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-   -   [Classic] Final Fantasy VI Advanced (http://www.gamingforce.org/forums/showthread.php?t=18163)

Freelance Mar 11, 2007 07:43 PM

@Zergrinch: Level 41 to 44 when I fought Leviathan with Dragoon Mog, Thundaga Celes, Drill Edgar and Master's Offering x Valiant Knife Locke.

@Shaolin Samurai: Read my last post. I updated it.

Shaolin Samurai Mar 11, 2007 07:44 PM

Celes, Edgar, and Setzer all at L.4x

I used a pretty standard setup with mage Celes, dragoon Edgar, and Fixed Dice + Master's Scroll insane powerhouse Setzer.

Zergrinch Mar 11, 2007 07:48 PM

Haha, serves me right for bringing level 35 characters when acquiring Gilgamesh, without Ultima, treasures from Fanatics Tower, Ancient Castle, or Cyan's Dream. Gilgamesh one-hit KOs me, his blue magic hurt, and the only way I could beat him was rasp him off, and vanish myself. Of course, THEN he was a pushover :p

Freelance Mar 14, 2007 08:58 AM

AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.

I got Gilgamesh. I used Ultima >:P What a cheap spell.

I'm thinking of going after Death Gaze next, which should be a nice break from AP levelling.

I haven't gotten Fixed Dice yet. No clue where to get it. I guess I could go to GameFAQs, but I'm apparently too lazy to, although I was just using it yesterday.

By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss.

dagget Mar 14, 2007 09:28 AM

Quote:

Originally Posted by Freelance Wolf (Post 413058)
AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.

I got Gilgamesh. I used Ultima >:P What a cheap spell.

I'm thinking of going after Death Gaze next, which should be a nice break from AP levelling.

I haven't gotten Fixed Dice yet. No clue where to get it. I guess I could go to GameFAQs, but I'm apparently too lazy to, although I was just using it yesterday.

By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss.

Fixed Dice are in Kefka's Tower. You can get them with the first group of people, I believe. I just got them and left and started leveling again.

I just need to kill the two dragons in Kefka's tower for Crusader, then I'm going to turn Odin into Raiden. All I need now is Leviathan and whatever that last summon is. (I have Gilgamesh and Cactuar now)

I'm trying to get everyone leveled up as well as have everyone to learn all the spells so far. Of course, Mog, Celes and Terra (my main group, including Setzer, who I'm not having learn magic) have learned everything so now it's Edgar's, Relm's and Strago's turn. My only problem with Strago is trying to get his blue magic learned. I might be missing about 9 or so techniques. Gau's going to be a bitch to get his Rage skills ._.

jb1234 Mar 14, 2007 12:40 PM

Was the game always this easy? I haven't played it in several years but so far, all the bosses I've fought have been pathetic. I just entered the sealed cave of the Espers.

Shaolin Samurai Mar 14, 2007 12:52 PM

Yes, this game is and was incredibly easy. But weren't you the guy that said that the difficulty was just perfect in the other FFVI thread?

jb1234 Mar 14, 2007 01:32 PM

I don't think so. I didn't start playing the game until last week. I guess that everything was harder when I was just 14. ;)

Zergrinch Mar 14, 2007 07:08 PM

Quote:

Originally Posted by Freelance Wolf (Post 413058)
AP levelling in the desert is getting boring now. I meet too many worms and not enough Cactuars and I always run away from the worms so I don't get the EXP, but FFVIa has some sort of crappy run system where it can take like, 20 seconds before they actually run away. It's boring watching them attempting to run. Of course, it also sucks that while they're doing that, the worm kills one of them off with Crush.

Instead of L+R, use the Teleport spell or the Smoke Bomb item to escape from battle. It's much quicker.

I AP-leveled at Fanatics Tower. Coat the party with reflect rings and fire retardant gear (one monster casts Meltdown), then cast float (one monster casts Quake). It's not gonna be easy for you to die, unless you were really trying to :tpg:

Quote:

Originally Posted by Freelance Wolf (Post 413058)
By the way, when I do get to Kefkas Tower, which paths have the bosses? I don't want to put a crap team up against a boss.

ALL your teams should be decent. Though, in a pinch you could equip Celestriad+Soul of Thamasa, cast Quickx2, then spam 8 Ultimas (for a low low cost of 10 MP, and an upper damage limit of 79,992 HP. Few bosses can survive that initial onslaught! http://upload.jetsam.org/evil3.gif

I quote from Djibriel's FAQ:

Quote:

Originally Posted by Djibriel of Gamefaqs (Post 66666)
Here's a quick rundown on what the three parties will face. Half-way there's a switch for party #1. Going left or right affects the paths of all three parties, so I'm giving both scenarios here.
  1. #1 will know the most random encounters in the first part of the dungeon, but doesn't face any bosses before the left/right choice. If #1 goes left, it will have to face off against Fiend; if #1 goes to the right, it will face Goddess.
  2. #2 will meet Ultima Buster and the Gold Dragon. If #1 goes to the left, #2 will also face Goddess; if #1 goes to the right, these will face off against Demon.
  3. #3 will have to defeat Inferno and the Skull Dragon in their travels. If #1 goes left, these will have to face Demon; if #1 go to the right, they'll come across Fiend.
  4. Party #1 will fight the most random encounters, but won't fight any bosses. I'd say the #3 party sees the toughest road ahead of it.


