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Drex Jan 3, 2007 02:27 PM

Just finished Fafnir (I always get the names Fafnir and Fenrir mixed up :P). I used the cheap way using the bottleneck in the SE, though, because I didn't feel like another 2 hour battle. Reflect on everyone, one buffer with opal ring, and a lot of thundagas later...yeah. Can't decide if I want to do the Great Behemoth now or after furthering the storyline, 'cuz I'm getting a bit tired of the hunting. Plus I probably ought to do at least an hour of hardcore leveling before I move on, because I'm still at an average of level 54.

I couldn't disagree more on the Gambits - not having to keep track of who has run out of haste/bravery/regen/whatever I want is very nice, keeping Libra on is great, having my melee guys use Telekinesis on flying guys automatically, automatically watching my HP levels is really nice, especially while money grubbing and/or leveling, when I don't want to have to think too hard about it. Of course anything short of that is still workable and possibly even effective, but Gambits just make everything easier. Autopilot for battling.

SOLDIER_2825 Jan 3, 2007 02:27 PM

Well I spent some time in the Zertinan caverns again today trying to get some emperor scales and before I knew it I had like 9. So now I have enough loot to make 3 Durandal's although i doubt I will have all of my characters using one!!

I also up until this point had not seen a magick lamp, and after going through and chaining the mallicant's a bit for fun I got a whole ton of those, although i have been too lazy too look and see what they are used for. My guess is nothing all too special though, but I could be wrong....again.

Jimmy Choo Jan 3, 2007 02:32 PM

Thats actually a nice way of putting it:eagletear: Hmm well i have 2 say though that i wouldnt keep my main characters gambit's on, like the party leader. Anyone agree? Anyone know where i can level like hell? :tombstone:

Drex Jan 3, 2007 02:45 PM

It's already been mentioned multiple times: if you're trying to get to 80ish, Dead Bones chaining in the Nabreus Deadlands is typically the way to go.

SOLDIER_2825 Jan 3, 2007 03:06 PM

Ok so as it turns out I only had 1 Leschah halcyon whereas I though I had 3 of them and now i can't mangae a blizzard in the Paramina Rift! Do blizzards stop spawning after you kill Fafnir?

Saga Jan 3, 2007 03:36 PM

Quote:

Originally Posted by Jimmy Choo (Post 356354)
You know, to be honest with you i dont really find the gambit system that useful personally. I mean, the only gambits i have is Ally status KO>Arise for every character and for the one whse got the thief's cuffs i got nearest enemy>steal. Thats about it. Got through the game without any problems so far :)

Gambits are just completly pointless I find them really boring and they take the fun of the game -unless you want your character to do everything for you.... I played it all along without using gambits AT ALL. I enjoy using the commands by myself . IMO I dont see the point of it in the game.

PiccoloNamek Jan 3, 2007 05:06 PM

I could not have survived much of the game without Gambits, and I can't even imagine inputting all of the commands for all of my characters manually.

soulsteelgray Jan 3, 2007 05:54 PM

I can understand not using gambits if you're playing the game on Wait Mode, but gambits are pretty much the key to surviving in Active Mode.

Metal Sphere Jan 3, 2007 07:04 PM

Quote:

Originally Posted by SOLDIER_2825 (Post 356410)
Ok so as it turns out I only had 1 Leschah halcyon whereas I though I had 3 of them and now i can't mangae a blizzard in the Paramina Rift! Do blizzards stop spawning after you kill Fafnir?

That may be the case, but I've never actually read something concrete on that as I did on the sandstorms in the Westersand. What I did was go into Paramina Rift via the Feywood. Just keep going into the map until there's a blizzard. Leshach Entite spawns like clockwork there during a Blizzard, as well as the map to the left of that.

As for the Gambits thing: Even if you were playing in wait mode, not using them only makes the game unnecessarily tedious. Imagine fighting Omega or Yiazmat inputting every single command. Or even lesser things, like the monsters in Henne.

