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But if I'm in melee range things have gone horribly wrong somewhere and I've got a big wolf for that kind of thing
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Right, I'm taking Shielding Word and Cure Serious Wounds.
Additional Spam: Oh and I'll buy some dwarven finemail too cheers. Additional Spam: I'm tempted to get a learning crossbow too but do I need to reload my crossbow if I use a ranged power? Additional Spam: I might get a belt of vigour too if our money stretches that far. |
I'm gonna take Tumbling Dodge as my utility power, but I'm not yet decided on feats. Do I get any hp bonus for this level up outright?
So how much cash do we have left? I'd like to walk away with more than one item, and I'm worried that Zerg is gonna throw monsters at us that are only weak to fire or acid like he said he would. |
I forgot about that. I'll take the armour definitely but the rest I'm not so bothered about if you want to grab something flamey or acidy.
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Cost of Purchases:
+2,600 GP Resale of Spear of Shared Wrath + 2 -2,600 GP Purchase of Dwarven Finemail + 2 +1,800 GP Resale of Magic Finemail + 2 -1,800 GP Purchase of Iron Armbands of Power + 2 -520 GP Purchase of Belt of Vigor (Heroic Tier) You have spent 520 GP so far and have 7,825 GP left for other stuff. I can't seem to find Learning Crossbow in the Builder, Shin. Is it in the codex I never read? :) In any case, most crossbows need a minor to reload. You're using a crossbow that reloads as a free action. Most of your ranged attacks use your Symbol and not your crossbow. Lurker, Ebony's HP at Level 6 is 49. |
It's right there in the builder for me mate. Still, I'll hang on to what I've got for now. I will take the belt of vigour though as we're so rich at the moment and lurks can spend the rest of the dough flaming up her attacks.
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And your chariot? :p
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1 Attachment(s)
Also, I want to trade in my symbol of shared healing for a hearth of Boldrei (Who Ivory worships btw). And definitely buying a chariot.
I've attached my character builder file, cunningly disguised as an excel file so I can attach it. Couldn't work out how to export to pdf. |
Oh we're flush with cash? Fuck yeah. I'll check out the list of items and get some beefier armor or shit, and we can load up on grenades and whatnot and rock this party
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Shin, as a cleric, you are entitled to 2 rituals, Gentle Repose plus another first-level ritual. Rituals require the expenditure of ritual components (and sometimes a magic focus). For simplification, I will allow the use of gold pieces as ritual components - don't wish to track inventory for alchemical reagents.
So, pick another level 1 ritual. You can also buy rituals of your level or lower if you wish. The cost of buying a ritual is the "Market Price" and the cost of using it is the "Component Cost". Do post your final purchase decisions in the game thread. |
Ah, cool, I'll take Comrades' Succour as my ritual please mate.
Lurks, I've bought two dragonfire tars which are single target, ongoing fire damage deals and a clockwork bomb which is a burst effect fire attack with a timer. The Dragonfire stuff is 125gp each for lvl 8 and the bomb 160gp for lvl 9. Another useful option would be Fire Blastpatch which is essentially a mine that triggers when something steps on it. 160gp for each of those at lvl 9. Buy what equipment you want and we'll blow the rest on explosives. Acidic fire might help too, a burst fire attack with ongoing acid damage for 200gp each at lvl 10. |
Lurks, you have 8,395 GP to buy things with after all of Shin's profligate purchases.
I did say stock a few fire/acid stuff, but I'm not going to have all four encounters in this level be trolls. That'd be boring :3: Maybe three. By the way, any plans to level up the wolf? |
I think we should buy a diverse range of elemental explosives just in case to be honest. If I'd have known you could get landmines in DnD I'd have played a sapper.
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Okay so part of the reason why I was taking so long was because I didn't want to download that gigantic pdf but I did anyway. So I wanted to know, like, is there any downside to buying a bunch of Elixirs of Dragon's Breath and using those instead of grenades? Aside from the fact that we can't chuck 'em I mean.
Oh also Zerg! I decided that I want Durable as my feat. I know that I should be focusing on putting the hurt on (like Weapon Expertise..... sigh....) but I don't want to die! :( |
Well, going grenades takes a minor to take 'em out of your pack, then a standard to use it as a ranged attack. You can use it once.
