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-   -   [DS] Final Fantasy IV 3D DS (http://www.gamingforce.org/forums/showthread.php?t=21210)

value tart Jun 7, 2008 03:52 PM

Quote:

Originally Posted by Stop Sign (Post 613725)
Seriously, guys. The voice acting isn't THAT bad. No need to be so SRS about it.

I haven't even listened to it yet, I'm arguing the principle rather than the actual fact

Dark Nation Jun 7, 2008 05:47 PM

Speaking of which, is there a voice actor list available? I wanna see who voices who and all that for this game.

wvlfpvp Jun 7, 2008 09:50 PM

I looked, but IMDB doesn't even believe that FF IV exists.

The Plane Is A Tiger Jun 7, 2008 10:14 PM

It does, but there's a thread on the FF IV page's message board asking why no one's made a new one for the DS version with a VA listing. No actual information yet.

wvlfpvp Jun 8, 2008 02:37 PM

I guess that's what I meant. Shoulda been clearer.

wvlfpvp Jun 14, 2008 06:37 PM

SO! I figured out how to make Hachifusa happy!

SO! Hire voice actors that sound like "normal" people: people with 9-to-5 jobs.


SO! Ignore the fact that occasionally "normal" people actually have voices that would be perfect for a morally ambiguous Dragoon.


SO! Also hire a prostitute. For voiceover reasons. Because it would be perfect.



SO! For Edward.






SO!

Hachifusa Jun 15, 2008 10:24 PM

Wow, that really helped, thanks!!

Miles Jun 17, 2008 12:52 AM

Just watched the English trailer. Why does Yuri Lowenthal voice like every single main RPG character? I'm guessing all these publishers contract the voice work to the same company and they just love giving Yuri the main parts every time. He's a good voice actor and all but I want a different voice actor that doesn't sound like Luke. ;_;

Forsety Jun 17, 2008 02:10 AM

Because we have about 20 established VA in America for anime and video games, so you either get the same people over and over who are at least "acceptable" or you get no names who sound horrible and force you to turn the VA off or back to the Japanese track if it's available.

Johnny Bosch is another expert offender, and he's a good VA but does he have to be in every game? Yes, he does. At least until voice acting manages to pay better than slightly better than minimum wage here so more people are interested in doing it. :(

Fluffykitten McGrundlepuss Jun 17, 2008 03:08 AM

Rockstar don't seem to have any problems getting a variety of voice actors in, the y get several Hollywood A-Listers in fact.

wvlfpvp Jun 17, 2008 09:45 AM

Rockstar's games are more "realistic" or something. Or it's because Rockstar's more well known to the general populace (stick with me here), so it seems OK for someone who makes movies to voice someone in those games (in the genre of "steal shit, shoot shit, blow shit up") than it does in the "niche" genre of "Japanese-style console RPG" which could be "CAREER DEATH AND A HORRIBLE MOVE." I mean, come on. The last time big name people stuck their voices with the name "Final Fantasy" it bombed. (Sup Spirits Within)

That doesn't explain why companies don't hire from outside of the anime VA pool, cuz there's a lot more voice actors doing American cartoons. Rob Paulsen or, fuck, even Mark Hamill would be perfect for some of this stuff.

Forsety Jun 17, 2008 09:51 AM

I think it comes down to, again, how much money they are willing to shell out. It's pretty obvious to me anyway that Rockstar is less bothered by spending more than a lot of other companies seem to be. In the case of smaller teams/companies this is totally understandable (not sure where NIS or Atlus USA would get the funds and such)-- in the case of a monolith like Square Enix I guess it just comes down to being frugal.

wvlfpvp Jun 17, 2008 09:54 AM

Well, it's not like they haven't gone outside the anime box before (hiring fucking BENDER for FFX? AWESOME). Why they don't STILL do it, I don't know.

SuperSonic Jun 17, 2008 10:02 AM

Maybe they're just concentrating on their other Final Fantasy franchises instead of this one. *cough*FF7*cough*

We've only heard one known voice actor out of this game and there might be more big names in here we haven't heard of yet. It's not likely, but we can still hope.