And if you're worried about your characters doing things on their own, if you actually take a good look at the game, you have more control over your character's actions than most other FFs. IMO, Matsuno succeeded in replicating that tactical feel he was aiming for (something I was extremely skeptical of when I first heard it).

Balcony Heckler Jan 3, 2007 09:26 PM

Quote:

Originally Posted by soulsteelgray (Post 356481)
I can understand not using gambits if you're playing the game on Wait Mode, but gambits are pretty much the key to surviving in Active Mode.

the only real part I hate is only being able to control 1 character at a time. I hate babysitting like that

SOLDIER_2825 Jan 3, 2007 10:55 PM

Quote:

Originally Posted by Metal Sphere (Post 356503)
As for the Gambits thing: Even if you were playing in wait mode, not using them only makes the game unnecessarily tedious. Imagine fighting Omega or Yiazmat inputting every single command. Or even lesser things, like the monsters in Henne.

And if you're worried about your characters doing things on their own, if you actually take a good look at the game, you have more control over your character's actions than most other FFs. IMO, Matsuno succeeded in replicating that tactical feel he was aiming for (something I was extremely skeptical of when I first heard it).


I couldn't agree more here. For some of the bigger fights not having the gambit system would draw them out and it would become very very tedious and annoying. It's not like you aren't controlling your character's while using the gambit system. I don't know about evryone else either but it's not like during certain boss fights and rare games where you don't input your own commands often times as well. All in all having the gambit system was a good idea in letting you have a larger control factor on your party and allowing for less tedious fights with stronger and more time consuming monsters.

Ohhh and MS, good call on entering the Rift through the Feywood, first time through I got a blizzard. On my way to getting all those Durandal's now!

Metal Sphere Jan 3, 2007 11:14 PM

Quote:

Originally Posted by SOLDIER_2825 (Post 356613)
I couldn't agree more here. For some of the bigger fights not having the gambit system would draw them out and it would become very very tedious and annoying. It's not like you aren't controlling your character's while using the gambit system. I don't know about evryone else either but it's not like during certain boss fights and rare games where you don't input your own commands often times as well. All in all having the gambit system was a good idea in letting you have a larger control factor on your party and allowing for less tedious fights with stronger and more time consuming monsters.

It also makes leveling, doing sidequests, and just exploring that much more fun. The elimination of random battles and the gambit system took out the two of the biggest sources of drudgery in the series, though it replaced it with crappy random chests and loot droprates that turn item creation into a timesink.

As you said, I haven't heard of anyone fully automating their characters in boss fights, or trickier monsters. There's simply too much for the enemies to throw at you, plus the gambits (while being rather thorough) don't let it get that far. I'll give you an example in a second.

Quote:

Ohhh and MS, good call on entering the Rift through the Feywood, first time through I got a blizzard. On my way to getting all those Durandal's now!
Yeah, I decided to enter via there rather than Golmore because that's where I found Leshach Entite most often and it had a very good blizzard trigger rate. It's kind of like entering the Westersand via the Wyrm's Nest after the two sandstorm causing beasts are gone.

I found something very interesting, and it may interest those who like using magic. I'm still testing this, but I found that I can make multi-target magic hit 3 times on one target, tripling the damage inflicted. Something peculiar though:

Isn't Scathe a multi-target, non-elemental magic attack? Kind of like this game's Ultima spell. The problem is, when reflected, I've only had it fire once.

Here's a scenario:

Elvoret (weak against Wind) comes up to the party.

All party members have reflect status, Balthier has Opal Ring for healing/buffing through reflect. I have Penelo and Vaan cast Aeroga (multi-target Wind magic) on themselves.

Each Aeroga spell (Vaan and Penelo's) strikes all three of the party's reflect shields, so it reflects 3 times per caster.

