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-   -   [Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken (http://www.gamingforce.org/forums/showthread.php?t=25941)

Shenlon Dec 21, 2008 08:52 PM

Just watching how the game play makes me anxious to get this game. Hopefully a few ps3 people get this so we can play online, and for reals this time none of that "I'm free at whatever time, lets play" and then never sends invites.
this is street fighter! and I'm coming after you! ><

Rotorblade Dec 22, 2008 02:03 PM

Quote:

Originally Posted by Tokubetsu (Post 669004)
Haha. I'm a ken guy all the way but I'm EXTREMELY interested in C. Viper and If I end up digging how she plays as much as I do her character design, I'll have a new character.

She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Fire Kick wake up games (easy cross up) and baiting shockwave juggle into Fire Kick is just not my idea of a good character. They really should have left her the stuff she had in the earlier builds.

I'll be getting this for the PS3 for sure, so you'll have some competition, Shen.

PS: Ken is gay

YouTube Video

OmagnusPrime Dec 22, 2008 03:31 PM

Quote:

Originally Posted by Rotorblade (Post 669290)
She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Is there not a chance that there'll be some degree of rebalancing work done as part of the port to the home consoles? Therefore any characters which don't full work right now, or have nerfed moves, might work out alright in the end.

Rotorblade Dec 22, 2008 03:40 PM

Quote:

Originally Posted by OmagnusPrime (Post 669330)
Is there not a chance that there'll be some degree of rebalancing work done as part of the port to the home consoles? Therefore any characters which don't full work right now, or have nerfed moves, might work out alright in the end.

Most "insider" folks (Read: All the folks at SRK who know the folks working on the game in some capacity who are ALSO from SRK) have stated that there will probably be minimal character changes from arcade to console other than the new characters. I mean, I'd love to be wrong, but right now there's something seriously disconcerting to me about Rufus compared to the rest of the new characters. He doesn't 100% dominate, but he's a scrub killer.

There's no way of knowing how he matches up to the new characters until someone gets some decent play time with it. But getting back to Viper, I think a few small tweaks isn't asking for too much. It's all gonna depend on Capcom, I just have my doubts given the information actually at hand, rather than any blind speculation.

Oh, and it looks like Dee Jay and T. Hawk didn't make the cut. Shame.

Ramenbetsu Dec 22, 2008 04:25 PM

Quote:

Originally Posted by Rotorblade (Post 669290)
She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Fire Kick wake up games (easy cross up) and baiting shockwave juggle into Fire Kick is just not my idea of a good character. They really should have left her the stuff she had in the earlier builds.

I'll be getting this for the PS3 for sure, so you'll have some competition, Shen.

PS: Ken is gay

YouTube Video

Yeah, after lurking SRK and various other places more I found that out. I'm not too worried since I don't plan on getting too competitive..it still sucks a bit. I've also noticed in all the tournament vids etc, everyone seems to be sticking to 4 or so characters. Rufus, Ken, Bison an Zangief.

Rotorblade Dec 22, 2008 04:33 PM

Gotta play to win.

Anyway, Ultra before Rufus finishes EX Messiah Kick was awesome... and then he loses to Gief. Hilarious.

Ramenbetsu Dec 22, 2008 04:38 PM

How is Abel fairing? I've barely seen anything on him. I really don't think I'm gonna give up on Viper. I've all but decided Ken and her are going to be my mains.

Some new SFIV action figure shots:
http://youbentmywookie.com/news/neca...re-images-2575

Rotorblade Dec 22, 2008 04:40 PM

Abel holds up pretty well. I mean, if you're wondering how he's fairing overall, all characters have their shitty match ups, but he seems pretty good overall. I read that they lowered the damage on his rekka chains, which seemed unnecessary. Just play who you're going to play, just be aware of what you're walking into. Saves you the frustration and keeps you focused on what you need to do to win. I guess I wanted to give the warning about Viper because I've only seen and heard bad things about her since the arcade balancing started happening.

Ramenbetsu Dec 22, 2008 04:58 PM

Quote:

Originally Posted by Rotorblade (Post 669352)
Abel holds up pretty well. I mean, if you're wondering how he's fairing overall, all characters have their shitty match ups, but he seems pretty good overall. I read that they lowered the damage on his rekka chains, which seemed unnecessary. Just play who you're going to play, just be aware of what you're walking into. Saves you the frustration and keeps you focused on what you need to do to win. I guess I wanted to give the warning about Viper because I've only seen and heard bad things about her since the arcade balancing started happening.

I definitely appreciate the heads up. Reading up more on it to educate myself haha. Biggest gripe seems to be the fact that her normals do shit damage and her ultra hard to chain and recovery from it is too slow.

I have not felt this excitement for a SF game since 2 haha. With the way 09 is looking, This and Skate 2 will be my time sinks.

