any square I like?
Usually

We have two bards

We don't need three

PS Acer your curse only triggers when you use warlock attacks, not on your druid stuff

FatsDomino Dec 2, 2009 07:17 AM

Oh.... well damn I guess I'll have to keep that in mind from now on. :(

Guess I really did merely shove the troll then. 6 total damage instead of 11.

Zergrinch Dec 2, 2009 08:39 AM

Quote:

Originally Posted by Pangalin (Post 735464)
We have two bards

We don't need three

But... but but but writing bad poetry is so much fun :(

________


So, 220 HP monster. Which regenerates 10 HP per round unless harmed by fire or acid.

...

Man, this has been one crazy encounter. We've fought the following:
  1. 1 Cave Troll @ 220 HP (what's a Grimmerzhul?)
  2. 1 Duergar Theurge @ 64 HP
  3. 4 Duergar Guards @ 58 HP
  4. 2 Duergar Scouts @ 50 HP
  5. 2 Arbalests
  6. Subtract a level 3 orc leader improvised club, I guess
What level encounter would you consider this (admittedly with a delay mechanism) lineup to be? :3:

Fluffykitten McGrundlepuss Dec 3, 2009 07:13 AM

It's going to take you guys until Easter to kill that thing. You should try to collapse the tower on it's head or something. It'd be quicker to dig out the bricks than try to whittle down all those hitpoints.

Zergrinch Dec 3, 2009 07:14 AM

Nah, if we can get 2 days per round, we should be done before Christmas. Pssst, Acerrrrr...


By the way, Shin's post just reminded me that the Horned Hold has many many many windows. Acer, just use your encounter power to shove Gorg out of the big picturesque window which he is totally backed up against! :D


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