There's 2 instances of Aeroga, with 3 hits a piece of the poor Elvoret, making for a grand total of 6 hits. If my fuzzy math is correct, if only one person casts Aeroga/Blizzaga/Firaga/Thundaga on the party, the damage is tripled from the standard single flame. If two cast, it's 6x the regular damage and if you don't have a healer at all, it'd be 9 times.

I've had this work on Darkga on Babils as well, though it still needs more tweaking. One problem with this setup is that it reduces your number of healers, the second one being that you have to have reflect as a gambit or else you'll wind up killing yourself when it fades without warning.

Go ahead, try it, it's pretty fun seeing Aeroga firing like a machine gun.

Edit: A little tweaking is needed. You don't need to have two Reflect-Casters, just throw on an Opal Ring on the one you want to be a second healer and turn on their healing gambits.

PiccoloNamek Jan 3, 2007 11:56 PM

My biggest problem with Gambits is that they're not complicated enough. I wish you could add modifiers such as IF, WHEN, ONLY, etc. For example. Foe: Any: Steal ONLY IF Foe: Stolenfrom = false. If "Stolenfrom" is true, then the next gambit down would be used. That way, I wouldn't have to switch the Steal gambit on and off. If I steal and the enemy has no more loot to steal, it will automatically go to Foe: Any: Attack, or whatever happens to be next.

Metal Sphere Jan 4, 2007 12:09 AM

Quote:

Originally Posted by PiccoloNamek (Post 356632)
My biggest problem with Gambits is that they're not complicated enough. I wish you could add modifiers such as IF, WHEN, ONLY, etc. For example. Foe: Any: Steal ONLY IF Foe: Stolenfrom = false. If "Stolenfrom" is true, then the next gambit down would be used. That way, I wouldn't have to switch the Steal gambit on and off. If I steal and the enemy has no more loot to steal, it will automatically go to Foe: Any: Attack, or whatever happens to be next.

Yeah, that's exactly my point above. Gambits can only automate the battle to a certain extent, there still needs to be a considerable amount of player intervention to prevent a character from stealing from an enemy that's already been stolen from, poaching certain enemies, etc...

Though if it was that intricate, it'd be slammed as overly complicated on the low end and too automated (people would liken it to a bot) on the other. BTW, has anyone tried including Stamp into a setup? That would be really nice if it actually works (though I'm not getting my hopes up).

Edit: I would've loved to have a gambit that did Expose ten times before moving on to attack or whatever was next.

Drex Jan 4, 2007 01:58 AM

I offed the undead dragon/wyrm at the entrance to the Pharos using that method, MS. Had mirror mail on two of my guys and a ruby ring on the third. One of the mirror mails had an opal ring and kept everyone healed, faithed, and hasted, and the other two continuously cast Curaja on the team. Hit the guy for 6500-9999 damage three times each and he dropped in under two minutes.

Finished the Pharos. That was way longer than I had expected, but at the same time a lot easier. I was expecting it to really tax my abilities, but instead it just taxed my patience. :P Is there anything I really should have found in there that I might have missed? I think I only came across 3 or 4 chests with nothing of serious value, and I will be going back in to get the 2nd Ascent map.

Storyline spoilers:
Spoiler:
I loved the interactions and the storyline for this section! I don't know why I didn't connect Reddas into everything - I guess my mind was on autopilot and I didn't stop to consider how he must have been involved in the past. His end was very impressive, though the mourning was briefer than I would have anticipated from a Final Fantasy game. :p No city-wide funeral service?

The conniving aspects of Doctor Cid, the Empire, Rozarria, and everything seems pretty spot-on. I'm constantly impressed by the intricacies of the political situation they created, and I can't see how everything will be worked out to a point where a sequel wouldn't be clamored for. Obviously I have yet to see the end of the game, but I anticipate them leaving plenty of room for a good sequel.

Also really looking forward to using the spells I've finally been able to pick up. <3 Still have to grab Ardor, Renew, and Scathe.