Freelance Mar 14, 2007 07:13 PM

What a bummer this was.

I went to the final dungeon to see how far I can go with what I got, so I made a good team, a mid to crap team and a crap team and proceeded to make my way through the factories and caverns.

Unfortunately, my crap team encountered the first boss, and I thought I'd get rammed into the wall, but no! The crap team won. Cool. Then I went on further ahead and wiped the floor with the next set of bosses (not any of the dragons though) So far so good. Goddess was incredibly easy...

Anyway, then one of my crappier teams went toe to toe with the Guardian, and it kicked their keisters :(
Apparently, not a single soul in that team learned any high level magic spells, which spelt doom for me. D'oh. One measly boss halted my progress. How sad.

Oh well, back to AP levelling for me.

It's funny that Zergrinch posted just as I was typing this! Thanks for the advice, guy!

Summonmaster Mar 14, 2007 09:04 PM

Wow I like how my most useless characters instantly became my best. All these sidequests are buffing up my characters. I never believed that: Relm + Control, Shadow + GG + MS + Kagenui + Ichigeki, Setzer + Death Tarot, Locke + Wing Edge + Valiant Knife are making for my monster killing team. There are obviously better combinations, but I like the ability to instantly dispatch with a high probability for free. Not even Brachiosaurs stand a chance since Relm can just Control them the whole battle.

There's not much more other than learning all the spells and getting Gilgamesh and Leviathan before I enter Kefka's Tower (yay for Fixed Dice and Crusader!). It will be the first time I ever attempt the tower through my own efforts (yes, I never did so even on the SNES version :o), so I hope it won't be too scary. All this equipment is nifty but I have to make sure I'm prepped at a mere level 35 for everyone else.


More: I'm also liking how I can just slap a Gladius on Relm.

Shaolin Samurai Mar 16, 2007 07:09 AM

PSYCHO CYAN LIVES!!!

Kill Cyan--->Revive Cyan--->Sky---->Imp

You don't actually need to kill him in the same battle, only the revive is necessary if he was dead before the battle started. Cyan will go berserk immediately after the Imp, without the need for an enemy physical attack to trigger.

Freelance Mar 22, 2007 05:21 PM

A funny thing happened to me today.

I haven't touched FFVIa ever since I got Nightmare Troubadour, so today I decided to train my guys at the dinosaur forest while watching the first LOTR movie. That movie is over two hours, which gave me plenty of time to go train.

After bringing Locke to level 99 (he's uber strong and uber fast now) and Setzer to level 66, I decided to go back to Narshe to heal up. After healing up there, I was on my way back to the forest when lo and behold, the screen changed and before I knew it, I was in a fight with Deathgaze. Y'know, I forgot all about that guy, thinking I'd never see him again. Who would've thought that he'd be hiding just right above Narshe?

Okay I had Locke, Setzer and Terra at that point (lucky I just healed beforehand), and I had the two guys hit Deathgaze for 9999 DMG repeatedly, until the bugger died. Well, that was quick, I thought. Yay. Now I got Bahamut, woo!

One question. Is the Stamina stat worth a damn? I'm under the impression that only STR/SPD/MAG stats are beneficial.

Shaolin Samurai Mar 22, 2007 07:35 PM

Stamina is pretty much worthless. It increases your chance of blocking most Instant Death attacks (meh), increases the HP you gain from Regen and Tintinabulum (wow), and damage from Poison and Seizure (...).

Not worth raising in any circumstance.

Freelance Mar 23, 2007 09:47 AM

Seizure? First I've heard of it. Who the hell uses Regen and Tintinabulum? I wagered mine for a Growth Egg, which is even better.

Yay, Setzer and Locke are at level 99 now. I also got Strago back too. Hahaha, I just never bothered to get him 'til now. I managed to get a Celestriad from a Brachiosaur (whoo!), and together with the Soul of Thamasa, I am invincible!

P.S. Is Edgar's tools counted towards the STR or MAG stat?

Zergrinch Mar 23, 2007 10:10 AM

Seizure is like poison, except you can't antidote it, and it disappears after battle. You can only cancel it with Regen.

Tools I think are stronger based on Strength, except for Flash.

Render Mar 23, 2007 12:17 PM

Quote:

Originally Posted by Freelance Wolf (Post 417093)
I managed to get a Celestriad from a Brachiosaur (whoo!), and together with the Soul of Thamasa, I am invincible!

YOU LUCKY PUNK. <3 You'll end up finding another one later on if you haven't already.

Speaking of stats... does anyone know if they fixed the damage rollover if your Magic Power is too high and cast Ultima? It used to rollover past the invisible 65535 damage cap and end up being very weak.

