Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Grawl Aug 27, 2007 06:48 PM

Quote:

Originally Posted by Jimlad (Post 495758)
I'll be patient, and tell you you're missing the point. Please read my other posts.

I just want to hear it from you, loud and clear. Since quoting this or that doesn't mean much to me. The DMR on itself is just fine.

Quote:

There's no need to be facetious. I'm dismayed that anyone could be so opposed to such a reasonable point as "I don't want my computer messed with". What's wrong with you people?
If you don't like it, get out. It's not like anyone will care too much.

Tails Aug 27, 2007 06:57 PM

I think this whole debate can be solved easily.

Who the fuck even plays PC games anymore. Get a 360 or get out.

Can we go back to discussing the damn game already rather than having a 10 page debate about EULAs and Root kits.

Just made it to Point Prometheus today, was lolling so bad at the first encounter. I'll probably backtrack after I finish the side quest. I skipped half of Heaphestus since I found out how to make the bomb early and didn't need to go to Heat Loss Monitoring.

YO PITTSBURGH MIKE HERE Aug 27, 2007 07:08 PM

Loving the game so far, but a quick question: I made it to the end of the tree-hugger level, and it tells me that I missed a couple Little Sisters. Now, I know for a fact I killed three Big Daddies, but for two of the three there were no Little Sisters in sight. Anyway, I ran back through the level, and came across maybe half a dozen more Big Daddies - all Rosies, by the way. I made a ton of money this way, but, again, there were no Little Sisters to be found. What gives? Did I somehow miss them both the first time, and now it's too late to go back and rescue them? Or am I just looking in all the wrong places?

Tagonist Aug 27, 2007 07:18 PM

Big Daddies spawn at an unlimited level. Or so it seems.
Even when there's no Little Sister left in the level, they'll spawn and bang on the walls.
And sometimes they just walk through the level without a Sister accompanying them. So you better just watch them for awhile till they get one out.

Single Elbow Aug 27, 2007 09:12 PM

If you kill big daddies without the sisters, just run around until one spawns again. Then follow it, make sure the sister is with the guy, then kill him (yet again).

Lukage Aug 27, 2007 09:44 PM

Quote:

Originally Posted by Tails (Post 495773)
Who the fuck even plays PC games anymore. Get a 360 or get out.

Sure, just give me full keyboard and mouse support and port every PC game to the 360 along with additions (map editors and such), downloadable content (and not just map packs and official release crap) and I'll consider it.

Tails Aug 27, 2007 09:46 PM

It wouldn't take long. There's only about what, 3 worthwhile PC games worth porting (MechWarrior 4, MW4: Vengance, MW2). Keyboard and mouse, LOL.

Also, what Term and the other dude said. It's easy since the Big Daddies don't attack unless you shoot first, so you can trail them to your hearts content.

Slayer X Aug 27, 2007 10:33 PM

@Lukage
I know it still doesn't have the ability to create content however I think it's sweet how the PS3's UT3 will have mod, community levels, and Keyboard & Mouse support. ^^

@Tails
And what about the entire RTS genre. Oh, and Unreal Tournament 3? (MAJOR game for the modding community and level designers)

Iwata Aug 27, 2007 10:48 PM

Quote:

Originally Posted by Slayer X (Post 495851)

And what about the entire RTS genre. Oh, and Unreal Tournament 3? (MAJOR game for the modding community and level designers)

Given that C&C 3's controls worked perfectly on the 360 controller, i doubt RTS being ported to the 360 is that big of a deal. Also, UT3 is coming to the 360 and really alot of people could care less about the User-modded content as 80% of it is absolute amateurish crap.


Anyways, lets bring this topic back to the discussion of BioShock which is basically one of the greatest games ever made and GOTY of 07. Hopefully, Bioshock 2 is in the works and given the past developmental cycles of Irrational it is a good chance that it is.

But, hopefully Microsoft can also snatch up Bioshock as an exclusive IP. ( which it currently is, but this could change for the possible sequels ) As BioShock could be the next big franchise that could easily rival and outdo big name franchises like Halo, Metroid, and Metal Gear.

Slayer X Aug 27, 2007 11:07 PM

Considering how long it's taken to make each of the Shock games, it's only going to be the rivals of other franchises once every second console generation.

While I too would like to see a sequel, if the game were to be a yearly thing, it would just kill the originality... fast.