Metal Sphere Jan 4, 2007 02:49 AM

Quote:

Originally Posted by Fricasseein' Rabbit (Post 356690)
I offed the undead dragon/wyrm at the entrance to the Pharos using that method, MS. Had mirror mail on two of my guys and a ruby ring on the third. One of the mirror mails had an opal ring and kept everyone healed, faithed, and hasted, and the other two continuously cast Curaja on the team. Hit the guy for 6500-9999 damage three times each and he dropped in under two minutes.

Wow, just picturing that fight with Hydro puts a smile on my face. The trick is absolutely brutal, that's for sure. I was pretty ecstatic that it worked, after tossing the idea around in my head for a bit.

Now I have to figure out who does what permanently, though I'll likely stick with 2 heal-capable folks and one multi-caster, since most enemies won't survive a barrage like that. I'll test it out in Henne on some shellled Etems and see how it goes.

Quote:

Finished the Pharos. That was way longer than I had expected, but at the same time a lot easier. I was expecting it to really tax my abilities, but instead it just taxed my patience. :P Is there anything I really should have found in there that I might have missed? I think I only came across 3 or 4 chests with nothing of serious value, and I will be going back in to get the 2nd Ascent map.
I think that one is the Zeus Mace chest, though I know the others are some like Circlet and Dueling Mask, amongst other things. Nothing worth much, though the Subterra is another story.

Quote:

Storyline spoilers:
Spoiler:
I loved the interactions and the storyline for this section! I don't know why I didn't connect Reddas into everything - I guess my mind was on autopilot and I didn't stop to consider how he must have been involved in the past. His end was very impressive, though the mourning was briefer than I would have anticipated from a Final Fantasy game. :p No city-wide funeral service?

The conniving aspects of Doctor Cid, the Empire, Rozarria, and everything seems pretty spot-on. I'm constantly impressed by the intricacies of the political situation they created, and I can't see how everything will be worked out to a point where a sequel wouldn't be clamored for. Obviously I have yet to see the end of the game, but I anticipate them leaving plenty of room for a good sequel.

Spoiler:
Yeah, I really wasn't expecting that revelation. Hell, there wasn't any hint of it at all, except for maybe the NPCs in Balfonheim saying that Reddas just showed up one day and that some suspected him of having ties with the Archadian Empire. Looks like they were more than right, he was a damn judge. On top of that, he was the one that Drace/Gabranth/Zargabaath/Bergan argued about being thrown away in Nabudis.

Awesome development up there, and it had some of the best voice acting I've seen in a game. Cid's whole insane rant was right on the money, as was Fran and Balthier's little exchange. Something that bugs me though:

If the Sun-Cryst was glutted with mist, and had been absorbing the stuff, why didn't it take out the entire tower when all that was released? The shards were more destructive. Maybe you need to actually tell the stone to explode in order to achieve that effect?



Quote:

Also really looking forward to using the spells I've finally been able to pick up. <3 Still have to grab Ardor, Renew, and Scathe.
Renew = Awesome, especially set to HP Critical. Scathe is also fun to use, though a bit limited, but it still doesn't detract much from a massive beam of doom.

Drex Jan 4, 2007 03:13 AM

Spoiler:
I was wondering about there still being some of the tower left, myself. Perhaps because it was cut by a sword meant to cut it, rather than just exploding? As I recall, the shards were used on purpose and ended up expelling energy in a manner...intended? That's not right, but you know what I mean. With the Sun-Cryst being forcefully destroyed, perhaps the energy didn't pool or expand quite the same way. Or there's the fact that the tower was probably built by the what's-their-faces, which could mean better construction and less likelihood to disintegrate when hit by nethicite forces, but whatever.