Rotorblade Dec 22, 2008 05:15 PM

I'm picking up the PS3 version, as I said earlier, though I'm thinking of picking up the regular version for the 360. It's insane considering the potential amount of money I'd be putting up for this game, though. The Arcade Stick is more than a worthy investment, though. I can use that for my PC, and other games down the pipe.

Ramenbetsu Dec 25, 2008 05:58 AM

Just reaffirming the quality of the Tournament Edition Stick (already pre-ordered):
YouTube Video

Rotorblade Dec 25, 2008 06:01 AM

Jesus christ, did they have to use the shitty HD Remix opening music? All for 6 seconds of pulling it out of the box?

Not to sound ungrateful, Toku.

Anyway, it's packaged similarly to the Street Fighter 20th Anniversary stick. That's a good sign. Now if I could get my shit together as to the 360 or PS3 purchase of the actual stick. Hopefully someone at SRK figures out/makes a guide for getting it to work for both consoles.

Ramenbetsu Dec 29, 2008 06:43 PM

OXM reviewed SFIV:
Quote:

Online play is really where Street Fighter IV will really shine. The whole game is clearly weighted toward Live competition; the more you play, the more titles and icons you unlock to show off to other people in the multi-player lobby. That's really no surprise since SF has always been about human competition, and Live is clearly the next evolution of player match-ups. We also liked the ability for anyone on our friends list to challenge us in the middle o our match-as if they walked up next to us in the arcade and dropped in a quarter.

Conclusion: It should make Capcom proud as well as every fighting gamer proud. Street Fighter IV says we can be trusted with our own legacy, that you can respect the past while living in the present day, and that sequels –even highly anticipated ones with a legion of passionate fans-don’t have to stink.
Street Fight IV 9.5
+ Does the Impossible: Preserves the past, embraces the future.
+ Fantastic art direction..
-Anime sequences don’t add much to the experience
? Seth, have you met Dr. Manhattan?

Zyzex Dec 30, 2008 04:28 AM

Can't wait for this game to come out. My friends and I are basically counting down the days and while we wait play HD Remix and 3rd Strike. It's funny though having played IV for a bit at a local arcade around here how little things have changed between the 3 games. Granted each have their aesthetic difference, but as I played Ken in all of them in the same day; it just flowed well. With that said though, it seems like IV definitely took a step back and made it feel a lot more like II. A much slower game then that of 3rd Strike. Strategies are pretty much set in stone and whoever fucks up first wins. And the "art" of teching seems a lot less intuitive than 3rd Strike. Still, I think I'll have a real feel for the game when it finally comes out on consoles come February.

Manny Biggz Dec 30, 2008 09:00 AM

Quote:

Originally Posted by Zyzex (Post 670574)
Strategies are pretty much set in stone and whoever fucks up first wins.


You read this, Rotor? This game is right up your alley!

Rotorblade Dec 30, 2008 11:09 AM

EVERYONE, MANNY HAS JOKES! I, TOO, ONE DAY, WILL HAVE JOKES.

Dizzy Dec 30, 2008 11:36 AM

Quote:

Originally Posted by OXM
Online play is really where Street Fighter IV will really shine.

Who where they playing to claim that? If they have a review copy, they were probably playing between employees. Of course if your OXM buddy is in the same city, the latency will be smooth. The real test is to see how it holds up against someone overseas, but my hopes are not great since I live on the bottom of the Earth and I've never played someone with good latency outside GGPO.

Tokubetsu: Check gamechariot.com for some high-level Viper action. She is supposed to be very weak, but fast as hell. At some point I thought I was watching a GG match.

Rotorblade Dec 30, 2008 11:47 AM

Quote:

Originally Posted by Dizzy (Post 670602)
Tokubetsu: Check gamechariot.com for some high-level Viper action. She is supposed to be very weak, but fast as hell. At some point I thought I was watching a GG match.

Watching those matches, it's very apparent that the ones where Viper wins are against players who have no clue what they're doing, so keep that in mind. When I see Rufus do an EX Messiah Kick with Ultra Meter and not pull off that juggle to win the round, it doesn't so much speak well for the Viper player as it does speak poorly for the Rufus player.

I saw her Ultra get blocked against a whiffed Rufus Ultra and I think I hate that even more. It's such a useless move in a family of character moves that are supposed to be anything but.

Angel of Light Dec 30, 2008 01:23 PM

I just recently purchased the pre-order for this game. I can tell I'm a bit excited for this game even though I've read next to nothing about it. I don't really care who are top tier characters or not. I don't really have much of a competitive attitude when it comes to fighting games; its all about the fun factor for me.

I'll just play everybody and see which character works for me the best. On the other hand I do have a friend who is incredibly good at 2D fighting games and he is going to help me tune up my skills a bit in exchange for playing Street Fighter IV on my PS3 since he doesn't have a 360 or PS3.

Trust me I'm not up to the fighting caliber of people like Manny, Rotor, Omagnus and people along those lines but hopefully I'll have a few fun matches.