@Iwata
So the modding and other original content parts of the UT franchise is so small that Epic stopped development on the 360 version for the time being just because they don't want to make more money then? right.....

Iwata Aug 27, 2007 11:24 PM

Quote:

Originally Posted by Slayer X (Post 495862)
Considering how long it's taken to make each of the Shock games, it's only going to be the rivals of other franchises once every second console generation.

While I too would like to see a sequel, if the game were to be a yearly thing, it would just kill the originality... fast.

@Iwata
So the modding and other original content parts of the UT franchise is so small that Epic stopped development on the 360 version for the time being just because they don't want to make more money then? right.....

Given that the foundation for Bioshock has been laid out and given Irrational's ( Now 2k Boston ) Track record of releasing sequels for every game they make with 2-3 year gaps in between each game. A Bioshock Sequel that is the same quality of the original would only take em 2-3 years; The Exact same amount of time it takes other companies to churn out quality sequels for big name franchises.

Bioshock only started development planning in 2004, so it only took em 3 years to make the game. I don't get were you come up with this notion that it takes Irrational a long time to make a quality game. The only reason why it was such a long time between System Shock 2 and Bioshock is the dev's wanting to take a breather as well as the simple fact that EA owns the System Shock license and so they would have to figure out how to make the game similiar enough, but not enough that EA could fuck with em.

also can you stop pulling lies out of your ass? Epic Hasn't stopped Development on the 360 version at all and it is currently still in the works. Here is a portion of an interview from one of Epic's head honcho's taken a month ago.

Quote:


What about the 360 version?

Rein: To bring mods to 360, we're going to have to make some serious changes.

So you're not going to include them?

Rein: Oh, it's going to happen but 360 is a closed system so we have to work with Microsoft on that.

Can you tell me the reason why Unreal Tournament III became a timed exclusive for PlayStation3?

Rein: I just did.

The mods?

Rein: Yeah, the mods. That's what makes it sell for so long, what keeps it played years down the line. I can understand the frustration from 360 owners but it's not going to go away. Five or six months down the line, Unreal is still there. Are they going to come late to the party? Sure. But the game will still be there and that's when the best mods will start coming out too. We've had talks with Microsoft about it but I don't think they're ready for it yet. Sony's been ready. Don't forget we only announced UT was coming to 360 in... January, so it's not that big a surprise.
They have to do shit differently for the 360 version and work with microsoft and that is the only reason why it has a pushed back release date to Early 2008. The 360 is capable of doing mods just like the PC and PS3, it is just Microsoft standing in the way of allowing open-content like that flowing. I personally don't mind as most mods i've played weren't worth the download and any quality mods will most likely make it to the marketplace.

I love to see what bullshit you'll spew out of your mouth now. I'm Already laughing at you still maintaining that Heavenly sword has a chance to be GOTY over Bioshock when th preliminary reviews of Heavenly sword haven't even broken into the 80 percentile range.

Slayer X Aug 27, 2007 11:36 PM

Who's making shit up? Heavenly sword currently has an 85% review average so I don't know where the hell you're getting your info from.

Perhaps stopped wasn't a good choice of word on UT3 -x360's development status. Maybe, "has come to a crawl due to technical limitations" is a better choice of words. Thanks for pointing out my mistake.

Iwata Aug 27, 2007 11:42 PM

Quote:

Originally Posted by Slayer X (Post 495871)
Who's making shit up? Heavenly sword currently has an 85% review average so I don't know where the hell you're getting your info from.

Perhaps stopped wasn't a good choice of word on UT3 -x360's development status. Maybe, "has come to a crawl due to technical limitations" is a better choice of words. Thanks for pointing out my mistake.

What Technical Limitations? I would love to hear this. The only thing Epic has said on this issue is that they have to work with Microsoft with the modding issue. Not once have they complained about the 360 hardware and supposed limitations.

Also Please don't bring up Blu-Ray as it is not a legitmate concern as they've already refuted using the entirety of the Blu-Ray disc because doing so would alienate PC users, which is there main consumer market for UT3.

Also Given that Play Magazine is a joke and gives 10/10's out all the time ( they've done it over 10 times this year ). I don't think they could be considered a legitimate and trustworthy reviewer. The only one on the list who isn't free happy with their scoring is IGN which gave Heavenly Sword a 70% and then a few small review sites have been giving it in the high 70's. Yep, Heavenly Sword sure sounds like a surefire challenge for BioShock, a game that has been recieving straight 10's or high 9's across the board.