Quote:

Originally Posted by wvlfpvp (Post 617229)
Rob Paulsen or, fuck, even Mark Hamill would be perfect for some of this stuff.

Mark Hamill = Best damn Joker we'll ever hear.

Hachifusa Jul 24, 2008 02:21 AM

So, uh, has no one else bought it. =/

Chaotic Jul 24, 2008 02:27 AM

Downloaded it on my Cyclo when the ROM was available. Haven't progressed too far, but I'm liking it so far.

I actually like the voice acting in here. o_o

Sousuke Jul 24, 2008 08:14 AM

I actually didn't mind the voice acting, but I prefer the original JP voices, so... I downloaded an Undub version for my Cyclo. Like Chaotic, I haven't really had a chance to play much yet, but I know I loved the original so I'll definitely get to it soon.

SuperSonic Jul 24, 2008 11:36 AM

It's been good so far, however I can see why people bitched about me saying Chrono Trigger needed to have graphics like this...it wouldn't work.

The voice acting is great and I'm going to look up some names when I get a chance. Kain's voice sounds like the guy that did Yami Yugi.

It is definitely harder, mostly due to Cecil's darkness attack being reduced from a multi-target attack to a double damage attack on a single monster.

wvlfpvp Jul 24, 2008 05:35 PM

Pussy. Back in my day Cecil didn't even HAVE a Darkness attack.


</oldmanmode>

Manny Biggz Jul 24, 2008 06:50 PM

Really? I could've sworn he had it on the SNES version, but I never used it because it drained his health. Might be remembering the wrong game though.

Chaotic Jul 24, 2008 06:58 PM

After execution of the attack he would lose health. Some people probably didn't notice it because it would kill everyone to notice there was anything wrong with Cecil's health.

Hell, on the GBA version, I didn't know it drained health up until he went yellow into his health bar.

Additional Spam:
Well, hey there Wikipedia containing information about this game. If it wasn't already addressed in this thread before the game came out, this one is more based off the original Japanese Final Fantasy IV, not the Easytype stuff we were getting before.

wvlfpvp Jul 24, 2008 10:07 PM

Final Fantasy II is NOT Easytype.

And NO, he does NOT have Darkness in the SNES version:

Quote:

Class: Dark Knight

Abilities: Cecil uses Fight to attack one opponent at a time with his
proficient use of his Sword. Cecil also has the ability to use Items while
engaged in battle.
From here

People getting the rereleases all confused with the first one that we got.

SuperSonic Jul 24, 2008 10:40 PM

Well I never played the first release of Final Fantasy IV. Hell, I didn't even play a Final Fantasy until 1999.

The only previous Final Fantasy IV I've played is the PS1 version since it was part of Final Fantasy Chronicles along with Chrono Trigger. A friend of mine kept bugging me to play it and I eventually did. So to all of you people who played the SNES version dubbed Final Fantasy II, I'm sorry for the confusion. I got a darkness attack that hurt all enemies on the screen, you SNES people didn't.

However, it's been said that the SNES version here in the US was much easier while the PS1 version had the original difficulty. The speed demo of the SNES game helps prove that. The final boss didn't use his powerful attack nearly as much as he did in the PS1 version. I shudder to think what that's going to be like on the DS version, but I'm definitely looking forward to the challenge.

wvlfpvp Jul 25, 2008 04:38 PM

Well, yes. The US version IS easier, but it's still not Easytype. Also, the SNES people didn't even get a darkness attack.

value tart Jul 25, 2008 04:44 PM

Quote:

Originally Posted by SuperSonic (Post 630135)
It is definitely harder, mostly due to Cecil's darkness attack being reduced from a multi-target attack to a double damage attack on a single monster.

I think I can understand this change, actually. The original game didn't allow for you to have that ability past when Cecil becomes a paladin. One of the augments is the Darkness ability, so it'd make sense that they'd change it so it was a little more balanced throughout the game, rather than just the early stages of it. The health loss would become not much of a cost compared to the easy and MP-free damage you'd get on large groups.


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