Ramenbetsu Dec 30, 2008 02:34 PM

Quote:

Originally Posted by Rotardblase (Post 670604)
Watching those matches, it's very apparent that the ones where Viper wins are against players who have no clue what they're doing, so keep that in mind. When I see Rufus do an EX Messiah Kick with Ultra Meter and not pull off that juggle to win the round, it doesn't so much speak well for the Viper player as it does speak poorly for the Rufus player.

I saw her Ultra get blocked against a whiffed Rufus Ultra and I think I hate that even more. It's such a useless move in a family of character moves that are supposed to be anything but.

Thats some of the problems people have with her. She's just not balanced well at all. Her defense is low, her attacks weak and her ultra is hard to connect and the recovery from it is too slow.

YouTube Video

Hantei Jan 3, 2009 03:41 AM

Quote:

Originally Posted by Tokubetsu (Post 668965)

First sample of the english VA for the game. Jump to 5:07 for Ryu and Sagat, 6:42 for Cammy and Fei Long, and 7:45 for Rufus and Viper. I also noticed there's a new volcano stage, probably Akuma's, at 6:13. Youtube option below.

YouTube Video

The english VA is pretty good IMO, though maybe it's because my tolerance for dubs has changed ever since I've stopped following anime (well, except the occasional CG flicks like Appleseed which I switch to english dubs anyway since I'm too lazy to follow subs). Ryu's voice actor sounds pretty decent when he's not saying "the answer lies in the heart of battle." And it sounds like Tatsumaki Senpukyaku is translated to "hurraaa", lol assuming he supposed to be saying Hurricane Kick or something to that effect, understandable since the Japanese line is quite a mouthfull. Cammy finally sporting a British accent is pretty nice. Now I'm curious as what Abel's VA is gonna sound like, I wonder if he's gonna have a heavy french accent (hopefully not).

I'll be picking up the PS3 version as well, since I prefer the DS3's d-pad over the 360's. The collector's edition including the blu-ray version of animated movie is a plus as well. I might pick up the 360 version with a stick if my uncle ends up buying a copy. Though, so far he's not too interested because it plays almost exactly like SF2 and its numerous versions (which he's grew up playing), and has expressed that he's unimpressed with the graphics/design-style (heh, guess he wanted something more next/current-gen looking).

EDIT: Oops, sorry about that Toku. Didn't realize you posted this vid already. Haven't been keeping up to date with this thread or the game for that matter. The posts at SRK forums mentioned that this vid contained english VA which grabbed my attention. Heh, audio is really the only attention grabber for me when it comes to this game.

Rotorblade Jan 3, 2009 03:44 AM

Toku posted that last page, Hantei. But the time stamp breakdowns are good to know for hearing those english voice actors. Angry White Guy shouting Hadouken, YEAH! Cammy's voice is ace.

value tart Jan 4, 2009 03:51 AM

When it comes to English voice acting, Street Fighter has only one direction to go as a series, and that's up.

DRAGON

Way, way, up.

Ramenbetsu Jan 4, 2009 06:13 PM

Quote:

Originally Posted by Mo0 (Post 671260)
When it comes to English voice acting, Street Fighter has only one direction to go as a series, and that's up.

DRAGON

Way, way, up.

Why are you trying fuck up this thread bringing that garbage in here Mo0?

Hotobu Jan 4, 2009 07:34 PM

I have to thank you for posting that. I know that SF: The Movie is the unwanted stepchild of the series, but there's something about the no rules, NO HOLDS BARRED! juggles in the game that makes it my guilty pleasure.

The comp I had before this one wasn't able to run it well so I had to give it up, but I'm quite sure the one I have now will handle it quite well. I'll have to hunt it down.

As for this game the more I've seen the more impressed I am. When the first pictures came out all I could do was hang my head in shame, but I've come full circle. The only problem now is control. I don't have the facilities to set up an arcade stick properly so I'll still have to use a gamepad.

[I'm going to search right after I make this post] Would any of you know of a good way to use a PS1/2 (hell even 3 if necessary) controller on the 360? Even if I have to crack a 360 controller open and re-wire it I'm willing to do that. As much as I like HD remix I had to give it up because of the myriad of matches I lost due to controller problems. I can't have those issues with SFIV.

(Sagat's eye-patch was so broken)

edit:

Well I did a quick search and found this

It looks to be pretty good, but the price is kinda steep. with shipping it's about $75

Although I didn't want to buy a stick, I do have an old MAS stick for the PS1/2, and everyone in-the-know knows that those fuckers were the real deal as far as arcade sticks go, so if I should decide to try and use one I can do that as well.

Allthough I'm not much of an FPS player if I decide to pick up one it'd be an advantage to be able to use a keyboard and mouse.

The only drawbacks as far as I can tell are first and foremost the price. Furthermore you HAVE to use a wired controller in order to initialize it (which is understandable as Xbox 360 controllers are encrypted. Plugging in the wired controller bypasses that). I have a wired controller so this isn't a problem. And if you want to use a headset you have to go through the wired controller... again not much of an issue.

It's expensive, but I think I'm sold.


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