Shaolin Samurai Mar 23, 2007 12:54 PM

re: Tools

From Djibriel's FAQ

ST = single target, MT = multi target

AutoCrossbow - MT physical, non-elemental damage
NoiseBlaster - MT, sets Muddled on all targets
Bio Blaster - MT magical, poison-elemental damage and the 'Poison' status
effect
Flash - MT magical, non-elemental damage
Drill - ST physical, barrier-piercing damage
Chainsaw - ST physical, barrier-piercing damage. Has a 25 % chance of going
for an instant kill
Debilitator - Adds an elemental weakness to a single target
Air Anchor - Makes a single target die upon the next turn

Densuke Mar 23, 2007 01:57 PM

Hey I bought FFIV for GBA a while ago but I sold it because I had a problem with the slow downs during battle and the very very high enemy encounter rate.

How is it with FFVI is it better there?

Freelance Mar 23, 2007 04:12 PM

Quote:

Originally Posted by Render (Post 417177)
YOU LUCKY PUNK. <3 You'll end up finding another one later on if you haven't already.

Yup...I got another one from another Brachiosaur :D

Oh, and I hereby declare this day to be FFVI day (or not), for today, I have done what I've never done before. I....won FFVI. I am stoked. I have played this game several times and have never won. I am at a loss for words.

I defeated the final boss with only four characters: Locke (99), Setzer (99), Terra (99) and Edgar (80). Of course, with my uber stats and awesome items (fixed dice x master's scroll for win), the fight was incredibly easy. I won the game in less at 54:14, with 144874 steps and 929611 gil.

The ending was so long and is quite awesome for a sprite-based game, compared to other games where the ending is a mere "YOU WIN" flashing across the screen. I love how they named every single character complete with their theme playing and whatever. Unfortunately, I NEVER GOT UMARO, so when his scene came up, all I got was a shot of his portrait and Narshe scrolling in the background. BIG WHOOP. What was his scene during the escape from the tower?

The ending was sweet, and funny, and cute, and awesome (anything with Locke in it is awesome, K?), and moving and sweet all rolled into one. I'm glad I finally won this game.

Unfortunately, I forgot to steal Ragnarok in the final battle! I got Ultima Weapon, but apparently forgot about the Rag. I didn't save after the ending because I intend to go back and get it. I don't mind fighting the boss again, for that gives me a chance to see the ending again.

ONE QUESTION. SPOILERS DUR!

Spoiler:
I suppose Shadow went down with the tower, and Interceptor is alive? The dog wasn't on the airship! I think that he stayed with Shadow 'til the bitter end, although we'll never know for sure.


P.S. Thanks for answering all my questions here in this thread. Yay!

P.P.S. forgot to mention that I also saw my first limit break! It was Terra's Riot Blade. It did 9999 DMG o.O

Zergrinch Mar 25, 2007 09:48 AM

Umaro's Ending? See for yourself.
YouTube Video
SNES
YouTube Video
GBA

Wolf, you're not going to attempt the extra dungeons: Dragon's Den and the Soul Shrine? :p

(Not that you're gonna need them, but you can steal some Master Scrolls in the Soul Shrine)

1 Ultima Weapon + 1 Master Scroll + 1 Locke + 100% HP + 115 Strength = 39,996 damage per turn, 79,992 with Quick, for a low low cost of 99 MP!) Phooey on Celestriads and Souls of Thamasa, I say! :D Only bosses such as Kaiser Dragon and Omega Weapon can withstand more than 2 rounds of this abuse - I daresay Kefka falls in 1, hehehe.

Freelance Mar 25, 2007 10:06 AM

Haha, well I'm currently taking a break from it for now. I still have to finish PoR and FFIII :D

I haven't defeated all the dragons yet. I think there's still 3 missing...one from Phoenix Cave, one in Kefka's Tower, and I've no clue where the last one is.

Angry Willow Mar 25, 2007 10:15 PM

Good grief, I was going through the old Final Fantasy Anthology strategy guide for pointers for this game, and I can't believe how much better the translation is.

The spell names being changed to Cura and Curaga was a nice continuity change, not to mention "safe" being changed to "Protect". Since this is my second time going through the game, I recognized the new names better than the old ones.

That being said, I never got the privilege to play FFIII when I was a kid, so I guess the changes aren't as sacreligious to me.

Xaekid Apr 10, 2007 07:45 PM

Say... has anybody tried to steal from Gilgamesh? I beat him earlier today and saw his bestiary entry and he has both Genji Gloves and Genji Shield and since I didn't save I decided to give it a shot.

However, after at least... 40 or more failed attempts (always using Thief's Bracer), I'm wondering if this is even possible. :/

My party is 45-50, Locke being the lowest.

Shaolin Samurai Apr 10, 2007 08:16 PM

Yeah Gilgamesh is a bitch to steal from because his level is so damn high (L.97). Short of leveling Locke to L.99, you may want to try a party of Shadow, Locke, Gogo to maximize the number of steal attempts you can do.

Shadow: Give him a Genji Glove and two Thief Knives, and have him attack every turn for a chance to steal.

Gogo: Thief Bracer + Steal

Locke: Thief Bracer + Steal

If Gilgamesh weren't immune to Instant Death you could have Strago cast the Dischord Lore (from Telstars or Chasers in the Veldt) on him to halve his level and greatly increase the chance of a succesful steal...


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