Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] Let's Cast Magic Missile! (http://www.gamingforce.org/forums/showthread.php?t=32975)

The unmovable stubborn May 26, 2009 11:52 AM

Nobody's at S29. You're at X29, with the big goofy mustache.

http://www.ddwiki.saxypunch.com/imag.../Delicport.png

(most Irons-y I could get on short notice, which is to say: not very)

Fluffykitten McGrundlepuss May 26, 2009 12:09 PM

http://4.bp.blogspot.com/_ySVAyy3Tan..._moustache.jpg

Misogynyst Gynecologist May 26, 2009 01:11 PM

Oh awesome, I look like some kind of insane Russian from a C&C sequel

Fluffykitten McGrundlepuss May 27, 2009 04:08 AM

Pang, as I didn't specify which daily spells I was taking, I'll stick with Acid Arrow and Expiditious Retreat.

Scent of a Grundle May 28, 2009 01:03 AM

Someone should update the story Wiki - it's still stuck at preparations for the bar battle.

The unmovable stubborn May 28, 2009 07:49 AM

Well, if we're going to be honest not a whole lot that was interesting has happened since (hopefully I have learned my lesson about trying to design my own dungeons), but Brigid's unfortunate end ought at least be summarized. I'll try to take care of it in the next couple days if no-one else gets to it.

I have given the following lecture about 10 times now, so I'll keep it brief.

LeHah, if you glance at your character wiki you'll see a section labeled At-Will Powers. These are all specific techniques you can use with your weapon (in your case, the bastard sword). While it's perfectly acceptable within the rules to just make a generic sword swing, it's significantly less tactically interesting. Each of your powers modifies your attack in some way to make it distinct. Brash Strike boosts your attack bonus, Cleave gives you a chance to hit multiple targets, and so on.

The green powers are At-Wills; you can use them freely at any time, just as you would freely use "I swing my weapon at that guy".

The red powers are Encounter powers; you can use each once per encounter.

The black powers are Daily powers; you can use each once per adventuring day.

Every player has stumbled over this, and every time I forget to explain it in advance. I blame myself :(

Misogynyst Gynecologist May 28, 2009 08:01 AM

If its any consolation, I was looking at my character sheet two nights ago and said aloud to myself "Wait, wheres my THACO?"

My mind is still stuck in this whole Second Edition world; 4E hasn't quite grasped my higher reasoning powers.

Fluffykitten McGrundlepuss May 28, 2009 08:56 AM

I'll write up the Hargast debacle at some point if Pang can't be arsed as the continuation of the Lay of Bob.

Pang, I did technically say I was standing on the steps but that was only for dramatic effect, row Vis fine too!

So what exactly are the rules about minions then? I assume they're just weak, generic enemies to carve through on the way to the boss in a fight? If nothing else, they make us look good, rather than spending three weeks chipping the health off a gnomish demi-god.

The unmovable stubborn May 28, 2009 09:08 AM

They only have the one hit point, and attacks which normally do damage even on a miss don't damage them on a miss (because instakilling things by missing would be unspeakably lame).

That's about it!

Sarag May 28, 2009 09:14 AM

I like how you have to give the party jokemode battles now that the real muscle is gone.

^5 arg

The unmovable stubborn May 28, 2009 09:23 AM

Man I'd rather have joke-mode over no-mode

which is the mode in which there is no battle

because a bitch can't be bothered to show up

Yeah but this is your basic laughably-easy-but-with-environmental-doodads tutorial fight, again

I made sure to not include a doorway this time, so they can't all hide behind it

Sarag May 28, 2009 10:30 AM

Floating brains are pretty scary tbh

they can do anything

Fluffykitten McGrundlepuss May 28, 2009 10:50 AM

Quote:

Originally Posted by a lurker (Post 704381)
^5 arg

Every time Bob drinks a glass of sparkling pink wine he pours some on the street for his homiez. Well he would, if it wasn't such a waste of wine anyway.

Sarag May 28, 2009 11:35 AM

It's the thought that counts anyway. :(

Fluffykitten McGrundlepuss May 28, 2009 11:53 AM

Pang, how high is the mast for the purposes of spell and shooting ranges?

The unmovable stubborn May 28, 2009 12:03 PM

80 feet (or roughly 16 vertical squares); the crow's nest is at 60 feet (or 12 squares)

Fluffykitten McGrundlepuss May 28, 2009 12:48 PM

Cool. Are there any advantages of making ranged attacks from higher elevation? I mean, I'm not going to risk Bob's crappy acrobatics skills climbing shit if there's no benefit to it and getting up that high would put his basic spells out of range anyway but if it's going to be a protracted fight (Or more likely, if we run into a protracted fight later) he might be safer shooting arrows from up a mast somewhere, assuming he can find a spot where he doesn't need one hand to hold on.

Also I want to know how far away from the mast I need to be to stop the pirate mage from casting spells at me.

The unmovable stubborn May 28, 2009 02:01 PM

Generally I've just been granting combat advantage (+2) for having the high ground.

As far as the enemy mage's range goes that is need-to-know basis metagame information http://www.saxypunch.com/miscimg/emot-colbert.gif

PS there's no rule against casting spells one-handed

knkwzrd May 28, 2009 02:35 PM

How many turns would it take for Soggy to climb that pole, if he's climbing as fast as he can?

The unmovable stubborn May 28, 2009 03:10 PM

Soggy's top climb speed is 3, so theoretically only two turns, if you spent two moves a turn climbing.

wvlfpvp May 28, 2009 04:40 PM

Quote:

Originally Posted by Pangalin (Post 704368)
Every player has stumbled over this, and every time I forget to explain it in advance. I blame myself :(

I blame the fact that people are apparently not reading the just-as-fun-as-the-game discussion thread and just reading the adventures.

knkwzrd May 28, 2009 08:06 PM

Alright, loading and firing a cannon: what kind of actions are we looking at for that?

Can I do it in one turn? Loading as a minor and firing as a standard?

wvlfpvp May 28, 2009 08:11 PM

Logic would make me hope that the loading of the cannon (being the more time-consuming of the two) would count as a standard action, with the act of lighting a fuse being a minor.


At least if it's possible to actually do such a thing in one turn.

The unmovable stubborn May 28, 2009 08:12 PM

Yeah, like wvlf says. Load standard, light minor. Cannonballs is heavy

Misogynyst Gynecologist May 28, 2009 08:46 PM

What would be the skill roll, plus the bonus/penalties for hurling a sword?

Not exactly planning on it but just out of curiosity.


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