I'm sure you would adamantly maintain BioShock is GOTY if it were on the PS3.

Lukage Aug 27, 2007 11:50 PM

Now, would ya kindly talk about God of War 3 elsewhere.

Has anyone else had problems with hearing little sister and big daddy to turn a corner and not find her there? Then of course on completion of the level, it tells you that you've yet to rescue them all? I went back through the whole place and counted up the corpses and didn't find the girls. :\

Skexis Aug 27, 2007 11:53 PM

The little sisters will go back into the pipes, but I've never had them disappear, per se. I've always seen at least the big daddy wandering around from pipe to pipe.

It's always possible, though. I think the game "cleans up" behind you, so that some corpses might disappear if you start piling them up in another place. I also had a security drone disappear after I had hacked it and disabled it so that I could crawl under the grate out on the wharf.

Iwata Aug 27, 2007 11:54 PM

Quote:

Originally Posted by Lukage (Post 495875)

Has anyone else had problems with hearing little sister and big daddy to turn a corner and not find her there? Then of course on completion of the level, it tells you that you've yet to rescue them all? I went back through the whole place and counted up the corpses and didn't find the girls. :\

Big Daddys Periodically drop off Little sisters at the hole-in-the-walls were the little girls vanish for 5 minutes or so. If you need to find a Little sister, Just trail a big daddy until he gets a little sister to come out of the holes and then pound on him.

Slayer X Aug 27, 2007 11:57 PM

I don't know if this is exactly what your game is suffering from but BioShock seems to have some insane audio issues at times. Even more so if you're playing on PC. So in other words, don't trust your ears, lol.

@Iwata
Guess you didn't see this one then, "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." -Rein

Also MS being bastards with a company that made the first Killer App for their console when Epic wants user content functionality is enough to be called a limitation... yes. Technical limitations don't just mean that loud, burning white shoe box in you and my living rooms there. It can mean ANYTHING, including servers and infastructure... buddy.

Lukage Aug 27, 2007 11:59 PM

Quote:

Originally Posted by Iwata (Post 495877)
Big Daddys Periodically drop off Little sisters to the hole-in-the-walls were the little girls vanish for 5 minutes or so. If you need to find a Little sister, Just trail a big daddy until he gets a little sister to come out of the holes and then pound on him.

Lets pretend I waited 5 minutes and he's just strolling around and eventually I drop a proxy mine to forget he's there. He trips it so naturally, I kill him. She's still not around. Great! Now he won't wander around to drop her off.

Slayer, regarding that, are you talking about footsteps sounding like they come from one area but are actually from another? I hear them coming from the left but nobody is there. I've got 5.1 Surround, so it REALLY feels weird.

Slayer X Aug 28, 2007 12:01 AM

Yeah that's what I mean. I've got 5.1 also. It's the worse when you hear it from the "left" look "left" and get pounded from the "right". (Used "**" because it can be any combination of directions)

Lukage Aug 28, 2007 12:03 AM

Quote:

Originally Posted by Slayer X (Post 495886)
Yeah that's what I mean. I've got 5.1 also. It's the worse when you hear it from the "left" look "left" and get pounded from the "right". (Used "**" because it can be any combination of directions)

If the game were more of a mental experience (I've yet to finish the game, so if it is, then don't let me know), it would make sense, but even so, its inconsistent with the rest of the gameplay, short of flashbacks.

Iwata Aug 28, 2007 12:08 AM

Quote:

Originally Posted by Slayer X (Post 4958800)

Guess you didn't see this one then, "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." -Rein

Also MS being bastards with a company that made the first Killer App for their console when Epic wants user content functionality is enough to be called a limitation... yes. Technical limitations don't just mean that loud, burning white shoe box in you and my living rooms there. It can mean ANYTHING, including servers and infastructure... buddy.

Nice Job at cutting out certain parts of the statement such as

Quote:

Originally Posted by Mark Rein

I don't know the exact numbers but I suspect the version of Gears of War that most of our customers play today on their 360s, when you combine the downloadable content with the content on the disc, is larger than what we could fit on the 360's optical disc alone. So clearly there are perfectly good strategies to cope with this situation.