Going elixirs takes a minor to take 'em out of your pack, a minor to drink it, and a standard to use it as a close blast (so no OA). Plus, it lasts for the whole encounter, though doesn't damage on a miss like the alchemist's fire. Word of warning. It's technically using up an item daily power slot, but I house-ruled that away. At present I have no intention to limit the use of item dailies. But depending on how the next few encounters pan out (would it unbalance things too much?), that might change in the future. I will implement house rule changes after every level, so you're good for the next four encounters. So... your choice (and please specify the quantity of consumables you wanna buy). Currently you have 3,955 GP left. |
Another thing. If I have to use a minor to remove the elixir out of my pack, is there like a way I can keep it in my hand or in like my pocket or something? Keep things at the ready, is what I mean?
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Sure, you can continue to hold it in your hand. But any power that requires you to have two weapons at hand (Throw and Stab, and Hurling Charge) will be unusable till you have the axe in one hand and the sword in another.
If you wish to conserve minors, you can get the Quick Draw feat (which lets you draw an item in the same action it takes to use it). You can purchase the 3,400 GP Potion Bandolier (a belt holding 6 potions which can be drawn with a free action). It goes on your waist and is the closest thing to pockets as you can get. A third option needing two feats (Arcane multiclass and Arcane familiar) not available to Ebony or Ivory at the moment, is to get the Disembodied Hand familiar. Lets you retrieve and stow items as a free action. |
Now what about converting actions? Can I convert a move to a minor? I'm sure I asked you this before, sorry!
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Standard actions can be converted into moves or minors. Move actions can be converted into minors.
Stowing/taking something out your pack is a minor. Ditto for picking up anything you drop. Additional Spam: Oh, and here's Ebony's "wiki" sheet. (I like Excel and I'm too lazy to set up a real wiki and update it like Pang) http://gffdnd.jetsam.org/Ebony.htm |
Oh, and for good measure, Ivory's sheet.
GFF D&D :: Ivory The pages test out fine on the latest Firefox and Internet Explorer. Anybody (esp. Lurker and Shin) using browsers other than the big two? Do they look ok? |
Shin: I think that, although it might be a pain in the ass, we should probably get a small handful of elixirs so that we can get out of a jam without provoking OTs. But we should definitely bulk up on grenades. What were those mines you were tlaking about? I think those would probably be most effective only if we had like a maze or some sort of strategy where we could lead monsters through a choke point. Zerg will never provide that for us. :(
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Level 7 Elixir's of Dragonbreath are 100gp each, I reckon 4 of those would be enough for our immediate needs, 2 fire, 2 acid. I think we want four level 10 Acidic Fires for 200gp each, four level 9 fire blastpatches for 160gp each, four level nine clockwork bombs at 160gp each and two level 8 dragonfire tars at 125gp each, a total of (400+800+640+640+250) 2,730gp. That leaves us 1,228gp which we could spend on getting a couple of caustic whetstones (200gp each) so our weapons can do acid damage then either save the change or if you're allowed to buy boons, get you Kord's Mighty Strength.
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Why don't you two pick out a nice +2 neck slot item which will immediately boost your non-AC defenses (and boost defenses/immunities in other ways)?
I have been scrupulously using natural creatures against you, which usually target AC defense. That won't last forever, I'm especially itching to use mind flayers :D |
You are the weirdest fucking DM, Zerg. "Here's how I plan to defeat you. Here's a pile of gold and a shopping list that will stop me."
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When I finally manage to murder them, they'll have no other excuses. Makes it sweeter that way.
'Sides, they're not getting an arbitrary amount of gold. Just enough to keep up with "expected wealth" based on treasure parcel guidelines. So that they'll always be at par with any newly-generated character of their level :tpg: Honestly though, I only planned to include a single troll encounter, and thought it'd be rather unfair that neither of them have any way to retard its regeneration. Didn't expect them to be this paranoid and start bringing an entire arsenal of grenades. Rather fun to watch though, since this is the same paranoia I'm feeling in your current game. |
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