![]() |
Quote:
|
Quote:
Quote:
|
http://www.smashbros.com/en_us/chara...er_070704b.jpg
Final Smash info....looks actually pretty good, but still no new characters. |
Quote:
But still, that's some pretty messed up stuff to be able to turn into this monstrosity. I wonder if his moveset will be different? Did anybody else notice that Giga Bowser's fire breath in Melee was exactly the same as Bowser's? If his moveset is the same like it was in Melee, hopefully his fire breath be improved. Heh, I love the huge collision of themes in that screenshot. There's an overgrown, evil monster in front of a cel shaded smiling flower. :gonk: That's the one thing I love about Smash Bros. though - characters are totally out of place when they go into the worlds of other games - and it's awesome. :cool: |
Hell yes. I'd always wanted to control Giga Bowser. Now I'll have a reason to use Bowser. I never found him to be very useful in Melee. He's far too slow.
|
Slow? Nah. His moves have a lot of lag, yes, but that's what L canceling is for. He's undoubtedly one of the worst, but he can still be a monster fighting on par with even the top tiers when used "correctly". In fact, here:
Koopacalypse. It's great to see Giga Bowser in a controllable form, but I'm even happier to see that Zelda's fair and bair are back. Easily one of her most effective moves in Melee. |
Well I just found out something guys. There will NOT be a playable demo at E3 this year. The reason is most likily because Nintendo doesnt want anyone to know what surprises there are in this game. So unfortunately you guys wont be able to find any info on blogs and whatnot.
However there might be a DEMO VIDEO but there wont be a playable demo so yeah but dont worry there should still be a trailer and possibly some more info. |
Well, gents, you wanted details on the controls, and you got 'em!
Standard: http://www.smashbros.com/en_us/howto...04_070705e.jpg Strong: http://www.smashbros.com/en_us/howto...04_070705f.jpg Smash: http://www.smashbros.com/en_us/howto...04_070705g.jpg I'm still reserving judgement on this. It could be a little awkward using just the Wiimote, but we'll see if it's okay. Hell, who knows. It might turn out to be easier doing advanced stuff with it. |
LIGHT. SABRE. ACCIDENTALLY POSTED.
http://www.smashbros.com/en_us/howto...04_070705d.jpg That's a lightsabre. Don't say otherwise. |
From what I can tell, it looks like using the first three controller schemes will be pretty the same as they always have been. (Duh, one's a Gamecube controller.) But using the Wiimote alone looks like it will be a real pain in the ass to do anything with.
I mean, pressing the direction button twice to do a regular strong attack? What the hell is this? Trying to pull off some special attack that's in a game like Mortal Kombat that requires a rapid succession of button entries? :gonk: And pressing the 1 and 2 buttons at once to do a special attack looks like it will be awkward as hell. Only people with the widest of thumbs will be able to press the buttons at once without trouble. Other people may have to tilt their thumb sideways or use their index and middle fingers to play. But who knows what Sakurai's got up his sleeve? Despite this appearance, this one could be the most effective controller scheme out of the four. |
Quote:
|
The issue i can see with an unmounted analog stick (nunchuck) is that it's easy to get your hands misaligned, so you think you're pushing the stick to the right, and really you're pushing it diagonally in a general rightwards direction. If the sensitivity doesn't account by giving this a buffer, you might end up jumping or ducking instead of doing a smash attack.
The only reason I bring this up is because I've noticed some inconsistency with using the nunchuck analog with other Wii games. For a game like Smash that's going to require some quicker-than-usual reaction time, having a traditional controller from the GameCube seems like the best idea to me. |
Quote:
|
I think someone is a little confused about how strong attacks work with the sideways Wii Remote. It's not that you have to tap right twice, but you hit the right directional button and hit the '2' button.
I don't know where this tap twice stuff is coming from. |
Yeah, actually it's probably easier to perform a smash this way. You may let go of the right directional button for a split second and then press it again and then 1 and 2 and instant smash. I wonder how they'll handle movement though. For running that might be two taps right or left but that isn't much different from what we've grown up with. I'm going to guess that the B trigger would be for shield/grab/dodge and A will be for taunting. I'll guess that 2 is for special moves. Not a terrible control scheme. It'll take some getting used to but I'll definitely try it out.
|
Pretty damn sweet level today:
http://www.smashbros.com/en_us/stages/stage05.html http://www.smashbros.com/en_us/stage...05_070706a.jpg Quote:
|
This stage had better have some hardcore tunes.
A-a-a-awesome |
Quote:
|
TIME THE LAUNCH A CITY AT YOU! WOOOOOOOOOOOO ASSIST TROPHY!
http://www.smashbros.com/en_us/items...03_070710a.jpg http://www.smashbros.com/en_us/items...03_070710d.jpg "Starting today, you’re the mayor!" |
OH MY SKATEBOARDING GOD
http://www.smashbros.com/en_us/items..._070710b-l.jpg LET ME TOUCH YOU DR. WRIGHT. |
Oh, what the FUCK.
You have got to be kidding. This is AWESOME.http://colonelskills.belkanairforce....ages/ace/1.gif |
The sheer amount of win in this game just continues to increase every day. I can't imagine what's next. Hopefully some cool E3 reveal like last year!
|
Wait... Sim City?! That's just ludicrous. I can't believe they actually went that far. If they got that obscure, there's hope for Mr. Game and Watch yet.
On a side note, I still find it kind of absurd to be seeing Mario in such realistically bump-mapped trousers. |
Dr. Wright has just been turned into a Super Smash Bros Brawl assist trophy! Is this awesome? Y/Y
Bizarrely obscure stuff like this being added makes me so much more excited for this already awesome game. |
Well played, Nintendo. Well played.
|
All times are GMT -5. The time now is 01:51 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.