What sometimes bothers me is the fact that some of these formerly-inhabited places are obviously not built for any sort of habitation. We can assume that the Pharos was built for the purpose of housing the Sun-Cryst, which excuses the odd layout, but the Necrohol was supposed to be a castle, and doesn't look anything like one in layout. Another oh well.

I completely agree about the voice acting. Fantastic work, and the interactions between the characters are spot on. I wonder if they had them record their lines in the same booth or if they did everything individually. Likely individual, since that's traditional, but the interplay is very smart.


I got the Circlet and the Dueling Mask, and I got a Zeus Mace off of an enemy at some point. (One of the...Bunes, is it?...dropped a Gungnir for me. I haven't had a spear-user yet, but I'm tempted just to try it out.)

Setting up a gambit system to utilize the little trick there would be very interesting. I had the double damage-spellcasters because it was a boss battle, but in a normal fight it would be very effective to just have the one, I would think.

Metal Sphere Jan 4, 2007 03:38 AM

Quote:

Originally Posted by Fricasseein' Rabbit (Post 356728)
Spoiler:
I was wondering about there still being some of the tower left, myself. Perhaps because it was cut by a sword meant to cut it, rather than just exploding? As I recall, the shards were used on purpose and ended up expelling energy in a manner...intended? That's not right, but you know what I mean. With the Sun-Cryst being forcefully destroyed, perhaps the energy didn't pool or expand quite the same way. Or there's the fact that the tower was probably built by the what's-their-faces, which could mean better construction and less likelihood to disintegrate when hit by nethicite forces, but whatever.[/spoiler]

Spoiler:


I just remembered something about how it was destroyed, that event having taken place a long time ago in my file. Reddas used the blades the Occuria crafted, likely the only things that could've cut that massive rock. The explosion we saw was probably just the violent destruction of the stone by the swords, rather than an actual 100% release of it's contained power.

Remember, they mentioned that it was pouring and pouring mist out into the world and threatening to explode after what Cid did. Reddas destroying it stopped that flow, but shutting that valve with no release had the expected result.

Quote:

Spoiler:

What sometimes bothers me is the fact that some of these formerly-inhabited places are obviously not built for any sort of habitation. We can assume that the Pharos was built for the purpose of housing the Sun-Cryst, which excuses the odd layout, but the Necrohol was supposed to be a castle, and doesn't look anything like one in layout. Another oh well.

[spoiler]
The Pharos itself is a giant proving ground for those who've been given a treaty blade with which to cut the Sun-Cryst. Ridorana itself was likely the town.

After seeing what the nethicite shard aboard the Leviathan did to that entire fleet, it's no wonder what happened to Nabradia and its capital, Nabudis. In several bestiary entries it mentions that the country was completely destroyed, and the mist that spewed out and covered the area gave rise to new and sinister flora and fauna.

And the Necrohol? Remember that castle at the beginning of the game? IIRC, that's Nabudis as the staircases and overall look are very similar. Zecht was said to have used the shard in the capital, which would explain the totaled castle.

Quote:

[spoiler]
I completely agree about the voice acting. Fantastic work, and the interactions between the characters are spot on. I wonder if they had them record their lines in the same booth or if they did everything individually. Likely individual, since that's traditional, but the interplay is very smart.
Spoiler:
What's crazy is that they had at least 1 first timer there (IIRC, it's Fran's voice actress). There's also some interesting info that I found:

- Migelo/Gilgamesh have the same voice actor
- Old Dalan/Gran Kiltias Anastasis also have the same voice actor

There's several more, like Steve Blum doing Ba'Gamman. Hopefully we see this same attention paid to VA in future installations. I can't believe how big of a leap this is from FFX's wooden character models and conversations.


Quote:

I got the Circlet and the Dueling Mask, and I got a Zeus Mace off of an enemy at some point. (One of the...Bunes, is it?...dropped a Gungnir for me. I haven't had a spear-user yet, but I'm tempted just to try it out.)

