Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] Let's Cast Magic Missile! (http://www.gamingforce.org/forums/showthread.php?t=32975)

Sarag Jul 31, 2009 01:41 PM

It's amazing what stunts you can do on a ladder when you have a good Acrobatics roll.

Fluffykitten McGrundlepuss Aug 3, 2009 04:53 AM

Knk, you owe me a new keyboard. Mine is covered in tea after I read that last post of yours. :(

The unmovable stubborn Aug 3, 2009 09:37 AM

So, with that adventure finished, the Horde has reached level 5. Everybody just needs to pick up a new Daily power and I'll handle the rest.

Clarification: Although your Level 1 and Level 5 Daily Powers are both marked as "Daily" you can use both in the course of a day — you can use each of them once. Bob, as a Wizard, gets two Level 5 Dailies which work exactly as his Level 1 dailies do; therefore, when he chooses which L1 daily to memorize for a given day he also chooses which L5 daily to memorize.

Bob's L5 power choices:
Soggy's L5 power choices:
Garrmondo's L5 power choices:
Delic's L5 power choices:
Gordok's L5 power choices:

Fluffykitten McGrundlepuss Aug 3, 2009 10:32 AM

Does Fireball's area burst 3 mean it can potentially hit 49 targets? If so, that's awesome. I'll take that and the Icy Grasp thing please.

knkwzrd Aug 3, 2009 10:53 AM

I'm going to go ahead and pick up Stand The Fallen.

Jurassic Park Chocolate Raptor Aug 3, 2009 02:24 PM

Taking Crack the Shell. Hopefully it'll help a bit with the wonderful hit rolls you've been seeing.

wvlfpvp Aug 3, 2009 05:18 PM

Holy god, that sextant quest seems PERFECT for the horde.




Just sayin'.

Jurassic Park Chocolate Raptor Aug 3, 2009 11:52 PM

Good point, Pang. I was considering going two handed swords for interest, but that might be too much of a change for when (real) Garr got back. I don't think I'll change that sort of focus on him.

Zergrinch Aug 4, 2009 12:18 AM

I was expecting some kind of boss battle with the entire airship. Oh well, guess Pang didn't want to kill off one of you that quickly after Deni's naked suicide... :D

The unmovable stubborn Aug 4, 2009 12:30 AM

Oh, rest assured that all 9 members of the warforged party statted out and ready to go the moment part of the Horde made a hostile move. They just didn't do anything hostile.. It was baffling.

Zergrinch Aug 4, 2009 12:53 AM

Curse these bafflingly out-of-character non-hostile role play gamers!

Care to share their stats since you've plotted them out and etc.?

Sarag Aug 4, 2009 09:06 AM

The warforged party were quite charming. I'm glad the Horde didn't try to attack.

knkwzrd Aug 4, 2009 09:31 AM

Quote:

Originally Posted by Colonel Skills (Post 718024)
Good point, Pang. I was considering going two handed swords for interest, but that might be too much of a change for when (real) Garr got back. I don't think I'll change that sort of focus on him.

Garrmondo can have the falchion I picked up from the wagon wreckage. I only picked it up because no one else did. It's a good bonus for the party but it makes more sense for someone who actually uses swords to use it.

Fluffykitten McGrundlepuss Aug 4, 2009 09:57 AM

Is there any way to improve the resale value of loot we find? At the moment we find stuff that would cost several thousand to buy then when we go to sell it we make enough back for a second hand health potion. Is there not some kind of auction house where we can sell loot to other adventurers for a decent amount of cash rather than being ripped off by shop keepers all the time?

The unmovable stubborn Aug 4, 2009 11:44 AM

The falchion is also two-handed, and would similarly fuck up Garrmondo's shield-based abilities. Bob could always use his Transfer Enchantment ritual to put the ability on a one-handed sword though.

As for resale value, tell you what. We'll go ahead and shoehorn in a barter mechanic. Just make a Bluff check for each item on which you want to haggle on the price (buying or selling) and you'll get a discount/bonus relative to the amount by which you beat the shopkeep's Insight (assuming you actually do so).

Quote:

Originally Posted by Zerg
Care to share their stats since you've plotted them out and etc.?

Nobody sees the campaign notes! Not nobody, not nohow! Nyah!

Zergrinch Aug 4, 2009 11:54 AM

Quote:

Originally Posted by Bath House Pang House (Post 718126)
Nobody sees the campaign notes! Not nobody, not nohow! Nyah!

Pleeeeeeease?

:(

The unmovable stubborn Aug 5, 2009 01:16 AM

if LeHah and Acer haven't chosen their powers and cast their votes by tomorrow I'll do it for them :mad:

Sarag Aug 5, 2009 09:02 AM

I like how Shin isn't the only one trying to make the downtime between quests more interesting anymore, since Skills and LeHah are getting into roleplaying too.

The unmovable stubborn Aug 5, 2009 09:57 AM

That's all very good until Garr gets back from hospital and finds his character's been locked in prison because Skills crept into the Emperor's bedchamber and teabagged him.

Zergrinch Aug 5, 2009 10:18 AM

But that would be a nice campaign to play. Dungeon of Doom redux, except they have to break in and then break out...

The original two horde members still haven't taken revenge on the Duke who imprisoned them in the first place, right?

Fluffykitten McGrundlepuss Aug 5, 2009 12:22 PM

Quote:

Originally Posted by Zergrinch (Post 718351)
The original two horde members still haven't taken revenge on the Duke who imprisoned them in the first place, right?

Ha ha, I forgot that was our original motivation.

Jurassic Park Chocolate Raptor Aug 5, 2009 02:54 PM

Out of curiousity, what sort of stats does my new thingamajig have, Pang? Same range as a bow? Any ideas about maximum explosion radius of the molotovs? I imagine just 1 square each way, no diagonal?

Skexis Aug 5, 2009 03:14 PM

I don't mean to rain on your parade, Skills, but won't you need something to light it with? Flint and tinder won't exactly work in the middle of a pitched battle. :(

I guess you could use a torch, but then there's the logistics of juggling the slingshot, the oil, and the torch in two hands.

knkwzrd Aug 5, 2009 03:22 PM

Really, all he has to do is get the enemy all oiled up for Bob and Soggy to light.

The unmovable stubborn Aug 5, 2009 03:22 PM

It's essentially just a hand crossbow that loads with Alchemist's Fire instead of bolts, and that's how I intend to treat it.

Range 10 squares, area burst 1 (3x3 squares). 1d6 fire damage (half damage on a miss).

In the event that you don't have time to light it, an oil splatter on the floor can conveniently duplicate the effects of a Grease spell.

^^^ and yeah, being all oily would tend to give one a vulnerability to fire I suppose


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