Let's not forget that Mark Rein is the same dude who boasted about costing Microsoft 1 billion dollars. If I were Microsoft, i wouldn't be all that cordial with Epic either. Sure, Epic are great developers, but do their games make and break consoles? no and they never ever will.

Slayer X Aug 28, 2007 12:09 AM

Yeah. I've just used the save anywhere feature more often because of it, no biggie I suppose. Especially when a patch is in the works.

SIDE NOTE
God, I know I'm going to get "beaten up" for saying this, but it's bugging me too much to just ignore it. Why do the characters other then the Big Daddy's and Little Sisters have to look so fugly, and I don't mean, "supposed to look like that" ugly, I mean Perfect Dark Zero enemies ugly.

Sorry, sorry, sorry, ... X10000000 (Devil made me do it)

@Iwata
They cost MS that because MS doesn't know how to design hardware worth shit and Epich told them that they were too skimpy on the RAM and showed them how shitty games would run with so little RAM. It was MS themselves who decided to make the change in the end, Epic could never FORCE them to do it. However MS still blames them for the cost, and the lack of launch 360s. (I suspect that's the $1Million cost you're talking about)

Also that quote I got was taken from Beyond Unreal who had an interview with Rein at GC07, and is not from the same thing you're talking about. The rest of my quote follows with Rein talking about possibly taking the cut maps of the 360 version from the PS3 version and making them DLC on LIVE.

Iwata Aug 28, 2007 12:11 AM

Quote:

Originally Posted by Lukage (Post 495885)
Lets pretend I waited 5 minutes and he's just strolling around and eventually I drop a proxy mine to forget he's there. He trips it so naturally, I kill him. She's still not around. Great! Now he won't wander around to drop her off.

Slayer, regarding that, are you talking about footsteps sounding like they come from one area but are actually from another? I hear them coming from the left but nobody is there. I've got 5.1 Surround, so it REALLY feels weird.

Given that Big Daddys continously spawn. You have nothing to worry about them suddenly dissappearing from a level and also a singular prox mine doesn't even knock off 1/5 of a big daddys health.

I also have a 5.1 Surround sound and i've yet to have a problem with it all. It could easily be that you hooked up your system wrong and have the right and left speakers in the opposite positions or you could just be dealing with Houdinis or Spider Splicers.

Quote:

God, I know I'm going to get "beaten up" for saying this, but it's bugging me too much to just ignore it. Why do the characters other then the Big Daddy's and Little Sisters have to look so fugly, and I don't mean, "supposed to look like that" ugly, I mean Perfect Dark Zero enemies ugly.
Could be your computers a piece of shit or your just complaining to complain as i'm playing Bioshock on my 360 on an HDTV and all the characters from the Big daddys to the splicers to the random corpses strewn across the game all look gorgeous.

Quote:

They cost MS that because MS doesn't know how to design hardware worth shit and Epich told them that they were too skimpy on the RAM and showed them how shitty games would run with so little RAM. It was MS themselves who decided to make the change in the end, Epic could never FORCE them to do it. However MS still blames them for the cost, and the lack of launch 360s. (I suspect that's the $1Million cost you're talking about)
First it is 1 billion Dollars. Secondly, I guess Sony doesn't know how to make a console either as the PS3 only has 256 miB of Ram ( Technically two different sets of 256, but each is used for different tasks ). Which has also been a constant complaint of developers in regards to the PS3.

Slayer X Aug 28, 2007 12:18 AM

LMAO, sorry but you're just coming off as a complete jerk now.

"Could be your computers a piece of shit or your just complaining to complain as..."

Intel 6600
1Gig RAM
GeForce 8800GTS
Audigy 2 ZS
Ageia PhysX

Oh and the game's settings are all on high, running at 720P and 40FPS... the people don't look all that great.

Oh almost forgot. I'm 50% done my 360 version which is on my 1080P TV... ehich doesn't look as good as the PC version using DX10 shaders and fillers.

YO PITTSBURGH MIKE HERE Aug 28, 2007 12:20 AM

I don't understand your complaint. All of the characters in the game are supposed to appear distorted by the prolonged usage of ADAM, and they really did a great job of conveying that. The level of the detail and the grotesque effects all seem to work beautifully, and make "Rapture" a completely believable environment.


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