Setting up a gambit system to utilize the little trick there would be very interesting. I had the double damage-spellcasters because it was a boss battle, but in a normal fight it would be very effective to just have the one, I would think.
That's the first time I ever actually used a spear was when I got one from a Bune. Fun, but I'll stick to the other weapons. Unless you have the Z. Spear, the Whale Whisker rocks something fierce. If only I had the Genji Gloves to let this combo beast out.

I agree, that with 2 it'd have to be in special cases, as it gets a little tedious handling it. Preferably, the leader is the multi-caster since you already have direct control over them.

PiccoloNamek Jan 4, 2007 03:47 AM

What I'm wondering is

Spoiler:
If the Occuria are so powerful, why did they need Nethicite to control the world? We can see by the way that Venat manhandled Gabranth and powered up Vayne that they're certainly no weaklings, plus, they're immortal, so why not just move in and take over? Are they afraid? Or do they have some kind of hidden weakness? Perhaps they're really not that strong at all? For all we know, they may not even be gods at all, but posers.

Drex Jan 4, 2007 04:00 AM

Quote:

Originally Posted by PiccoloNamek (Post 356735)
What I'm wondering is

Spoiler:
If the Occuria are so powerful, why did they need Nethicite to control the world? We can see by the way that Venat manhandled Gabranth and powered up Vayne that they're certainly no weaklings, plus, they're immortal, so why not just move in and take over? Are they afraid? Or do they have some kind of hidden weakness? Perhaps they're really not that strong at all? For all we know, they may not even be gods at all, but posers.

Spoiler:
My understanding is that they don't directly meddle as a general rule. The nethicite is a gift of power to those who they choose to maintain rule. Venat's chucking Gabranth around is in direct conflict with the methods of the main circle of the Occuria, from all appearances, much how all of his interactions have been to the point that I'm at. The fact that they lost 'control' and that Ashe ends up in direct communication with them (without having to send a summons or anything, either) shows that things are at least sorta going their way. I don't think they're trying to 'take over,' per se, though I have yet to finish the game and might be missing some important pieces of the puzzle.

Metal Sphere Jan 4, 2007 04:06 AM

Quote:

Originally Posted by PiccoloNamek (Post 356735)
What I'm wondering is

Spoiler:
If the Occuria are so powerful, why did they need Nethicite to control the world? We can see by the way that Venat manhandled Gabranth and powered up Vayne that they're certainly no weaklings, plus, they're immortal, so why not just move in and take over? Are they afraid? Or do they have some kind of hidden weakness? Perhaps they're really not that strong at all? For all we know, they may not even be gods at all, but posers.

Spoilers for those who haven't beat the game, that means you Fricaseein'. Don't want to spoil the end for anyone.

Spoiler:
That was my question... until I beat the Espers + read up on a lot of the monster info. The Occuria were challenged, threatened, disrespected countless times by nearly every kind of creature. The Espers did it, the Nu Mou did it, and now humans are the next group. The likely answer is that they are of afraid. Afraid of losing power, afraid of being judged for the wrongs they've committed, it seems to be a prime motivator. The stones were likely made so they could manipulate history from beyond time in their ivory tower, without fear of being caught or suspected. Oh, and they're probably afraid of being forgotten as a result of hiding themselves in Giruvegan.

Oh, and they do have weaknesses. If we assume they are the gods spoken of in the game, then Shemhazai's entry makes perfect sense. She knows their hidden weaknesses and was cast down after leaking this to the rebel Espers.

BTW, I think the Occuria are the source of the mist, so it'd kind of like fighting with shapeless power until they made themselves vulnerable by taking a physical form (like Venat did with Vayne, IMO, it/she was the wings/second head).

Saga Jan 4, 2007 06:31 AM

Quote:

Originally Posted by soulsteelgray (Post 356481)
I can understand not using gambits if you're playing the game on Wait Mode, but gambits are pretty much the key to surviving in Active Mode.

I play on active mode and let me tell you Gambit is just another bit in the game thats all. not a very important thingy from how I see it and from my experience :psyduck: and I didnt have a problem at all during the game - is like playing any FF in active mode ....as how I felt it.

Quote:

I couldn't agree more here. For some of the bigger fights not having the gambit system would draw them out and it would become very very tedious and annoying.
I didnt have a problem I found it alot easier and cool :/ - is like playing any other FF ....but the diference in this one is that you have this extra "help" which is the gambit. ( when I destroyed Yamaizt I didnt need any gambit I found it alot easier to kill him cos I knew who was he attacking and what he was gonna do in the other hand if you activate gambit you know what are you doing but you dont actually know what is he going to do or how to scape from it cos youve got something already plan that doesnt apply to everthing . I can see people changing their gambit over and over again for soem of this bosses - I didnt need to do that )

Quote:

As you said, I haven't heard of anyone fully automating their characters in boss fights, or trickier monsters. There's simply too much for the enemies to throw at you, plus the gambits (while being rather thorough) don't let it get that far. I'll give you an example in a second.
wait mode /active mode whatever is NOT hard at all playing it without gambits - I think is more of a challenge is just like playing any other ff but without this extra help. give it a go is fun!

I dont know to be honest I think is just like playing any FF.... xD

Im in lushu mines :D killing "calaberas" lol

Metal Sphere Jan 4, 2007 06:41 AM

Quote:

Originally Posted by Saga (Post 356788)
I didnt have a problem I found it alot easier and cool :/ - is like playing any other FF ....but the diference in this one is that you have this extra "help" which is the gambit. ( when I destroyed Yamaizt I didnt need any gambit I found it alot easier to kill him cos I knew who was he attacking and what he was gonna do in the other hand if you activate gambit you know what are you doing but you dont actually know what is he going to do or how to scape from it cos youve got something already plan that doesnt apply to everthing . I can see people changing their gambit over and over again for soem of this bosses - I didnt need to do that )

The combat log tells you want he's going to do, so it doesn't matter whether you're in wait or active mode. You're also missing the point of gambits in general. They're not one-size-fits-all deals, they simply remove the tedium that would seriously detract from the game. With those little things taking care of themselves, you can go about your business without being on top of everything.

Like I said before, this system gives you more control over your characters than just about every FF before it. An example of this being setting a character to attack enemies within a certain MP range, or when certain item is low. Manual alone doesn't approach that, so if it's control you're looking for this the stuff for you.

Quote:

let me tell you wait mode /active mode whatever is NOT hard at all playing it without gambits - I think is more of a challenge is just like playing any other ff but without this extra help. give it a go is fun!

Im on lushu mines :D killing "calaberas" lol
And I say it's needless work that borders on crazy. There's nothing fun about Aeronites pounding on you while you dig through menus for a spell (even when customized). Putting yourself through that extra work is like saying you actually like trolling monsters for rare loot, rather than earning it from a strong monster or something.

Lionking-Cyan Jan 4, 2007 07:14 AM

It would have been good if you could save the gambit presets. So that when you need a boss gambit configuration, you can load it with one button (as you already prepared it before, and "saved" it), and then, when you need a leveling configuration, you can load it with one button too.

Anyway, i've just killed the judge on Mt. Bur-Omisace. To kill the boss on the precedent dugeon, and that boss, i really sweated a lot, and wasted tons of hi-potions and phoenix downs. I don't wanna level up my secondary party members, but i need to level up my main characters. So, do you know a good place where to level up, where i'm now? Should i just go on the game and level up my characters before or in phon coast?

Jimmy Choo Jan 4, 2007 11:14 AM

Ok Ok i retract what i said abou the gambits, i didnt know everyone was going 2 debate on it =|. So ok im just going through the hunts at the moment because im trying to get Bubble, faith and Bravery, but i cant seem to find the Nebreus Deadlands, any help?


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